343, I will tell you how to fix deranking.

Since you don’t seem to understand it. Which is understandable I guess since none of you ever reached a high enough level in MM to where you were around people who understood it. Not that it stops you from making ridiculous assumptions though.

It’s really not that complicated. A little snip here and there to trueskill and it’s fixed. No need to -Yoink!- out and make the whole system invisible or what ever other horrible idea you guys were thinking of.

Ok, so deranking/boosting in H3/Reach Arena is an insultingly(to whoever came up with the system) simple idea. Trueskill takes into account the trueskill level of your opponents and teammates after a game to figure out how much you should move up or down from a win or a loss respectively. In order to boost someone all you have to do is make the trueskill system think your teammates are awful. That’s where deranking comes in.

How do you stop this? Simple. You either remove teammate influence on trueskill entirely, or you cap it. That way deranking will do nothing because you will not receive a boost from a horrible teammate account.

Personally I think capping it is the better option as it still rewards people for winning with lesser skilled teammates. Just within reason. Set the cap at a max of 10 levels below you. That way if you’re a 45 the system will treat any teammate at or below level 35, as a level 35. This eliminates the benefit of deranking and boosting.

you shouldnt be saying 343 doesnt know what they are doing or they are not qualified to fix this problem.

you dont even know what you are talking about deranking hasn’t been a problem since halo 3

> you dont even know what you are talking about deranking hasn’t been a problem since halo 3

For most people, no. That’s only because most people didn’t play arena though.

Making people not want to play at all does not fix the problem.

That’s like you bringing your car into the shop with brake problems and having the mechanic set your car on fire and telling you “there, now you don’t have to worry about your brakes any more”.

You’re saying 343i, professinal game developers, don’t know how to fix things?

Do you have supreme access to any and all stats, behind the scenes looks, and years of professional expreience? You realy shouldn’t be telling 343i what to do, or saying they don’t understand something about their game.

Boosters and cheaters is just a convenient excuse people use.

The real reason people hate the ranking system is because they are too sensitive as to where they are placed.

Otherwise the focus would be on fixing the issues not making the ranking meaningless.

I have echoed your solution several times but it always gets overlooked.

H3 system has a problem. The trueskill system and the ranking system was one of a kind. I mean people tried to reach 50. But not all had to, the leveling system was there to match players according to their “value” at the game, not everyone could be a pro and reach the magic number (50). The linear system (gain 1 exp per victory, in order to reach a rank, f.e. 10 exp for private) was useless from a point and then, because you needed to reach a specific level in order to reach a specific rank.

I understand there are some boosters and cheaters out there but you should not punish the people who are not really good at the game by not letting them rank up. thats why the meter was added in reach. people complained about people deranking well we will give you the progression meter so you cant de-rank. well now there are guys who boost to get to a high rank. so what how does this affect you in any way let them get ban just play the game.

> You’re saying 343i, professinal game developers, don’t know how to fix things?

Apparently not. If they did, they’d have fixed it.

If bungie knew, they would have fixed it.

> > You’re saying 343i, professinal game developers, don’t know how to fix things?
>
> Apparently not. If they did, they’d have fixed it.
>
> If bungie knew, they would have fixed it.

I’m sure they will fix it, now if it fit’s you that’s anothe question

I think I only managed to get to 47 in Halo 3, Would of loved to get 50 but that system showed me I was just simply not worthy of it. But that 47 I did achieve I was proud of because all the boosters, derankers, manipulators, lagswitchers and those -Yoink!- better skilled players I had to go through to get that far was challenging… yet very fun.

People will always find ways to manipulate ranking system/leader boards in games. So trying to fix the system appears futile.

I have also highlighted this solution to placing limiting factors on the Sigma value within the Trueskill system.

Okay, since you know SOOOO much then let’s have a Halo 4 competition okay? You, OP, are in charge of doing EVERYTHING while 343i keeps doing what they are doing right now. In 1 year, we will all come back and see you made the better game: A team of experienced and well-trained professionals or some complaining kid that’s butt-hurt for not getting what HE wants.

Wow. What an incredibly condescending and arrogant attitude. Frankly, its no wonder why many gamers are so irritated by competitive gamers with a tone like that.

Little piece of advice from a gamer nearing 40. Starting off a debate with an insult is seldom wise. Frankly, your attitude makes it really hard to listen to any of your points, some of which are valid.

A skill based progression system is benificial to the game, but as O’Connor said, it is imperative that they discourage those that would ruin or exploit the system as much as humanly possible.

> H3 system has a problem. The trueskill system and the ranking system was one of a kind. I mean people tried to reach 50. But not all had to, the leveling system was there to match players according to their “value” at the game, not everyone could be a pro and reach the magic number (50). The linear system (gain 1 exp per victory, in order to reach a rank, f.e. 10 exp for private) was useless from a point and then, because you needed to reach a specific level in order to reach a specific rank.

That’s why the progression system should not be tied to the skill ranking system.

Two ranks for two different types of player.

> Wow. What an incredibly condescending and arrogant attitude. Frankly, its no wonder why many gamers are so irritated by competitive gamers with a tone like that.
>
> Little piece of advice from a gamer nearing 40. Starting off a debate with an insult is seldom wise. Frankly, your attitude makes it really hard to listen to any of your points, some of which are valid.
>
> A skill based progression system is benificial to the game, but as O’Connor said, it is imperative that they discourage those that would ruin or exploit the system as much as humanly possible.

Im only using the level of arrogance that Mister O connor loves to use when speaking on this issue.