343 includes this game mode

the name of the mode is halo classic
in this game mode, you can´t run and use the spartan abilities,highest jump just like halo 2 and 3, is a good idea for the veteran players

No. Not going to happen.

I think the maps are way to focused for the use of Spartan abilities, but hey you might be able to recreate it with custom games

> 2533275007850566;3:
> I think the maps are way to focused for the use of Spartan abilities, but hey you might be able to recreate it with custom games

Not really. From the maps I’ve played in the beta you can travel through all of them just by walking and jumping.

> 2533274927548337;1:
> the name of the mode is halo classic
> in this game mode, you can´t run and use the spartan abilities,highest jump just like halo 2 and 3, is a good idea for the veteran players

If the custom options are robust enough, we can do that ourselves and show them that the old style of play is still relevant. Better chance to be noticed if it is a user created game type that gets passed around the community.

> 2533275007850566;3:
> I think the maps are way to focused for the use of Spartan abilities, but hey you might be able to recreate it with custom games

variants with any objet to jump,one box for example

where have you guys been this has been confirmed in some blog post from 343. yes, they will have a gametype for veterans i gtg so i cant post the link

im pretty sure its been confirmed

It would be cool to have someone recreat it in custom games.

I don’t see the point of this. If you just want a classic experience then don’t buy Halo 5 because it’s not built to be played properly without the Spartan Abilities.

Not saying that classic sucks, just saying that you won’t get a classic experience in Halo 5 unless you plan on doing customs on specially built Forge maps.

Maybe in customs if they allow us to alter that many variables. It could be fun, but I doubt we’ll able to to turn off everything like that.

https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

lazy link

> 2533274927548337;1:
> the name of the mode is halo classic
> in this game mode, you can´t run and use the spartan abilities,highest jump just like halo 2 and 3, is a good idea for the veteran players

Its just a waste of a playlist space. If you take away all the stuff they added then you’re just playing halo 2 with better graphics.

> 2533274974984138;4:
> > 2533275007850566;3:
> > I think the maps are way to focused for the use of Spartan abilities, but hey you might be able to recreate it with custom games
>
>
> Not really. From the maps I’ve played in the beta you can travel through all of them just by walking and jumping.

I lol’d.

That was a joke right? Because that’s not at all the case. You can’t put no-sprint on maps designed specifically to be navigated with sprint. Crossing open areas will result in instant death, many jumps won’t be possible either.

> 2533274930332252;11:
> https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians
>
> lazy link

Wow. I had forgotten how many things they plan to change after the beta.

“You can’t make that jump without spartan abilities.” Yeah, I can. I just extended the landing three feet by putting a floating crate there. It’s funny because Forge was initially designed with the sole purpose of altering already existing maps, and yet people have forgot that it has that capability.

I believe classic settings are entirely feasible through slight adjustments to maps and player traits. It’s certainly not unheard of, Halo 3 MLG and even Halo 4 Throwdown had their own unique variants of the default maps as well.

Though I don’t think classic gametypes would see a ton of widespread appeal since the vanilla game is already a lot closer to classic than Halo 4 was.

> 2533274819302824;15:
> “You can’t make that jump without spartan abilities.” Yeah, I can. I just extended the landing three feet by putting a floating crate there. It’s funny because Forge was initially designed with the sole purpose of altering already existing maps, and yet people have forgot that it has that capability.
>
> I believe classic settings are entirely feasible through slight adjustments to maps and player traits. It’s certainly not unheard of, Halo 3 MLG and even Halo 4 Throwdown had their own unique variants of the default maps as well.
>
> Though I don’t think they’d see a ton of widespread appeal since the vanilla game is already a lot closer to classic than Halo 4 was.

I don’t think manipulating the map that much would be a great idea for the flow of the map. Placing barrels, crates, etc in the way will change the entire map. The amount of places you’d have to add these would ruin grenade throws, give extra cover, etc. Not what I want to see. Stop trying to change everything back to the nostalgia era of Halo. Go play those games that you liked so much, if you don’t like how Halo 5 is, don’t freakin’ play it.

> 2533274927548337;1:
> the name of the mode is halo classic
> in this game mode, you can´t run and use the spartan abilities,highest jump just like halo 2 and 3, is a good idea for the veteran players

343 have considered making a playlist for matchmaking where there are no Spartan Abilities. Now rather they do it or not is unknown at this point. Secondly, you can toggle Spartan Abilities off in Custom Games.

> Stop trying to change everything back to the nostalgia era of Halo. Go play those games that you liked so much, if you don’t like how Halo 5 is, don’t freakin’ play it.

Rofl.

> I don’t think manipulating the map that much would be a great idea for the flow of the map. Placing barrels, crates, etc in the way will change the entire map. The amount of places you’d have to add these would ruin grenade throws, give extra cover, etc. Not what I want to see.

The entire point of doing it is to preserve the flow the maps had before, and placing a single barrel to help you jump up a ledge you could previously climb up is going to have pretty much no impact on grenade throws or cover at all. That’s just assuming you even have to do so in the first place, setting changes themselves could be adequate enough.

> 2533274819302824;18:
> > Stop trying to change everything back to the nostalgia era of Halo. Go play those games that you liked so much, if you don’t like how Halo 5 is, don’t freakin’ play it.
>
>
> Rofl.
>
>
> > I don’t think manipulating the map that much would be a great idea for the flow of the map. Placing barrels, crates, etc in the way will change the entire map. The amount of places you’d have to add these would ruin grenade throws, give extra cover, etc. Not what I want to see.
>
>
> The entire point of doing it is to preserve the flow the maps had before, and placing a single barrel to help you jump up a ledge you could previously climb up is going to have pretty much no impact on grenade throws or cover at all. That’s just assuming you even have to do so in the first place, setting changes themselves could be adequate enough.

So, barrels, floating crates (as you mentioned), won’t change the flow of the long stretches? Won’t give you locations to hide behind while people snipe, BR, etc? Chucking nades won’t be stopped by the crates in the way? Do they not have any physical properties now? Trust me, they would change the flow, they would be used as cover, and they would ruin the way they have it set.

> So, barrels, floating crates (as you mentioned), won’t change the flow of the long stretches? Won’t give you locations to hide behind while people snipe, BR, etc? Chucking nades won’t be stopped by the crates in the way? Do they not have any physical properties now? Trust me, they would change the flow, they would be used as cover, and they would ruin the way they have it set.

Something as small as a barrel on the ground? No, not at all.

Floating crate? I was using an example people could better understand. Ideally I wouldn’t be extending the length of the ledge with a crate, I’d use a long and thin palette or some similar piece, and even then not by all that much. The beginning of the jump could have a small piece, the ending could have another, making the jump possible without breaking the map at all.