> You’re right. If you hit 70 and don’t have any specializations to pick, you can’t play any matches any more. It is terrible!
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> It’s like how in Halo 2 there wasn’t even any XP, so nobody played any matches, because it was no fun when you couldn’t earn XP!
That’s not exactly true because there was something similar to an XP system in Halo 2 for people to rage about-that being the 1-50 ranking system.
Once a game series introduces an Internal Incentive to play the game BESIDES the fun of playing it, the experience ultimately suffers. This is due to the fact that you are no longer playing the game because it is fun, you’re playing because the game rewards you with higher ranks, XP, credits, gun camos, completed challenges, etc.
In most cases, Internal Incentives can add to the fun-factor of the game by giving the player more variety in the game, and causing him to play in different ways than he normally would without it. In these ways, Internal Incentives can unite the overall experience of the game and make it feel more full or complex.
But, inevitably, given time and familiarity with the game, the player will begin to play the game not for fun but, only for the gratification of completing the game’s IIs. Yes, this will likely lead to the game’s longevity but, it will also lead to frustration on the part of the player when he attempts to complete the game’s higher tier of challenges, ranks, levels, etc.
In Halo 2, there was a 1-50 ranking system. In H3, there was a point system based on wins and losses and a 1-50 ranking system. In Reach, there were stupidly long Ranks based on the accumulation of Credits. Now, in H4, there are Spartan Ranks based on XP.
This, of course, only applies to games that began without an Internal Incentive and not games that are built upon it. Pokemon, for example, is built upon the idea of catching new Pokemon and leveling them up over long spans of time. Same goes for other RPGs.
Did you know what I did today? I rage quit multiple BTB games because I could not get very many splatters to go towards the Splatter Master challenge. I WAS having fun in Team Snipers just playing the game and not worrying about challenges but, I switched over to BTB and see where that got me?
So, what’s my point? My point is that while Internal Incentives can make a game more fun, ultimately, they ruin the overall game experience. In our world of COD-like Challenges, XP, and other useless crap, knowing how to play a game for the fun of it can no longer be expected of normal players. It is now a skill that must be learned by each gamer. Although it is difficult, we must do so. After all, if it’s not fun, then, why are you playing at all?