343 Industries , Halo 5 still needs a lot of work.

Stop throwing people into slaughtered Warzone and BTB lobbies . You know damn well a comeback is almost always impossible unless you’re lucky enough to be thrown into a lobby that’s sort of even. It doesn’t matter though, stop that stupid join in progress . If a whole team in Warzone quits … treat it like an arena game . Another HUGE problem is with Arena too … If 2 guys quit onIy your team , don’t lessen the ranks for the 2 remaining players . It’s pathetic and makes no sense to penalize those who actually put up a fight to win . Another issue … Freakshow . Seriously … Who made that map ? In Warzone , having speed booster and jumping to doge a spartan charge and still getting it is ridiculous . 343 what the hell ? -_____- fix the freaking game .

Limited fireteams update in warzone has least to more unbalanced games in warzone on both sides. Alot of full warzone teams are now heading into btb lobbies since that’s the next biggest party size and creating havoc and unbalanced games in that playlist.

Connection issues have been a problem throughout h5.
Poor quality multiplayer maps compared to previous halos.
Micro transactions and the req system…but both are new to the halo universe so there is potential for growth.

can agree with a lot in this. I’m starting to notice that that game isn’t more about skill vs skill anymore. Its more about what team is willing to pull more reqs. The way it seems to work is with most of my friends is if they can pull a req and make it last or make it effective then we end up winning big time with the game being 1000 to >500 absolutely crushing the enemy team with no chance but the same goes the other way around, if I start to see that we are pushed back to one captured location and we can’t leave the area/building to make a difference then we may try to pull reqs to counter them but if those reqs dont work after a few times we don’t pull anymore and we wait to for the game to end. I’ve seen to many games on both sides where an entire team is stuck and the second someone try’s to pull anything, then that player will get focused immediately by some guy perched across the map with a Spartan laser with vision of your garage.

I want button configurations changed/updated in the next update.

It takes about 10 buttons to report a player for quitting this game. Given that I average over 1 report per game this is totally inefficient for a triple A title. An auto-report function needs to be mapped to 1 button on the controller.

It is almost as integral to this game as strafing and crouch/stabilize jumping.