343 is not ignoring old school halo players.

I keep hearing all these people saying 343 is doing great “except”… They aren’t catering to original halo fans.

That’s not true at all… In reality they are actually catering to original halo fans more than anything. Look at the facts
Same/fair loadouts
arena maps
flag juggling in ctf
power weapons, overshield etc…
4v4
balanced weapons.
There is so much more in this halo that appeals to my halo 2 days than any other halo.

I would call it halo 2-015 edition:)

sure they added a few things but not without staying true

They also fixed the announcer.

I tend to ignore people who categorize all the “old school” fans by saying we are all dissatisfied because 343 has done this or that… Halo 5, and Halo 4 for that matter, feels very Halo to me, but also very modernized. I think 343 has done a great job blending the two and I’ve had some extreme fun playing these great new Halo games. Of course they aren’t perfect, I have my own gripes about why 343 screwed this or that up, but then again I have the same gripes with just about every game. None are perfect, but Halo comes pretty damn close.

exactly halo 5 is a perfect mix of new and old

I feel the same way. 343i has returned a lot of match mechanics to the form of the more classic Halo titles while still adding in lots of new features to the franchise with 5. Many people just tend to latch onto one or two aspects that they see as negatives and demand they be changed while not acknowledging any positives. Doesn’t really bother me though. It isn’t anything new. People are still ranting about sprint and it’s been around for years. If people are so serious about the crap they hate, they should just not buy the game then demand the change. Demanding that something be changed is one thing. But buying every iteration of a game after you’ve demanded change and continuing to complain is just counter-intuitive.

The problem is them trying to cater to everyone at once. The problem is bringing back features.

They shouldn’t have to bring features back. They should already be there, and the hype surrounding Halo 5 should be about ‘new’ features that raise the bar further than other games.

If games like Halo 3 and Reach managed to please everyone at once for the most part, (the latter I’m partly serious about saying) both online and offline, then Halo 5 should have every mode and feature from those games by default before they even started building onto it. This includes the file browser, campaign theater, Firefight, split-screen, team balancing for randoms (Halo 3), armor customization, etc.

That’s just logical game design. This is what Halo fans have proven they like, time and time again. These are the features their favorite Halo games have, and 343 shouldn’t have to be told to keep these things.

see but your assuming halo 3 pleased everyone? You know what assuming does.lol and don’t get me wrong I loved halo 3 just like the other, halo 2 was my favorite competitively though and I think halo 5 has a good chance if stealing that mantle. Halo 5 plays and feels a lot more like Hal 2 than people realize, its like everyone wants halo 2 or 3 again… Which is stupid because we have it now… I dont get it

> 2535460843083983;6:
> The problem is them trying to cater to everyone at once. The problem is bringing back features.
>
> They shouldn’t have to bring features back. They should already be there, and the hype surrounding Halo 5 should be about ‘new’ features that raise the bar further than other games.
>
> If games like Halo 3 and Reach managed to please everyone at once for the most part, (the latter I’m partly serious about saying) both online and offline, then Halo 5 should have every mode and feature from those games by default before they even started building onto it. This includes the file browser, campaign theater, Firefight, split-screen, team balancing for randoms (Halo 3), armor customization, etc.
>
> That’s just logical game design. This is what Halo fans have proven they like, time and time again. These are the features their favorite Halo games have, and 343 shouldn’t have to be told to keep these things.

I 100000000% agree with this post.
Also, to anyone who doesn’t think Reach was the best overall Halo, if Bungie release the BR in the game as DLC, wouldn’t Reach be the best? Only game that did better competitively was Halo 3, not because of the gameplay options but because of the better share of maps available.

> 2535460843083983;6:
> The problem is them trying to cater to everyone at once. The problem is bringing back features.
>
> They shouldn’t have to bring features back. They should already be there, and the hype surrounding Halo 5 should be about ‘new’ features that raise the bar further than other games.
>
> If games like Halo 3 and Reach managed to please everyone at once for the most part, (the latter I’m partly serious about saying) both online and offline, then Halo 5 should have every mode and feature from those games by default before they even started building onto it. This includes the file browser, campaign theater, Firefight, split-screen, team balancing for randoms (Halo 3), armor customization, etc.
>
> That’s just logical game design. This is what Halo fans have proven they like, time and time again. These are the features their favorite Halo games have, and 343 shouldn’t have to be told to keep these things.

Game developers aren’t an infinite source of manpower. As with every project, resources and time are a limitation that has to be budgeted and used efficiently so that the project would be able to be completable within a given deadline. If they decide to keep everything from the past games, they would have much less time and resources to spend on new features…

343i decided to spend their time on a campaign that is twice the lengh of Halo 4’s, with larger environments and branched paths; on warzone that has 6 massive maps, included in H5’s 20 launch maps (Halo 1-3 had 11-13 maps on launch).

(Also with the increase in videogame fidelity, development time and costs are a lot higher these days e.g. every little detail and texture has to be designed then modelled, and there are a lot of details and textures in a videogame).

All my Halo friends want to play the hell out of this game, we’re 25+ been playing since 10 yeras old

> 2533274872578239;9:
> > 2535460843083983;6:
> > The problem is them trying to cater to everyone at once. The problem is bringing back features.
> >
> > They shouldn’t have to bring features back. They should already be there, and the hype surrounding Halo 5 should be about ‘new’ features that raise the bar further than other games.
> >
> > If games like Halo 3 and Reach managed to please everyone at once for the most part, (the latter I’m partly serious about saying) both online and offline, then Halo 5 should have every mode and feature from those games by default before they even started building onto it. This includes the file browser, campaign theater, Firefight, split-screen, team balancing for randoms (Halo 3), armor customization, etc.
> >
> > That’s just logical game design. This is what Halo fans have proven they like, time and time again. These are the features their favorite Halo games have, and 343 shouldn’t have to be told to keep these things.
>
>
> Game developers aren’t an infinite source of manpower. As with every project, resources and time are a limitation that has to be budgeted and used efficiently so that the project would be able to be completable within a given deadline. If they decide to keep everything from the past games, they would have much less time and resources to spend on new features…

You don’t scrap everything that gets in the way of 1080p 60fps. You get rid of 1080p 60fps. Better yet, drop the native resolution to 900p and build a better LOD system. It’s been 8 years since Halo 3, and frankly I don’t care anymore why newer Halo games are scraping the bottom of the barrel.

If you can’t maintain the features I mentioned that’s fine, but there needs to be bots in Forge, more unlockable content such as concept arts or funny outtakes, some form of character select so people can play as Blue Team, etc. - improvements elsewhere.

Reach models were everywhere in Halo 4 and they said, -Yoink- the models, -Yoink the art direction, and -Yoink- the sound design, we’re building it all again! Of course they had the resources.

> 2535460843083983;6:
> The problem is them trying to cater to everyone at once. The problem is bringing back features.
>
> They shouldn’t have to bring features back. They should already be there, and the hype surrounding Halo 5 should be about ‘new’ features that raise the bar further than other games.
>
> If games like Halo 3 and Reach managed to please everyone at once for the most part, (the latter I’m partly serious about saying) both online and offline, then Halo 5 should have every mode and feature from those games by default before they even started building onto it. This includes the file browser, campaign theater, Firefight, split-screen, team balancing for randoms (Halo 3), armor customization, etc.
>
> That’s just logical game design. This is what Halo fans have proven they like, time and time again. These are the features their favorite Halo games have, and 343 shouldn’t have to be told to keep these things.

Well, I do have to both disagree and agree with you, I’ll explain better myself: the ideal Halo 5 (for the community) would have had all of the previous features from the past games: Firefight, Spartan Ops (I mean, a lot improved Spartan Ops), Splitscreen, Campaign theater (although we’re not sure if it is already or not in the game), a uniqe aesthetic style for the Arbiter and the Swords of Sanghelios and a full Armor Customization (I’ll leave playable Elites out of this, I’ll explain why later), then if everybody wanted all of this stuff why aren’t all of these features in the game? Because developers have limited time and resources, and Reach brought us so much stuff that is probably impossible for them to put everything plus new stuff in a new game, it kinda works like the Forge’s budget you know. then, speaking about what I’ll miss and what not: my ideal Halo 5 would have had Firefight, full Armor Customization, uniqe style for the Arbiter and the Swords of Sanghelios, customizable Ground Pound button (I hate melee for it, I play Recon) and file share browser, I won’t miss: Splitscreen: because me and my brothers don’t use it anymore in favour of the full screen (big screen!) and because does exist Xbox Live, Spartan Ops: I know they could have improve them, but I hated those so much in Halo 4, radio comms were stupid, and there was too few story and too much gunplay, and the story also resulted pretty useless and boring and Playable Elites: they just don’t fit Spartan Abilities (I liked to kill’em in previous multiplayers, but it’s not that necessary I think)

the main thing I would want them to bring in is Firefight, I would be a lot happy for it.

Now, if we try to analyze the good and the bad things of the game, you’ll notice that pros overcome cons, for what I know it should be like this:

Pros:

  • probably best Campaign ever -> human/covenant/forerunner planets, two teams, blue team, the arbiter, buck, halsey and jul m’dama, guardians, mistery, drop in/out

  • refreshed fun and awesome gameplay that still feels like Halo (I played the Beta, so I can confirm this!)

  • new graphics (maybe not a huge pro, but it’s cool)

  • awesome soundtrack

  • warzone

  • the game is balanced and we have equal starts (so, no armor abilities or loadouts)

  • arena maps

  • forge has had big improvements - sorry I can’t remember where I read it, but Frankie said it (I want to see them so much…)

  • new weapons, vehicles and enemies

  • new customization options (would have been perfect with full armor customization): lots of armor sets, assassination animations, weapons/vehicles skins/attachments

  • no weapons drops (H 4)
    Cons:

  • no firefight (hope it will be a post launch dlc)

  • kill cams!

  • no uniqe style for the arbiter and the swords of sanghelios

  • no full armor customization

  • ground pound on melee (i prefered crouch as it was in the beta…)

  • no splitscreen (not a con to me, I don’t care)

  • no spartan ops (not a con to me, I don’t care)

  • no playable elites(not a con to me, I don’t care)Hope these are already in the game:

  • campaign theater

  • file share browser (H Reach style)

  • photos of you (H Reach feature that showed pics of your spartan made by others through file share)

final vedict: I do agree with OP, full agree.

Hey Chris B167, use less bold words next time. That’s kind of annoying to read.

> 2533274892367695;12:
> > 2535460843083983;6:
> > The problem is them trying to cater to everyone at once. The problem is bringing back features.
> >
> > They shouldn’t have to bring features back. They should already be there, and the hype surrounding Halo 5 should be about ‘new’ features that raise the bar further than other games.
> >
> > If games like Halo 3 and Reach managed to please everyone at once for the most part, (the latter I’m partly serious about saying) both online and offline, then Halo 5 should have every mode and feature from those games by default before they even started building onto it. This includes the file browser, campaign theater, Firefight, split-screen, team balancing for randoms (Halo 3), armor customization, etc.
> >
> > That’s just logical game design. This is what Halo fans have proven they like, time and time again. These are the features their favorite Halo games have, and 343 shouldn’t have to be told to keep these things.
>
>
> Well, I do have to both disagree and agree with you, I’ll explain better myself: the ideal Halo 5 (for the community) would have had all of the previous features from the past games: Firefight, Spartan Ops (I mean, a lot improved Spartan Ops), Splitscreen, Campaign theater (although we’re not sure if it is already or not in the game), a uniqe aesthetic style for the Arbiter and the Swords of Sanghelios and a full Armor Customization (I’ll leave playable Elites out of this, I’ll explain why later), then if everybody wanted all of this stuff why aren’t all of these features in the game? Because developers have limited time and resources, and Reach brought us so much stuff that is probably impossible for them to put everything plus new stuff in a new game, it kinda works like the Forge’s budget you know. then, speaking about what I’ll miss and what not: my ideal Halo 5 would have had Firefight, full Armor Customization, uniqe style for the Arbiter and the Swords of Sanghelios, customizable Ground Pound button (I hate melee for it, I play Recon) and file share browser, I won’t miss: Splitscreen: because me and my brothers don’t use it anymore in favour of the full screen (big screen!) and because does exist Xbox Live, Spartan Ops: I know they could have improve them, but I hated those so much in Halo 4, radio comms were stupid, and there was too few story and too much gunplay, and the story also resulted pretty useless and boring and Playable Elites: they just don’t fit Spartan Abilities (I liked to kill’em in previous multiplayers, but it’s not that necessary I think)
>
> the main thing I would want them to bring in is Firefight, I would be a lot happy for it.
>
> Now, if we try to analyze the good and the bad things of the game, you’ll notice that pros overcome cons, for what I know it should be like this:
>
> Pros:
>
> - probably best Campaign ever → human/covenant/forerunner planets, two teams, blue team, the arbiter, buck, halsey and jul m’dama, guardians, mistery, drop in/out
> - refreshed fun and awesome gameplay that still feels like Halo (I played the Beta, so I can confirm this!)
> - new graphics (maybe not a huge pro, but it’s cool)
> - awesome soundtrack
> - warzone
> - the game is balanced and we have equal starts (so, no armor abilities or loadouts)
> - arena maps
> - forge has had big improvements - sorry I can’t remember where I read it, but Frankie said it (I want to see them so much…)
> - new weapons, vehicles and enemies
> - new customization options (would have been perfect with full armor customization): lots of armor sets, assassination animations, weapons/vehicles skins/attachments
> - no weapons drops (H 4)
> Cons:
>
>
>
> - no firefight (hope it will be a post launch dlc)
> - kill cams!
> - no uniqe style for the arbiter and the swords of sanghelios
> - no full armor customization
> - ground pound on melee (i prefered crouch as it was in the beta…)
> - no splitscreen (not a con to me, I don’t care)
> - no spartan ops (not a con to me, I don’t care)
> - no playable elites(not a con to me, I don’t care)
> Hope these are already in the game:
> - campaign theater
> - file share browser (H Reach style)
> - photos of you (H Reach feature that showed pics of your spartan made by others through file share)
>
> final vedict: I do agree with OP, full agree.

You can knock off killcams, they made it an optional thing were you press Xbox while waiting to respawn to view it.

Not sure how they’re ignoring old school players. Halo 5 is as close to Halo 2 while introducing new concepts as close as we’re going to get without it being Halo 2.5.

> 2533274795233660;15:
> Not sure how they’re ignoring old school players. Halo 5 is as close to Halo 2 while introducing new concepts as close as we’re going to get without it being Halo 2.5.

It has sprint that’s how. That’s all that matters to some

> 2533274906745123;16:
> > 2533274795233660;15:
> > Not sure how they’re ignoring old school players. Halo 5 is as close to Halo 2 while introducing new concepts as close as we’re going to get without it being Halo 2.5.
>
>
> It has sprint that’s how. That’s all that matters to some

Oh boo hoo. You can’t always get what you want. Some new concepts and gameplay mechanics have to be introduced or else they’ll be even worse than CoD in releasing the same drivel every year. At least CoD takes the gameplay and mixes it up.

> 2533274906745123;16:
> > 2533274795233660;15:
> > Not sure how they’re ignoring old school players. Halo 5 is as close to Halo 2 while introducing new concepts as close as we’re going to get without it being Halo 2.5.
>
>
> It has sprint that’s how. That’s all that matters to some

Which I’m still scratching my head to that. I think in terms of Halo 4 sprint was ehh but during the Beta with all the other Spartan Abilities Spring and everything else was great. I go back to Halo 1/2/3 on MCC and I’m like wow this game is so slow or I wish I could run.

I agree, but let’s not compare it to Halo 2. Halo 5 is it’s own game.

> 2533274866906624;19:
> I agree, but let’s not compare it to Halo 2. Halo 5 is it’s own game.

This
I don’t know why people are saying we have halo 2 now. 5 is not even remotely similar really, but that’s not to say it’s a bad thing.