343 is going to have to make a decision with the TU

So finally (YAAY!!!) the TU has been introduced and is so much win, but the more I played it… the more I worried. There was no way in hell, that I wanted to go back to the old way of halo reach with bloom and all. But then I thought about the players who liked it and how they think zero bloom is going to be a terrible idea.

So now we are going to be stuck with two different game styles of Halo Reach and it will be hard to switch from one to another due to how they play. This is virtually going to split the community and decrease the amount of players in the new upcoming playlist unless… one over rules the other in the end. I really think 343 is going to have a hard time deciding but I hope they make the best choice for Halo Reach’s lifespan.

Am I the only one worried about this? Reach’s population is already low as it is!

whats wrong with that, reach has always incouraged diversity, I look forward to vanilla reach with some toppings (or in the TU case, without); either way, the TU is a good thing, even if I wont be playing too much of it.

All I’m saying is the player will become comfortable with one setting of gameplay style (vanilla or TU) and won’t want to go back/adapt.

I thought about this as well.

After playing customs for most of the evening I hopped back into MLG MM and it was hard to not “spam” my DMR and see my shots hopelessly miss. Players are definitely not going to want to switch back and forth between bloom and no-bloom playlists…

And then there’s the factor in which they do keep the playlists seperate when it goes live, as planned, and then we are left with, perhaps, a huge portion of the Halo community not playing normal Team Slayer anymore and a majority playing the new no-bloom slayer.

Then again…343 did say that 85% bloom is probably the more likely to make it into the October 4th Playlist so players won’t see a HUGE difference in play regarding bloom.

Honestly, I really was looking forward to zero bloom but I’m more interested in the 85% bloom now. Zero bloom feels so… idk?

I wish Reach was like this, period. AA’s and No Bloom is a perfect, beautiful combo. IMHO if Reach went No Bloom > all, the game will be much MUCH faster.

All i’ve played so far was a couple games with 1 friend, and we were having the times of our lives testing all the stuff out. But No Bloom just felt… right on the NR/DMR/Magnum.

Bloom RUINED the Magnum, not just for ME, but entirely.

> Honestly, I really was looking forward to zero bloom but I’m more interested in the 85% bloom now. Zero bloom feels so… idk?

so… GOOD?

> > Honestly, I really was looking forward to zero bloom but I’m more interested in the 85% bloom now. Zero bloom feels so… idk?
>
> so… GOOD?

Seriously. I was worried about the OP of zero bloom prior to the release but IMO it is seriously perfect.

I agree, apply the changes to all the playlists.
Go with the 85% bloom, it should be able to keep both sides relatively happy, going full bloom or zero bloom will likely piss of more players than setting it to 85% which is also the number 343 believes in.

Possibly there could be one playlist with the old pre-TU settings but we really don’t need more playlists to spread out all the players over…

> So finally (YAAY!!!) the TU has been introduced and is so much win, but the more I played it… the more I worried. There was no way in hell, that I wanted to go back to the old way of halo reach with bloom and all. But then I thought about the players who liked it and how they think zero bloom is going to be a terrible idea.
>
> So now we are going to be stuck with two different game styles of Halo Reach and it will be hard to switch from one to another due to how they play. This is virtually going to split the community and decrease the amount of players in the new upcoming playlist unless… one over rules the other in the end. I really think 343 is going to have a hard time deciding but I hope they make the best choice for Halo Reach’s lifespan.
>
> Am I the only one worried about this? Reach’s population is already low as it is!

I thought about 343i’s statement, that they use Reach’s engine for CEA MP to not split up the community, but at the same time create playlists with such a distinct difference in gameplay. I guess they are still right. Every new Halo gets chosen over the past one. Players would still play the old one, but the main population would transfer, even if the new Halo would have issues. They don’t split the community with CEA since it is all Reach, every player still counts towards the same game.

Also, whether or not playlists offer different gametypes, like SWAT and Living Dead compared, you won’t split up the community with zero bloom playlists any different. It is just more playlists and a place were between issues can be chosen. Most of the playlists show 2000 players each most of the time, Team Slayer doubled and Team Classic being a hundred. Zero bloom playlists will just work the same way.

Just got from school and downloaded the gametype, and I’M LOVING IT. First went negative on mlg customs but still had tons of fun. Lolvanillareach is gonna feel so lame now, but we’ve got customs! :slight_smile:

> I agree, apply the changes to all the playlists.
> Go with the 85% bloom, it should be able to keep both sides relatively happy, going full bloom or zero bloom will likely piss of more players than setting it to 85% which is also the number 343 believes in.
>
> Possibly there could be one playlist with the old pre-TU settings but we really don’t need more playlists to spread out all the players over…

+1

> I agree, apply the changes to all the playlists.
> Go with the 85% bloom, it should be able to keep both sides relatively happy, going full bloom or zero bloom will likely piss of more players than setting it to 85% which is also the number 343 believes in.
>
> Possibly there could be one playlist with the old pre-TU settings but we really don’t need more playlists to spread out all the players over…

Do you think people that complain about bloom really give a -Yoink- if it’s 100% or 85% bloom? They want to play with no bloom.

Look I understand people like the bloom and some don’t. But, put a playlist or two with no bloom and everyone else can have their bloom type playlists. They made a playlist with a ton of different gametypes so I have no idea why people would worry about “spreading out the community” with alot of different playlists.

> > I agree, apply the changes to all the playlists.
> > Go with the 85% bloom, it should be able to keep both sides relatively happy, going full bloom or zero bloom will likely piss of more players than setting it to 85% which is also the number 343 believes in.
> >
> > Possibly there could be one playlist with the old pre-TU settings but we really don’t need more playlists to spread out all the players over…
>
> Do you think people that complain about bloom really give a Yoink! if it’s 100% or 85% bloom? They want to play with no bloom.
>
> Look I understand people like the bloom and some don’t. But, put a playlist or two with no bloom and everyone else can have their bloom type playlists. They made a playlist with a ton of different gametypes so I have no idea why people would worry about “spreading out the community” with alot of different playlists.

I completely understand that some players just completely HATE the bloom but in reality, I think that a majority of the players who play reach will stick with vanilla reach and maybe 1000-1500 players will populate the few playlist (Team Slayer, Team Obj, and Maybe BTB) that implement zero bloom gameplay. And I’m assuming (don’t hold me to it!) that over time, the playlist’s population will become smaller due to longer wait times and a lack of diversity in the players matched.

Everything though is speculation and that is why I’m anticipating Oct 4, to see just how many of the players actually do populate the Beta Hopper playlist. I know that once that playlist comes out, I will be playing it for few days in a row to determine which one is truly a better halo experience.

As long as 85% bloom is incorporated into regular matchmaking and I can play classic whenever I want, I’ll be fine.

> > > I agree, apply the changes to all the playlists.
> > > Go with the 85% bloom, it should be able to keep both sides relatively happy, going full bloom or zero bloom will likely piss of more players than setting it to 85% which is also the number 343 believes in.
> > >
> > > Possibly there could be one playlist with the old pre-TU settings but we really don’t need more playlists to spread out all the players over…
> >
> > Do you think people that complain about bloom really give a Yoink! if it’s 100% or 85% bloom? They want to play with no bloom.
> >
> > Look I understand people like the bloom and some don’t. But, put a playlist or two with no bloom and everyone else can have their bloom type playlists. They made a playlist with a ton of different gametypes so I have no idea why people would worry about “spreading out the community” with alot of different playlists.
>
> I completely understand that some players just completely HATE the bloom but in reality, I think that a majority of the players who play reach will stick with vanilla reach and maybe 1000-1500 players will populate the few playlist (Team Slayer, Team Obj, and Maybe BTB) that implement zero bloom gameplay. And I’m assuming (don’t hold me to it!) that over time, the playlist’s population will become smaller due to longer wait times and a lack of diversity in the players matched.
>
> Everything though is speculation and that is why I’m anticipating Oct 4, to see just how many of the players actually do populate the Beta Hopper playlist. I know that once that playlist comes out, I will be playing it for few days in a row to determine which one is truly a better halo experience.

doubtful…the ones who would choose to stick with vanilla reach will have moved on to GOW3 or MW3 by that time. IMO

> All I’m saying is the player will become comfortable with one setting of gameplay style (vanilla or TU) and won’t want to go back/adapt.

Want to put a guarantee on that?

Players will play what they WANT to play. They will be no more divided than the Social/Ranked community, Vanilla/SWAT/Snipers community, the Firefight/Multiplayer community, Spartan/Elite community, or Halo/MLG community.

> > Honestly, I really was looking forward to zero bloom but I’m more interested in the 85% bloom now. Zero bloom feels so… idk?
>
> so… GOOD?

Yes Good. No, Amazing! Mistakes are punishable, You can focus on strafing. Lucky kills will be a thing of the past. Kill times are increased so we will see the re-emergence of sick multi-kills and montages. And for the the first time in a long time, I actually had fun playing Reach.

To be honest, I really can’t imagine how I’m ever supposed to play Team Slayer and other regular playlists again that still have bloom. I mean, that would mean that I’d have to deliberately choose to play something broken instead of something that’s finally been fixed, and I just don’t have that in me.

I know that this’ll probably upset many people, most of all the spammers who relied on luck instead of aim, but I think that zero bloom as well as the nerfs to AL and AC should become standard for ALL playlists. There simply is no reason and no excuse not to use these settings unless you don’t want to aim in a shooter game. And if that’s your opinion, you’ve been playing the wrong kind of game to begin with.