I have been sitting back and watching certain playlists for quite some time now, but I think it is time to speak out. Some playlists that are desperate for updates have been neglected almost entirely <mark>since their creation</mark>. It is almost as if 343 has never, ever played Halo: Reach. Action Sack, Invasion, and the Living Dead have only had minimal updates. Hardly any significant change has been made to the playlists. I know other playlists have gone untouched as well, but I would like to focus on the ones I have play often first.
Action Sack is terrible. Why does Action Sack have gametypes similar to <mark>Team Slayer</mark> and <mark>Team Snipers</mark>? Action Sack was not meant to be a playlist of slayer. Your sole objective should not be to kill. Power Slayer and Hotshot play almost the same as normal slayer. The only noticeable difference is that Hot Shot emphasizes camping once a player has reached 2 or 3 kills in a row. If you have a sniper with 2 or 3 kills, you’re almost untouchable. One shot = one kill, no exceptions. Why on earth would you want to move anywhere else when you’re safe and secure in a camping spot? And seriously, Shotty Snipes in Action Sack? I don’t think it is necessary for me to say that it either belongs in Team Snipers or shouldn’t be in the game at all.
In addition to the slayer gametypes of Action Sack, I am not too fond of the Speed variants either. It’s like Team Objective, just faster. There are already a playlists for people that want to play Team Objective. I enjoy Speedpile on Hemmorage, but enough is enough. This is becoming less of an Action Sack playlist and more of an Objective/Slayer mix.
Lastly, on the gametypes at least, some maps DO NOT work with some of the gametypes. Splockets on Asylum simply does not work. There is no place on Asylum for the use of a Spartan Laser effectively. 99% of the time, rockets will always be everyone’s tool of destruction. Hockey only works on Hockey Rink just as Halo Ball on works on Halo Ball’s map. See the connection?
This next issue is more personal than anything, but Dino Blasters obviously favors people of specific button layouts, such as the default. Of course it isn’t hard to switch from Bumper Jumper to default, but why should anyone have to? By being forced to switch to a layout I’m not comfortable with, I"m automatically at a disadvantage. To use the jet pack effectively, I have to switch button layouts otherwise I will be incapable of getting kills. Even so, I am not as comfortable with the controls as I would with Bumper Jumper, so I won’t get very many kills anyhow. Action Sack throws game balance out the window.
Another problem with Action Sack is the maps. What type of “fan-fueled action” contains absolutely no community made maps?! I don’t like to dwell on the past, but I can’t help but look back on Halo 3’s action sack. Halo 3 was full of gametype specific maps. Action Sack should be the most unique of all playlists, but the maps make the playlist awfully stale.
Invasion is another playlist that seems to be forgotten when the monthly updates come around. I have only one problem with Invasion, why hasn’t there been even ONE community made invasion map? Not a single map. It’s either Invasion on Spire or Boneyard. Breakpoint (if that’s even it’s name, I haven’t played it in so long I have forgotten) does not come up at all so it’s basically like playing the same two maps over and over again unless of course you’re playing Invasion Slayer.
Last but not least, Living Dead. Living Dead needs a long overdue update. I regret to inform you that the Boardwalk and Sword Base spinoffs are not the same maps with slightly different rules. They aren’t new, they aren’t creative either. Adding a color effect, some random objects, and a kill boundary or two doesn’t not qualify a map as new. They play the same, they feel the same. Again looking back on Halo 3, double exp weekend Infection was CRAZY. They had several maps that were unique and creative. Halo Reach, just like on ANY other playlist, you have the same default maps.
Also, what happened to gametype variety for Living Dead? On Halo 3 you had 5 different gametypes during double exp weekend. On Halo: Reach you have two. The main difference between the one on Halo: Reach is in one you can sprint and the other you evade. Each gametype on Halo 3 played different from the rest. I know Living Dead is doing exceptionally well as it is, but it honestly doesn’t compare well with Halo 3 at all.
TL;DR 343 stop neglecting your playlists. These playlists have not received any significant update and they can only benefit from one. I know they are doing well in numbers, but I think they would only benefit by adding an update.