343 is better than Bungie

People love to boast about Bungie in the midst of putting down 343, but 343 is better than Bungie in terms of story telling, incorporation of Halo lore, and the ability to evolve gameplay (Basing that off Halo 5 beta). Not to mention on Xbox daily they showcased more Warzone footage and it is a everything Destiny was supposed to be and then some. There is so much going on, it looks excellent/ It’s PVP and PVE in one game mode, has that ever even been done before? Overall 343 beat Bungie at their own game and Warzone is just a small snippet of the full package that is Halo 5. It’s time to give 343 their respect, they are a very talented studio and Halo 5 is shaping up to be amazing.

Well PvP and PvE was just done last year with Titanfall.
And I’m not completely bashing 343, but they also have flaws. Remember the 5 shot BR?

This Thread…lol

I won’t lie, I do agree with you on many points. From what we’ve seen so far about Halo 5, I think 343i is far from dropping the ball this time around.

> 2533274813499353;2:
> Well PvP and PvE was just done last year with Titanfall.
> And I’m not completely bashing 343, but they also have flaws. Remember the 5 shot BR?

Actually it wasn’t because in Titanfall the AI was on the side of a particular team, in Warezone, the AI is vs everyone. There on only 2 sides in Titanfall, 3 in Warzone.

> 2533274822158676;5:
> > 2533274813499353;2:
> > Well PvP and PvE was just done last year with Titanfall.
> > And I’m not completely bashing 343, but they also have flaws. Remember the 5 shot BR?
>
>
> Actually it wasn’t because in Titanfall the AI was on the side of a particular team, in Warezone, the AI is vs everyone. There on only 2 sides in Titanfall, 3 in Warzone.

But it’s still player vs player vs AI. Just tweaked a bit. Killing the AI in both games is going to give points to the match’s score.

> 2533274822158676;5:
> > 2533274813499353;2:
> > Well PvP and PvE was just done last year with Titanfall.
> > And I’m not completely bashing 343, but they also have flaws. Remember the 5 shot BR?
>
>
> Actually it wasn’t because in Titanfall the AI was on the side of a particular team, in Warezone, the AI is vs everyone. There on only 2 sides in Titanfall, 3 in Warzone.

It’s how LoL works. Kill neutral monsters for points and energy to spend on in-game upgrades.

Well Bungie was working with xbox 360 and therefore couldn’t really pull off this scale. But Bungie was equally good at storytelling, before you say it the writer left on Destiny. I’m telling you once Bungie ditches old consoles for Destiny it will be such an expansive and amazing game that the ignorant will all shut their mouthes or make many an excuse. Bungie is the best game developer I’ve ever seen. The creativity involved in dropping such a success of a game just to be creative deserves mad respect. I’m glad Halo isn’t falling apart but at least Bungie doesn’t pull a CoD. Give them their respect, both companies deserve it.

> 2533274822158676;1:
> and the ability to evolve gameplay

I think you’re confusing evolution for imitation, degradation, and conformity.

Honestly for me Bungie got worse with time. Halo CE was amazing, good amount of gunplay, a multiplayer that has a lot of depth, great atmosphere and story. Halo 2 was a slight touch down, story was rocky in some parts, gunplay was still in a good setting, button combos were a saving grace to multiplayer, and SMG starts were atrocious. Halo 3’s story picks up a little bit, gunplay was the worst its been in the series, multiplayer felt shallow, but also had the most variety so it was easy to mask. Reach had a good story, gunplay was really rocky at first, but picked up greatly with the Title Update.
Halo 4 was really rocky with boltshot hero, a community divided, and what felt like a dying franchise (MLG dropped Halo Reach, population died immensely within the first few months). 343i listened, put out a TU that addressed a lot of issues.
MCC launch was a mess, 343i listened again. Won’t put out another Halo without a Beta. Gave us a free map, campaign, and other digital goodies
Halo 5 looks like the biggest Halo to date with a lot of potential. We still have a community divided and 343i doesn’t seem like its ready to give up its vision of halo (IE: Sprint, Armor/Spartan abilities, etc.) but we are slowly getting things back on track.
Again thats just how I feel.

You can’t say they are better. Bungie created Halo, without Bungie, 343i would not be where it is today. Now, at this point in time would I rather have 343 working on Halo.

> 2533274822366750;9:
> > 2533274822158676;1:
> > and the ability to evolve gameplay
>
>
> I think you’re confusing evolution for imitation, degradation, and conformity.

I don’t.

Bungie sucks at storytelling? Okay, sure. Let’s just show a major character’s death that shouldn’t die in a TRAILER and say it’s good. Seems legit.

> 2533274891841289;8:
> Well Bungie was working with xbox 360 and therefore couldn’t really pull off this scale. But Bungie was equally good at storytelling, before you say it the writer left on Destiny. I’m telling you once Bungie ditches old consoles for Destiny it will be such an expansive and amazing game that the ignorant will all shut their mouthes or make many an excuse. Bungie is the best game developer I’ve ever seen. The creativity involved in dropping such a success of a game just to be creative deserves mad respect. I’m glad Halo isn’t falling apart but at least Bungie doesn’t pull a CoD. Give them their respect, both companies deserve it.

…You know after playing the master chief collection I’m going to say that Bungie’s credentials were MASSIVELY overstated. At the time, yes we all loved it but get outside of the time and place of Halo’s original social setting and their games (CE-Reach) don’t hold up well. Whatever they got panned for in Destiny is present throughout most of the Halo series. Its only that technical limitations, happy accidents, and good intentions allowed you to generously fill in the gaps, where now their work has to stand on its own merits.

For example: Halo 3. Its just rehashing Halo 2 on its way to the ending we were denied in that first sequel. Halo 2 is a pointless tangent that runs screaming away from the conflict setup in Halo 1 (the battle for earth) and into the safe and familiar territory of yet more of the same (another, more derivative, Halo ring) which leads into yet another evasive tangent (the covenant civil war, which they never fully committed to either [counterpoint: the new campaign trailer]). ODST finally approaches the battle for earth but again it shy’s away from ambition and tries to hide the conflict (which had very strong potential) behind a weak character drama that goes no-where and does very little for the series (besides work Captain Mal as a character for Halo 5).

The difference between 343 and Bungie (in my view) is that bungie found themselves at the center of a massive franchise but without the ability or motivation to take advantage of it. What we got instead was a very self-effacing Halo that never dealt with the genre. It just paid enough lip-service to it to make it through as many sequels as they could manage, and that includes design as well as writing (they never commited to developing the FPS, they just found more and more things to attach to a “good enough” format. B.net, forge, saved films, armor abilities, almost every innovation was strictly ancillary).

343 is in the same position but they seem like they want to actually do something constructive with it. Hence the plot, characters, awareness of FPS evolution, and technical ambition (we FINALLY have AI’s in multiplayer! Holy crap we’ve been asking for this since 2001.)

Bungie had our good will back in the day (because they were part of a huge cultural event) but that shouldn’t be confused with respect for achievement (because that reduces the achievements made by others without the same fortuitous place in gaming history).

> 2533274813499353;2:
> Well PvP and PvE was just done last year with Titanfall.
> And I’m not completely bashing 343, but they also have flaws. Remember the 5 shot BR?

lets face it, titanfall would never be able to touch halos warzone, just from the little weve seen of it

Yes they are. I love the way they tell a story.

PvP and PvE in one mode was actually done years ago by Star Wars Battlefront, so… yeah. As awesome as Warzone looks, don’t try and claim it’s something new and fresh. It’s been done before, just like almost everything else that 343 is “evolving” Halo with.

Bungie on the other hand was actually doing things that no other FPS was doing at the time. So not only were they evolving Halo, they were evolving the FPS genre as a whole. Other shooters were once copying Halo from its control schemes to the many different features that Halo had, including it’s multiplayer lobby system.

A lot of the stuff Bungie did is now very common with FPS games, and many seem to forget that it was Bungie who introduced all these features we take for granted these days.

So you can’t really say 343 is better than Bungie, because 343 are just taking things from other popular games and throwing them into Halo. Bungie was actually innovating and doing new things.

> 2533274797771187;14:
> > 2533274891841289;8:
> > Well Bungie was working with xbox 360 and therefore couldn’t really pull off this scale. But Bungie was equally good at storytelling, before you say it the writer left on Destiny. I’m telling you once Bungie ditches old consoles for Destiny it will be such an expansive and amazing game that the ignorant will all shut their mouthes or make many an excuse. Bungie is the best game developer I’ve ever seen. The creativity involved in dropping such a success of a game just to be creative deserves mad respect. I’m glad Halo isn’t falling apart but at least Bungie doesn’t pull a CoD. Give them their respect, both companies deserve it.
>
>
> For example: Halo 3. Its just rehashing Halo 2 on its way to the ending we were denied in that first sequel. Halo 2 is a pointless tangent that runs screaming away from the conflict setup in Halo 1 (the battle for earth) and into the safe and familiar territory of yet more of the same (another, more derivative, Halo ring) which leads into yet another evasive tangent (the covenant civil war, which they never fully committed to either [counterpoint: the new campaign trailer]). ODST finally approaches the battle for earth but again it shy’s away from ambition and tries to hide the conflict (which had very strong potential) behind a weak character drama that goes no-where and does very little for the series (besides work Captain Mal as a character for Halo 5).
>
> The difference between 343 and Bungie (in my view) is that bungie found themselves at the center of a massive franchise but without the ability or motivation to take advantage of it. What we got instead was a very self-effacing Halo that never dealt with the genre. It just paid enough lip-service to it to make it through as many sequels as they could manage, and that includes design as well as writing (they never commited to developing the FPS, they just found more and more things to attach to a “good enough” format. B.net, forge, saved films, armor abilities, almost every innovation was strictly ancillary).

I’ll give you that Halo 3, ODST and Reach dropped the ball, but your assessment of 2 puts me off.

  • Did CE really setup the battle for Earth…ever?
  • Can we call a game that features Urban Warfare, a battle over a Gas Giant, and a slosh through the petrified battlefields of an ancient war derivative of their previous title for working in their titular setting in one form or another?
  • Is it fair to say that they never committed to the civil war when Brutes fighting Elites changed the dynamic of combat the High Charity level, whereas it’s simply window-dressing in the trailer as Locke spent all his time fighting Prometheans, and not taking sides in the ensuing confusion and panic?
  • Can we say that a game that introduced the Covenant Empire as a complicated political identity the player would occasionally fight for, and not a throwaway early-game antagonist, didn’t take advantage of their “massive franchise?”
  • Do we simply neglect characters like the Arbiter, Gravemind and Prophet of Truth, all of whom have distinctly different character traits, agendas and whose actions warped and dropped bombshells on the narrative in one way or another?
  • Have we forgotten that Bungie got tired of making Halo after 2, being prodded by Microsoft and their contract to continue making games - and that Jason Jones, project lead for CE and 2 - had little input into following Halo games, perhaps explaining their noticeable dip in quality?
  • What remained under-developed about their formula? Most of those “ancillary innovations” have spawned massive communities and cultures around them that have done nothing but prop up Halo’s success.

343i and Bungie have their problems, thats given. 343i’s was TMCC, and Bungie’s was Destiny.
MCC had bad launch, and alot of stuff wasn’t ready. But lets not get into details, we wouldn’t want to start a find of sorts.

Destiny, the way I see it, a very similar experience to H4. Except the campaign was 100 times crappier. Don’t get me started on that. The Crucible, was why I felt it was similar to H4. Sprint was infinite, and you could still regen health while running. Custom loadouts, just to the max. Walking around with a shotgun or sniper just doesn’t work.

But if you think about it, if Bungie didn’t leave Microsoft, they would’ve made H4. I would predict that Bungie would’ve done many things to H4, like fully implementing sprint, which people hated on 343i anyway

But really, I like 343i more, since I don’t lag out of my games every 2 minutes, and I can stay on every game I want to play. (Ok, thats not the only reason…)

> 2533274891841289;8:
> Well Bungie was working with xbox 360 and therefore couldn’t really pull off this scale. But Bungie was equally good at storytelling, before you say it the writer left on Destiny. I’m telling you once Bungie ditches old consoles for Destiny it will be such an expansive and amazing game that the ignorant will all shut their mouthes or make many an excuse. Bungie is the best game developer I’ve ever seen. The creativity involved in dropping such a success of a game just to be creative deserves mad respect. I’m glad Halo isn’t falling apart but at least Bungie doesn’t pull a CoD. Give them their respect, both companies deserve it.

Bungie doesn’t pull a cod? Nah they’re just working together with cod that’s how destiny was made. They have up on halo to work with cod developers. One minute ur saying halo pulled a cod because of ADS next minute u say destiny didn’t even tho Destiny has ADS as well ? Lol