I don’t agree for a second that Halo 3 or Halo Reach take any less or more skill then Halo 1 or Halo 2. I’m sorry, I just don’t. I honestly find each game to take the same amount of effort, skill and tactics as eachother. In different ways of course. Yet not in a really big way.
I know most wont agree with me, I’m hoping at least some will compromise with this. That adding elements does not take away, nor add skill. There has been randomness in gaming, including Halo since gaming has begun. Randomness can be seen as a understanding and misleading pattern of events, numbers or design.
With this understanding of randomness it’s simple to understand we, ourselves, are random. There is no real structural pattern of each player. Even if each player plays the same way, there actions are not predictable, therefor RANDOM. The weapons we all get, since they are not always the same, and the environment is not the same, Again RANDOM.
So lets get that out of the way. Random exists. You can never take away that element. Ever. It will always exist. There’s random elements with each fight, each player, each weapon, each possible scenario. Thankfully Halo always has elements that are not random.
Things like Equipment and Armor Abilities are really no diffrent then not having them. They just give a new demention of the gameplay. They don’t take away, nor really add much either. Each thing has a counter, a better, a worse, and can be mastered.
Armor Lock for example (I hate) has some skill gap. Believe it or not, Some people don’t use A.L as good as others. Some people masterted the art of it. While some just think “Press it anytime lol” and end up failing.
Jet Pack, Sprint, etc all have the same thing. They don’t break the map anymore then they make you think to counter and use them. Not every Jet Pack user is breaking maps, and not every sprinter is running like a pro. There’s still a gap with this, which some don’t really see.
Take Hologram for example. There’s a lot of people (myself even) who just sent a Hologram out and just hope it tricks someone. Yet there are those who have learned how to completly trick and use it to there advantage. Which, IS SKILL
Not to say they really add much skill to the game. However they don’t close any skill gaps that MAY have existed in Halo before. It just takes harder to be good. Yet good players who master Equipment, Armor Abilities, Weapons, Etc (in Halo 3/Reach) will still always win, Or at least no more or less then Halo1 or 2.
Plus those who think Halo 1 or Halo 2 took so much more skill, Not really. Maybe Halo:1 because it was very simple and to the point. Yet Halo 2 was anything but a skill-gapped game. 1-50 does not mean there was better and worse any more or less then any other game (Ranks or not).
So. Stop whining. Elements don’t take away skill. They don’t close any gaps. They don’t ruin the game. Halo is still Halo. They don’t do much at all. They are elements. I can’t even say they add much skill either. Except to themselves. But that’s all good for me.
AND
I have no real hate for MLG. It’s there own little rules, games, and hey if people wanna change the game to there likings, fine. I’ll say I don’t really like BR/DMR fests all the time. However somethings about MLG work out. And I see that they try to balance the game.
However in my humble opinion I think MLG (the real cool ones, and the wannabe brats) have something wrong. They never try to balance the weapons out, instead they just kinda make the others have no point to be used. BR/DMR/Sniper/Shotgun and maybe Rockets or such are pretty much the only ones you need. [which could be said for the game inself, sadly).
Now I know MLG wants to balance things. Yet if people from MLG, or any of you “Skill=A great game” or such need to realize you need Skill and Balance. Having just one is not good.
Just balance If you just have balance. Yes all guns are useful, However it’s pretty much first shoot, first kill, not much skill. It’s pretty much Call of Duty. Some guns are better, Yet overall you never really need to think of "What weapons should I use"
Just Skill Is just boring. It’s kind of what we have now to a degree. Yet having 1-3 weapons only be good compared to 10-15 weapons is just bad for the game.
As you can see. Neither of them are better. They both have ups, and downs. So in reality a perfect game would have both Skill and Balance.
Now MLG has to do BR/DMR fests I understand. Yet I wonder why they never think to make other games that use other weapons. Like why not have a mode with no rifles/scoped weapons. Or just in general 343 should have a gametype like that in Reach
To Halo 4
I don’t think the BR/DMR and Carbine or such should ever be the only good guns. Maybe the most useful in mid range as it always is. However giving it some ways of making it hard to use. In no Halo game (except really Halo 1) the BR or such never take skill. It either is just too easy to use, Or too random and again no real skill.
In Halo:CE we had a good amount of Balance and Skill. A good player would usaully win, yet making a stupid mistake would be bad. Like this (assume everyone had ranks in HaloCE, EXAMPLE TIME)
Lets say a good rank 35 has a Pistol, an average level 20 with a shotgun meets him in a corner, They have a short fight. The level 35 is better, Yet not thinking "Maybe I should use my A.R, Plasma Rifle, or Shotgun…etc) means he wasn’t thinking. He didn’t take the balance and thought into the equation. He losses. Not because that shotgun is OP, or the other player got lucky…But because he didn’t think.
Halo 4 should be something like that. The player with skill is the one who can think of what weapon/tools/grenades to use in “X” scenario. Having one gun that can just beat anything just because you are “better” does not really mean skill.
And skill shouldn’t just be about Aim. Skill is
Aim
Thinking
Weapon Choosing (ironicly why Halo has 2 weapon limits, to make you think of what to use)
Weapon Knowledge (Vehicles to of course)
Team Work (team games only of course)
When you have all those. With good percentage you make a good game. All the guns are good. They take skill. A good player will win, Yet not because he can 3 shot someone with a Pistol or DMR, But becuase he knows at “Y” Range to use “X” Weapons, In which bad players or not as good players may not think about.
Anyone. What you think?
Aims gun at OP
Your move…creep