Last year I made a thread about how Custom Games Matchmaking would save the beloved activity all Halo players hold dear to their hearts.
However, I did not know how huge Forge would be, being able to control absolutely everything in the map, its something everyone was so stoked to know, including me.
Forge is fantastic, so that means Custom Games is as well! Finally, Halo is great again!
Wrong. I will admit, it is in a much better place than Halo 4’s Custom Games, but that is because 343 Industries only put the absolute bare minimum into it. Just enough for it to scrape by for another installment.
Why Halo 4’s scraped by is because it was accustomed to the level that Forge was at the time, they were perfect for each other, but not for the fans.
At this point, you already know where I’m going. I’m going back to Halo 3 and Halo: Reach, the absolute pinnacle of Halo. I understand fanboys can put up with what they purchased, because they want to try and justify their purchase as much as possible. While I cannot say they’re doing this with their own understanding, I can say that they miss old Halo as much as the rest of fans.
Fans are those who support the game and play it, but aren’t blinded by promises and visions companies shown them, they need to see it for themselves. They will complain for for the sake of complaining, but to make the series they love the best it can be, for them and others.
Fanboys are those who support the game and play it, but as long as the game fits their definition of okay, they’re willing to sacrifice all their decency to attack those who don’t agree with them. Their loyalty is strong and unbreakable, and they must be commended for it.
Both these parties can’t exist without the other, they’re both necessary for an interest. Enough of this, back on track.
Halo 3’s Custom Games was perfect not because it and Forge was absolutely perfect for each other, but because they were absolutely perfect for the players. It was a magical time that is all but forgotten now. The stars alligned perfectly, everybody had people on their friends list that’d join each other and play together for hours on end. Bungie made the system with full knowledge of their limits. 343 failed to understand the potential of this mode, which I believe was the problem for all the games they now published.
All they care about is the super elite MLG esports crowd. Campaign, Forge, Custom Games, Theater, everything besides that is a pure afterthought, and there is no denying that.
Bungie understood Halo was never a -Yoink- sport, it was an experience, not for the pro, for the casual gamer. All of this applies to Halo: Reach as well, but by then the times were changing, but it still enough to provide a good experience.
Bungie wasn’t at the mercy of Microsoft’s doing, but 343 Industries is, because they are a simple project that Microsoft uses as their advantage to keep Halo alive.
The problem here is that Halo 5’s Custom Games isn’t good enough for Forge. There are plenty of issues that still plague is despite coming on a year after launch, with plenty of options missing, with another issue being that people can’t talk to each other during the lobby.
I made this thread to prove a point, that Halo isn’t the Halo we used to know, and if people aren’t willing to fight for it, it never will be again.