343 is capable of making a better Halo game.

We need to get back to the original formula, make sure it is at least as good and polished as it was in Halo 3, have the same amount of content and features as Halo 3 did, and then expand upon those things. Make them bigger, expand the sandbox,and add new and exciting ways that vehicles,players,weapons, and the maps all interact with each other. Not staying exactly the same,and not changing the formula completely and having less features and content,like Halo 5, but expanding upon what was already perfect and making it even bigger.Think about what Nintendo has done with the Super smash bros. Series. They’ve expanded the core gameplay,features, and overall content, without taking away from the original formula. It’s only gotten bigger,and more polished. It feels like after Halo 3 the series was hit by a truck, got amnesia,adopted a new identity and is now slowly recovering. There are things I like about Halo 5 (I would play it over any modern FPS game) but Halo went backwards after 2007. There’s less content, smaller vehicle/weapon variety, and a lack of understanding of what it means to evolve a Game franchise. We are slowly building to a point where some more things are starting to look a little more like Halo. But the changes they are making aren’t enough when it’s trying so hard to be something else . something less Than We know it is capable of being. Halo’s gone backwards, taken away features, adopted someone else’s formula, and lost most of it’s identity along the way. It needs to get back up to where it once was with Halo 3,then expand on what it has done without completely throwing away what it is,and should be.

If you look at the way that the original trilogy had evolved from 1-3, it’s easy to imagine what the next game in the series would look like. 343i Has completely abandoned Halo’s Gameplay,pacing,narrative flow, art direction and sandbox, Just so they can blend in with the rest of the crowd. They threw away the idea of making a great sequel to Halo 3, just so they could play it safe. They add little by little, just enough to get you to buy the next game, in hopes that it will be the one that brings Halo back to it’s former glory. They want to dangle that carrot in front of your nose for the next 30+ years, in hopes that you’ll buy multiple average games for years to come, instead of that one Amazing game. They want Halo to last as a service and an infinite franchise. They don’t care about a single game they care about all of it, and making sure they don’t give you exactly what you want all in one game. They are okay with releasing something completely mediocre as long as people still buy it.( Kind of like another popular FPS franchise we all know.)

And nothing is going to change if we don’t let our voices be heard. We shouldn’t be okay with with a bad microtransactions centered reward system.(Just because it’s okay and doesn’t completely break the game, doesn’t mean it’s good) We shouldn’t be okay with a 4 hour cliffhanger campaign, with a forced on squad element, and about a thousand plot holes. We shouldn’t be okay with them selling us an unfinished, half developed game, and updating it for the next 6 months, and labelling it as “free DLC” as a selling point. We should never settle for something that is “close enough to Halo, or " not as bad as it could be” We should never settle for something that is less than what Bungie gave us back in 2007 with Halo 3.

Thank you. It’s about damn time someone else besides me (and a few others) finally said something like this.

>Inb4 343 apologists “But Halo needed to EVOLVE”.
>Inb4 “classic Halo is too slow”.
>Inb4 “Ah, just a CoD thread. How original.”

I’ve been preaching this ever since I started posting on Waypoint, and it’s that Halo needs to change in the way CE evolved into Halo 2 and the way Halo 2 evolved into Halo 3. Halo will never ever go back to its roots if it keeps trying to imitate other modern shooters just as it has since Reach. Halo 4 and Halo 5 equally have been huge mistakes and blunders and should have NEVER modernized or taken any notes from Halo: Reach or Halo’s competition (which is vastly twitch gameplay).

However, I will say this: Bungie is partly to blame. We may never know why they tried a hybrid twitch/arenatac (arena and tactical) with Reach when Halo 3 had a model that was already working and bringing in hundreds of thousands of players and sustaining most of them daily.

Now? Well now this CoDified age of Halo can’t even keep up. I remember clearly during the Halo 2 and Halo 3 days (there’s even images and statistics on Google Images capturing these moments)—over a million players in matchmaking after launch and hundreds of thousands online daily years later.

Games like CSGO, League of Legends, CoD, WoW have never changed their models. They’ve always respected their foundations, especially CSGO. Why should Halo pander to a modern playerbase that clearly can’t keep up like classic Halo could with its contenders and isn’t invested in modern Halo like the vast majority was back during classic Halo?

What can I say? I like Halo 5.

I do agree that it lacked in content, but it was content, for the most part, that I don’t care about. Additional playlists, custom games, delayed Forge, customization… meh…

It’s fair to complain for it, but I don’t care for most of that stuff. But again, I enjoy Halo 5’s newer gameplay. It doesn’t feel at all like a CoD clone to me.

> 2533274915643658;2:
> Thank you. It’s about damn time someone else besides me (and a few others) finally said something like this.

Yupp. I think more people know most of these things to be true, but don’t want to admit to it. If you’re someone, like me, who cares about Halo then I think it’s time to speak up and let 343 know that the games they are giving us, aren’t meeting the standard at which we Hold Halo up to. Halo deserves better, and the fans of Halo deserve better. Anything less than what bungie gave us is unacceptable.

I like Halo 5 and the Spartan abilities a lot.

But I would prefer a more refined H2A multiplayer for 6.

And seriously, back a Brinks truck up to Marty’s house and get him on Halo 6 immediately. That’s been one of the biggest things missing from the recent campaigns. You just can’t compare the soundtracks of 4-5 with the original trilogy.

> but Halo went backwards after 2007. There’s less content, smaller vehicle/weapon variety, and a lack of understanding of what it means to evolve a Game franchise.

Halo reach was released in 2010 and it was definetily not going backwards as you imply. In terms of the sheer amount of things you could do with Halo Reach it was one of the biggest Halo titles to date. It Introduced new and unique things such as Weapons, Armour Customization (Biggest we’ve had in a Halo), new Game Types, new Vehicles, Assassinations, an improved Firefight, an improved Forge, and a good File Share System and Armour Abilities (Granted they maybe could have been dealt a little better Looking at you armour lock) But to say it was going backwards, I think at least is a load of Crap. And another thing i think Halo 5 Could play a lot like an older Halo Title if they just added in a new playlist in which they disabled Sprint and all of the other Spartan Abilities.

> 2533274871625678;5:
> > 2533274915643658;2:
> > Thank you. It’s about damn time someone else besides me (and a few others) finally said something like this.
>
>
> Yupp. I think more people know most of these things to be true, but don’t want to admit to it. If you’re someone, like me, who cares about Halo then I think it’s time to speak up and let 343 know that the games they are giving us, aren’t meeting the standard at which we Hold Halo up to. Halo deserves better, and the fans of Halo deserve better. Anything less than what bungie gave us is unacceptable.

The thing is is that many of us already have spoken up with many going as far as speaking with their wallets (I sure have). However, it seems like 343 is too ignorant and wants to shove their own vision for Halo down our throats.

Reach lost a few hundred thousand, but that increased tenfold after Halo 4’s novelty wore off rather quickly and Blops II released. TMCC came out buggy and broken, still is to this day; 343 has no intention of going back to it as they already fooled many of us out of our money yet again, and therefore has a very low population. And with Halo 5, this game has the lowest sales out of any other mainline Halo game and cannot contend with any of the other top 10 most played games at all, and it keeps dwindling further down the list. Halo 5’s population is basically almost what Halo 4’s was months after the latter released.

Sadly, Halo will only get better if 343 starts by going back and seeing what made Halo 2 and Halo 3 titans in the industry. For how “slow” it was Halo 3 managed to fight for 1st place in the most played with what, 2 or 3 CoD titles, after it released. 343 will need to drop these modern players, which, let’s be real here, pale by far in comparison to Halo 3’s prime population, and remove armor abilities, ADS, and ability-centric map design.

Totally agree with this thread

> 343 is capable of making a better Halo game.

Well, if they are they still have yet to demonstrate it.

> 2533274865178253;10:
> > 343 is capable of making a better Halo game.
>
>
> Well, if they are they still have yet to demonstrate it.

Well, the OP is saying that they have the money, the tools, the time, and the talent to make a decent Halo game, just that they have to be reminded what the decent Halo games were, i.e, not anything post-2007. Don’t get me wrong, I like Reach, but as a spin off. Ideas from spin offs can and should be implemented (artstyle, lore), but not entire game mechanics (sprint and Armor Abilities, bloom).

> 2533274816612620;7:
> > but Halo went backwards after 2007. There’s less content, smaller vehicle/weapon variety, and a lack of understanding of what it means to evolve a Game franchise.
>
>
> Halo reach was released in 2010 and it was definetily not going backwards as you imply. In terms of the sheer amount of things you could do with Halo Reach it was one of the biggest Halo titles to date. It Introduced new and unique things such as Weapons, Armour Customization (Biggest we’ve had in a Halo), new Game Types, new Vehicles, Assassinations, an improved Firefight, an improved Forge, and a good File Share System and Armour Abilities (Granted they maybe could have been dealt a little better Looking at you armour lock) But to say it was going backwards, I think at least is a load of Crap. And another thing i think Halo 5 Could play a lot like an older Halo Title if they just added in a new playlist in which they disabled Sprint and all of the other Spartan Abilities.

I think you’re overreaching. Bungie faced a lot of criticism with Reach after the playerbase got an overall feel for the AAs. The loadouts and AAs were almost universally disliked. Granted, some of these issues were alleviated with TUs but the damage had already been done. Reach’s playerbase shrunk months after launch and it was too late. I will add though, that Reach TU has felt way more like a classic Halo game than Halo 4 ever has and Halo 5 ever will.

Additionally, you can’t just add a classic playlist and call it a day, and Reach and Halo 4 are definitive proof of that. These past 3 games have had maps created with the AAs in mind. Halo 5 has an even bigger issue in that now there’s FFA AAs. Halo 5’s maps are nothing like Halo 2’s or Halo 3’s maps (and huge maps had vehiclular combat and power weapons to compensate for distance), and if 343 somehow manages to disable SAs it’ll only further show how poorly made their maps are.

I enjoy Halo 5 gameplay the most, but to “make halo a halo game” they could take half of the abilities away and leave the climb feature (don’t care if it ruins “skill jumps”, imo jumping should not take “skill”). I am not against or towards the sprint being in the game because I don’t really care about it, but if the “majority” (waypoint) wants it gone for halo to be better then so be it.
For some reason when I played Halo 3 campaign for the first time, I remember being a bit dissappointed in the overal gameplay and feel of the game.
I don’t think there needs to be any more weapons but the basic ones that are in most games.
So far I have enjoyed every halo game and probably will the future titles too whether or not the gameplay is like the older halo

I think people what should see is that 343 does not lack the ability of make good things their problem is they just can mess up whole thing with minimum effort and never failed.

> 2533274871625678;1:
> We need to get back to the original formula, make sure it is at least as good and polished as it was in Halo 3, have the same amount of content and features as Halo 3 did, and then expand upon those things. Make them bigger, expand the sandbox,and add new and exciting ways that vehicles,players,weapons, and the maps all interact with each other. Not staying exactly the same,and not changing the formula completely and having less features and content,like Halo 5, but expanding upon what was already perfect and making it even bigger.Think about what Nintendo has done with the Super smash bros. Series. They’ve expanded the core gameplay,features, and overall content, without taking away from the original formula. It’s only gotten bigger,and more polished. It feels like after Halo 3 the series was hit by a truck, got amnesia,adopted a new identity and is now slowly recovering. There are things I like about Halo 5 (I would play it over any modern FPS game) but Halo went backwards after 2007. There’s less content, smaller vehicle/weapon variety, and a lack of understanding of what it means to evolve a Game franchise. We are slowly building to a point where some more things are starting to look a little more like Halo. But the changes they are making aren’t enough when it’s trying so hard to be something else . something less Than We know it is capable of being. Halo’s gone backwards, taken away features, adopted someone else’s formula, and lost most of it’s identity along the way. It needs to get back up to where it once was with Halo 3,then expand on what it has done without completely throwing away what it is,and should be.
>
> If you look at the way that the original trilogy had evolved from 1-3, it’s easy to imagine what the next game in the series would look like. 343i Has completely abandoned Halo’s Gameplay,pacing,narrative flow, art direction and sandbox, Just so they can blend in with the rest of the crowd. They threw away the idea of making a great sequel to Halo 3, just so they could play it safe. They add little by little, just enough to get you to buy the next game, in hopes that it will be the one that brings Halo back to it’s former glory. They want to dangle that carrot in front of your nose for the next 30+ years, in hopes that you’ll buy multiple average games for years to come, instead of that one Amazing game. They want Halo to last as a service and an infinite franchise. They don’t care about a single game they care about all of it, and making sure they don’t give you exactly what you want all in one game. They are okay with releasing something completely mediocre as long as people still buy it.( Kind of like another popular FPS franchise we all know.)
>
> And nothing is going to change if we don’t let our voices be heard. We shouldn’t be okay with with a bad microtransactions centered reward system.(Just because it’s okay and doesn’t completely break the game, doesn’t mean it’s good) We shouldn’t be okay with a 4 hour cliffhanger campaign, with a forced on squad element, and about a thousand plot holes. We shouldn’t be okay with them selling us an unfinished, half developed game, and updating it for the next 6 months, and labelling it as “free DLC” as a selling point. We should never settle for something that is “close enough to Halo, or " not as bad as it could be” We should never settle for something that is less than what Bungie gave us back in 2007 with Halo 3.

Agreed, but if they continue down this path which in there opinion they think is the right path then it won’t happen.I’ve been saying this for a while,343 is doing everything to distinguish themselves from bungie whether it be armors, elite models, lore, etc if it aint broke don’t fix it is a quote 343 doesn’t get

Theyre but not without the original writers, their story is always terrible, Halo 4 was alright but I legit hate Brian Reed to the guts! he made 343i story in Halo 5 to feature the team we dont give a crap about played 80% in the whole game, I want Master chief!

The story is terrible, but I’ve been having a lot of fun with multiplayer.

wow yet another thread about this, I really think that people need to realize opinions on this topic are objective and they have no real influence. personally I much prefer the new mechanics but again my opinion.

I hope H6 takes a step back and really focuses on the basics, not gimmicky little things. A solid campaign and multiplayer experience is what halo has been about since H2, If they can deliver those 2 things I’ll be happy

> 2533274809541057;4:
> What can I say? I like Halo 5.
>
> I do agree that it lacked in content, but it was content, for the most part, that I don’t care about. Additional playlists, custom games, delayed Forge, customization… meh…
>
> It’s fair to complain for it, but I don’t care for most of that stuff. But again, I enjoy Halo 5’s newer gameplay. It doesn’t feel at all like a CoD clone to me.

Totally agree with you dude. I’m happy with the game overall. WZ is a blast, and I’ll be putting in some work on that firefight in a lil bit I’ve been rocking since the CE days and I don’t mind the changes. If I want something old and outdated I can just put in the MCC. That’s just me though.