343, Heres a TL;DR of the WZFF thread

So, I’ve been following that thread since firefight came out. It’s got over 1600 posts now. I’m here to distill it down to the most common trends and suggestions.

-Firefight is hard. Hard can be good. Hard can also just be frustrating. Example: kill 100 grunts is hard. but its fun. Trying to get to the Grunt Mech on Apex 7 on the beach is just frustrating.
-Bosses are ALL bullet sponges. There’s no real way that team work makes them easier to defeat or that you are rewarded for accuracy. This makes almost all of our reqs that aren’t vehicles obsolete against bosses, because they have limited ammo and you can’t reload them. Not only is this frustrating for players, but it cuts down on your income from Reqs because we’re not using most of them, therefor don’t need to buy more
-A 30 sec Respawn is too long. Especially for a 5 minute round. Punishing deaths is probably a good idea, but sitting for 30 seconds doing nothing is gonna decrease replays. My favorite suggestion is basing respawn time on deaths.
-Boss and enemy health shouldn’t regenerate. They already have a ton of health. There’s no need to have it randomly regenerating for no apparent reason
-Vehicles should all be hijackable and baddies should all be assassinatable. They can do it to us, its only fair. Its also a very basic spartan ability that we lose in FF for no apparent reason. Not to mention the fact that we can with some and not others leads to a lot of being splattered because who knows? maybe. I can understand if it doesn’t auto kill a Temple Wraith boss or a Warden, but it should still deal significant damage for managing to get that close
-Spawns are just awful. We spawn a minutes sprint away from the action, but the bad guys literally spawn on top of the objective we are protecting or inside the structure we are defending. Its not defending a garage if we are actually mounting an attack from the tunnel on enemies that are spawning inside it.
-The knights need to seriously calm down. They spawn about a score at a time, several times throughout the round. And that’s when they’re not the bosses. Woah.
-Round difficulty needs to be more consistent. Ive never beaten a round 1 garage defend on Skirmish, but sometimes have easy round 5s.
-The bullet sponge bosses that spawn in the backs of bases and the mantis that spawns floor 2 of a garage are a bad call. Mostly because the only way to realistically defeat them, as mentioned before, is a vehicle. But its almost impossible to get the vehicle-power needed into those spots.
-A grace period to get to the objective we’re defending would be great
-More req points. A winning game is between 20-25 minutes long, but I still get more RP for playing a regular WZ game that lasts 8 minutes less. Huh?

Overall, the sentiment to me seems to be that the BONES for a great game type are there. We’re all excited for what WZFF COULD be. When it gets fixed, I anticipate it having a huge following and population. It can be extremely fun as it is. I don’t want to seem like everything with FF is awful and have this be totally negative, because the game type isn’t all bad. I still have a lot of fun playing. But I wouldn’t mind winning sometimes.

I know this is still long. But its summarizing 1600+ posts. not bad id say. Feel free to add you own!

I agree that they should nerf some stuff.

You summed up all of my frustrations with this iteration of FF perfectly.

Nice job man, I hope someone at 343 reads this.

<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.</mark>
*Original post. Click at your own discretion.

Personally I don’t think there should be a respawn timer penalty at all, that’s not firefight, it’s retarded.

> 2535409489305717;2:
> I agree that they should nerf some stuff.

i really don’t think anything even needs a NERF per se. (unless boss health randomly regenerating counts). But enemy numbers and spawn locations definitely need some work. for example: having all the soldiers and knights spawn a couple hundred yards from the objective (like we have to) instead of inside it under cover where i can’t get a vehicle makes the round more fair without actually nerfing any enemies.

> 2535468547991460;5:
> > 2535409489305717;2:
> > I agree that they should nerf some stuff.
>
>
> i really don’t think anything even needs a NERF per se. (unless boss health randomly regenerating counts). But enemy numbers and spawn locations definitely need some work. for example: having all the soldiers and knights spawn a couple hundred yards from the objective (like we have to) instead of inside it under cover where i can’t get a vehicle makes the round more fair without actually nerfing any enemies.

I remember doing that in FF. It was a night mare defending the generators on Dark star because the Prometheans just spawn right in front f you.

> 2535442956515589;4:
> Personally I don’t think there should be a respawn timer penalty at all, that’s not firefight, it’s silly.

i think the main thing that is true for EVERY halo, is that you have to be able to look at it as part of the overall franchise AND as its own game. Halo 5 is still linked to Halo 3 and Reach, but it obviously is not. (weapon balance is different, we have sprint, etc.). That doesn’t make it a bad game and doesn’t even make it a bad HALO game. but if you are expecting it to be Halo 3, its not ever gonna be that.

Same thing with FireFight. if you are expecting it to be the old Firefight, its never gonna be that. even the bones of the game mode are different. wasn’t 343’s intention. when playing, you ARE still in a firefight. it still has the potential to be a good game mode with these bones. but its never gonna be the old firefight. what I’m fighting for is the best and most fun version of THIS firefight that we’re gonna get. because thats what we’re gonna (hopefully) get.

-Enemy accuracy and damage. The enemies need an accuracy nerf, big time. I could be in a Wasp on Darkstar and a couple elites about the distance between East and West Armory, so I would guesstimate 100-200 meters would mow me down with Storm Rifles! And every shot hits. What happened to bullet spread and reticle bloom? 100-200 meters is WAY outside of the Storm Rifle’s effective range. Also, sometimes minion Banshees do a ridiculously large about of damage. I had a full health standard Scorpion and got instakilled by a couple standard minion Banshees using their plasma guns ONLY! I mean what the hell? It’s as if Tankmaster Rok wasn’t enough trouble for a Scorpion.

-AI difficulty. 343 seems to think that increasing difficulty means increasing enemy health, damage, accuracy, and YOUR respawn time. This is a horrible way to increase difficulty that’ll only lead to frustration. The way to increase difficulty is my making the AI smarter. Meaning that on higher difficulties, grunts and jackals will utilize the charged Plasma Pistol shot on you and vehicles alike, grunts and jackals will spam their Needler at you trying to supercombine you, elites will spam their carbine at you as fast as it can shoot until you either die or they have to reload (yes, I said reload. AI bottomless clip ability is trash and needs to be scrapped.), all AIs are grenade happy, they will run for cover when being shot at, they WILL try to splatter you if you get too close to their vehicle, if they are in a vehicle they will spam their guns until you die, they will flank you (or try to), and they will try to distract you, meaning that some grunts or jackals will charge at you while an elite with an Energy Sword will sneak up on the distracted Spartans.

See? I just made WZFF harder without making them mindless automaton bullet sponges. Enemies like this are hard and fun, not hard and frustrating.

Can we take a moment to talk about the defend the objective round in escape on A.R.C because the amount of knights coupled with many soldiers and crawlers WITH an extremely annoying phaeton in the air to boot. It’s completely ludicrous and it’s just hard for all the wrong reasons. It’s not fun at all, or let’s say ANY defend the generator objectives (mostly Urban) it’s hard for no reason. My main gripe is the Knights seriously need to be nerfed (in fact every enemy needs to either have less god mode accuracy or less health) It’s even easy to be killed by a freaking grunt with a plasma pistol while your in a tank! It’s just not balanced at all

-Urban. This map plays absolutely terrible with Firefight. It’s small size and relatively open nature has lead to me dashboarding every time Urban shows up. It has some of the worst objectives ranging from Defend the Garage on Round 1 to Protect the Forrunner Core on Round 3 to Kill the Warden Eternals on Round 5. Remove this map from rotation. Swap it with Nostus or Prospect I DONT CARE, JUST GET RID OF THIS DAMN MAP!!

Urban is just awkward and clunky. There’s no sugar coating it. It is awful. The space for firefights, it’s just not a fun map nor is it designed for firefight. It’s small space is the problem, enemies spawn extremely close to whatever objective you get, and don’t even get me started on the warden eternal rounds where you’ve got Banshees and wraiths that are accurate that they can make a judgement and shoot you out of the air while your barrel rolling in a banshee . It’s terrible and I agree, It just needs to be taken out of rotation.

> 2533274883968883;9:
> Can we take a moment to talk about the defend the objective round in escape on A.R.C because the amount of knights coupled with many soldiers and crawlers WITH an extremely annoying phaeton in the air to boot. It’s completely ludicrous and it’s just hard for all the wrong reasons. It’s not fun at all, or let’s say ANY defend the generator objectives (mostly Urban) it’s hard for no reason. My main gripe is the Knights seriously need to be nerfed (in fact every enemy needs to either have less god mode accuracy or less health) It’s even easy to be killed by a freaking grunt with a plasma pistol while your in a tank! It’s just not balanced at all

the defend rounds in general need tweaking. how about the fact that the defend round on Darkstar seems to always show up 1st round? my main gripe with these rounds is the enemy spawning. like i mentioned in the OP, we’re not defending anything when we’re spawning 200meters away and the enemy is spawning in the objective and they are harder to bring down than a wraith.

> 2533274883968883;11:
> Urban is just awkward and clunky. There’s no sugar coating it. It is awful. The space for firefights, it’s just not a fun map nor is it designed for firefight. It’s small space is the problem, enemies spawn extremely close to whatever objective you get, and don’t even get me started on the warden eternal rounds where you’ve got Banshees and wraiths that are accurate that they can make a judgement and shoot you out of the air while your barrel rolling in a banshee . It’s terrible and I agree, It just needs to be taken out of rotation.

i think it would do better if the objectives on this map were different. theres also again the fact that spawns are awful. why am i still spawning at the drop zone to kill the elites on the other side of the map?

They need to go back to the drawing board and rethink a whole lot of the game. Make it so pulling a power weapon actually does some kind of damage. What’s the point in spawning one when your out of ammo in 10 secs and maybe killed 1 of the 50 knights on the map with it. I’ve pulled a turret gun at level 2 on Urban and not even got to the door and banshee plasma ball comes flying in and takes me out. How can a banshee see me inside the base? This kind of thing happens on all the maps. Power weapons are automaticly top of the AI target list.

> 2533274843446007;13:
> I’ve pulled a turret gun at level 2 on Urban and not even got to the door and banshee plasma ball comes flying in and takes me out. How can a banshee see me inside the base? This kind of thing happens on all the maps. Power weapons are automaticly top of the AI target list.

I feel ya. Once on Urban I spawned a warthog to deal with the banshee bosses. As I was making my way out of the base, a banshee blows me up. I wasn’t even near the doorway plus I hadn’t picked up a gunner yet. Wasted a REQ and had to wait 15 sec.

The things I hate most are the poor spawn points, boss health regen, and stupid hard objectives. Difficulty scales are all over the place depending on what you get. I’ve have round 5 missions that are 1000x easier than some round 1 missions.

> 2535440120215345;8:
> -AI difficulty. 343 seems to think that increasing difficulty means increasing enemy health, damage, accuracy, and YOUR respawn time. This is a horrible way to increase difficulty that’ll only lead to frustration. The way to increase difficulty is my making the AI smarter. Meaning that on higher difficulties, grunts and jackals will utilize the charged Plasma Pistol shot on you and vehicles alike, grunts and jackals will spam their Needler at you trying to supercombine you, elites will spam their carbine at you as fast as it can shoot until you either die or they have to reload (yes, I said reload. AI bottomless clip ability is trash and needs to be scrapped.), all AIs are grenade happy, they will run for cover when being shot at, they WILL try to splatter you if you get too close to their vehicle, if they are in a vehicle they will spam their guns until you die, they will flank you (or try to), and they will try to distract you, meaning that some grunts or jackals will charge at you while an elite with an Energy Sword will sneak up on the distracted Spartans.
>
> See? I just made WZFF harder without making them mindless automaton bullet sponges. Enemies like this are hard and fun, not hard and frustrating.

I agree with everything listed here. Creating difficult enemies doesn’t mean turn up accuracy, damage, and health up to 11. I totally agree with all these points, smarter enemies instead of the bullet sponges we have now would make WZFF much more enjoyable

Well said OP- I’m glad more people are on the side on change.

I’ve stopped playing FF. It’s just too frustrating. It’s fake difficulty, and is extremely unfair at times.

Im really disappointed in how WZFF turned out. I was really looking forward to a super fun gametype. IMO it’s unplayable - at least too unenjoyable to be playable at the moment. I really want them to make some changes so I can get back into it. Until then, we wait

> 2533274806055932;17:
> Well said OP- I’m glad more people are on the side on change.
>
> I’ve stopped playing FF. It’s just too frustrating. It’s fake difficulty, and is extremely unfair at times.
>
> Im really disappointed in how WZFF turned out. I was really looking forward to a super fun gametype. IMO it’s unplayable - at least too unenjoyable to be playable at the moment. I really want them to make some changes so I can get back into it. Until then, we wait

i think that most people who have played FF would prefer at least a couple of changes. i tried to just compile the ones that seem to be the most popular