343 here is how you make a good battle pass

Note this is coming from a “whale” as far as games are concerned I have put a lot of time and money into several F2P games, in doing so I have found distinct advantages and disadvantages in games as well as ways battle passes have passed and failed.

Bellow is a list of things 343i can do to fix the battlepass and progression system.

  1. increase XP per game as well as vary it based on skill.

This is the easiest thing to do, as it allows them to make progression feel more viable. The two best ways to do this would be to either. A give XP as score divided by ten rounded up to 10. or 100 XP per every 1000 Score in a match +50 if win.

Both reward skill and it isn’t that hard to get 1,000 score in a match. if you can’t get that you would get a default 50 on teh second.

  1. Challenge swaps are not a reward

This isn’t to say we shouldn’t be getting them in the pass, users with the pass should get one each level as well as a free one each day. This would just be part of the pass and not a reward track. XP and SWAPS should not be on the pass unless they are lump gains.

  1. XP gains on pass should be 500 boosts

these should have a double use as well, you can use them for a 500 XP boost to the pass when you get one, or you can use them to advance a facture event 1 level. This makes earning them actually useful. The 2x XP boosts should be gained for doing weekly challanges (not the cap stone the hard ones should give one each.)

  1. CAP STONE AND WEEKLY CHALLANGES SHOULD BE BOT GAIN OR PVP gain

Ok this is a common problem with F2P games, they force PvP. yet forcing people to grind for challanges in PvP dulls the experence and ruins games. This is why many popular F2P games that have a PvE mode allow challanges to be grinded in them at a slower rate.

To fix this I would simply change the challanges here is an example

Original :get 25 kill with BR in PvP

changed: get 50 spartan kills with BR. PvP counts as 5.

this allows people who like bot matches to play their mode while making it easier for PvP players, 10 kills instead of 25. It is slower for those who do PvE but they can still get it.

As for event cap stones, make sure they can be completed by the average player. I still can’t complete the cap stone for this week. (killing spree in fiesta.)

Events should be moderately dificult for the average player while leaning easy for the skilled player. This may sound useless, but is cuases players to get better in the long run as well as allowing skilled players to earn their rewards with ease.

  1. Battle pass should reward cosmetics every other level for free and every level for paid.

Even bloody fortnight understands this one, You reward those with it, not force them to grind.

  1. A dedicated player should only take 3 weeks to complete a 3 month battle pass.

This one may sound strange but 3 weeks for a dedicated player is around 3 months for an average player. This is a pretty standard thing with battle passes the skilled players have them done only 1/3rd through the pass while the payers are done 1 week and the average player barely makes the pass

As halo infinites will not have an end date there can be some shifting with this like 1 month for a skilled player to complete. But the average player should always be able to finish it with out putting 200 hours into the game.

the average battle pass has a play time of 100 to 150 hours, on the long side 50 to 100 hours on the short side. Keep that in mind.


Sorry for the ramble, if they want to be f2p they need to learn it.

oh one last thing.

COSMETIC PACKS SHOULD NOT EXCEED 10 DOLLARS FOR A SKIN

Hell even fallout 76 has learned that in later years.

If you want a 20 dollar pack it should at minimum contain the following

1x full body skin with custom color
1x vehicle skin that fits it
1x weapon charm
4x challange swaps
4x XP grant

and that is a minimum.

7 Likes

You explained everything that they need to do well. I’m not sure how they’d do skill based xp in this system, and xp boosts should probably be around 400. I think 500 would be too much however I’m not sure as I haven’t actually done the math for this stuff in relation to the current season. Otherwise you’re spot on dude, I really hope they fix some of these things so that we can have more fun progressing and improving the way our spartans look.

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I would be fine with +50xp per match and +150xp per won match.
I would also hand out challenge swap for each won match and add more challenges. This way you could create challenges you enjoy and completing challenges would be more fun. At one point i had amassed about 6 swaps or so and i used them all in few matches to progress realy fast. It was way more enjoyable that way. Now the challenges are chore again, that i am out of swaps.

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just copy cods battle pass progression it works

Honestly even Warframe’s battle pass like system is doing better. Each tier takes 10,000 points to rank up and there is 30 mainstay tiers and I think an extra 45 bonus tiers so you can get the currency for that Nightwave to buy Nightwave assets like Reactors, Catalysts, headpieces, weapon skins, etc

You have 3 different tiers of challenges: Daily, Weekly, Elite

Daily awards 1,000 points and you only get 3 of them a day, but they don’t refresh until you’ve completed the recent dailies.

Weekly awards 4,500 points and refreshes once a week. If you complete enough weeklies, then a weekly you didn’t finish the week before will rotate back in for you try and finish. You get about 5 of these.

Elites award 7,000 points, are usually the toughest (sometimes requiring you to do near end game things like kill enemies in the Steel Path or complete Steel Path missions. Steel Path for those who don’t know basically increases every node in the games base level by 100. So if the first Earth node says the enemies are level 3, on Steel Path that same node will now be level 103.) and you only get 2 of them a week though if you complete enough challenges, then previous Elite challenges may resurface.

Nightwave lasts about 3 months and has a cool down or ‘intermission’ section where they let everyone who wasn’t able to grind each week out during the actual event, catch up. Normally I finish all 30 tiers by the end of the 3rd month into the Nightwave and just grind out for some bonus stuff.

I don’t understand why 343 has decided to do things the hard way.

Likely dev team had an idea, marketing had a different idea, marketing said their idea is better, dev team got screwed we all lost.