343 has re-gained my respect

I switched to using Mouse and Keyboard earlier this year (~6 months ago) to play multiple PC shooters with more seamless controls between them. I really like how this input update feels!
I wouldn’t mind seeing a similar update come to MCC as well.

2 Likes

Aiming in general is broken and it has nothing to do with the aim assist. Adding more aim assist to either platform isn’t fixing the problem. It doesn’t feel good to move the reticle.

2 Likes

not a fan. it’s still nowhere near as strong as controller.

1 Like

Maybe because the controller per se NEEDS aim assist? Someone else already said it: the problem isn’t strong or weak AA. The problem is letting 2 inputs compete with each other which are THAT different. They both have there pros and cons and you simply can’t outweigh one and the other and be completely fair with it.

343 missed the shot to establish a working input filter. Plus: they should always prioritize controller. Halo has it’s origin on consoles, you can flawlessly use controlers on PC. Thers no need for a strong mnk support.

1 Like

how to phrase this politely.

Yes, the controller does need it.

The mouse and keyboard currently need it in a greater quantity if they’re supposed to be on par with the controller.

Your opinions about what 343 should have done have been noted. My opinion remains unchanged. MnK still needs some tweaking before it’ll be on the level of controllers.

You missed my point. There can’t be reached a par level with both inputs.

1 Like

After playing ranked again against high diamond and onyx players i can confidently say the input balance is the best its ever been. It feels good to not be in a massive disadvantage before you even start playing. I do not think mnk is on par with a controller now but its the closest its ever been (with controller still having the advantage). Specifically with the battle rifle. Prior to the update i would never pick up the br outside of ranked and in the ranked games i was a liability. Due to the nature of the br, aim assist on mnk is needed. The increase of player strafe and the 3round burst type of the weapon it always made 4 shotting players extremely hard or near impossible given high ping in some games. In a perfect world 4 shotting players needs to require the same amount of brain activity for both inputs. I was still being outplayed in br duels by the controller players but this time only by people who are better than me at the game which is a big change from losing every single br duel unless opponent was shot prior to the engagement. The aim assist on mnk is absolutely needed as the controller aim assist is very strong and also due to the way halo plays. The game is about tracking and the benefits that would ve come with using mnk on an fps ,were non existent in halo infinite as precision is nowhere near as important as tracking given that headshots only matter when shields are off. The game is viable on both inputs now with controller still having an advantage but if you re super good you can have some great games on mnk .

1 Like

I agree. But the controller benefits greatly outweighed the mnk ones and it wasnt even close. It actually led to almost all mnk players leaving the game and making the mnk solo/duo playlist die. If you know anything about hcs you know mnk had been considered a joke in esports halo prior to the update. The buff to mnk was well deserved given that the game s own controller pros admitted to it standing no chance against controller.

Halo infinite was designed for both inputs in mind. Xbox as a platform isnt were it was 10 years ago. It is now a platform for consoles and pc to coexist. It is the same with halo. You can keep asking for mnk to be nerferd or improve your own performance. Just know you come off extremely selfish and unlikable for even admitting that you dont want the game to be balanced and just want YOUR input to dominate.

Thats where i stopped taking you seriously.

1 Like

+1 this feedback, 343

2 Likes

It seems to have fixed something if all these MnK players are praising it.

Maybe stop being such a pessimist?

2 Likes

its good to hear you are true fale bann so my apologize for not trust it.

and i hope you understand also good that we only can be suspicious about things like this if there are true or not so i hope you also understand that good that we cant look in the game clips if its true or not.

the question will be now for how long its going to take that people that use the controler are going start to complain about it and wane see that the controler input gets a buff also.

1 Like

I highly doubt they’ll get an aim assist buff. I think the response curve is the only thing that needs changing.

1 Like

you also know really good that before the KBM buff there was all a big discusion war between then all since there both think the other is to strong and there own to weak.
and this buff there have done is only make things more worse in the discusion since now controler side is not going to be happy and also is going to ask then for a buff for the controler.
so left or right this discusions end always in a war since both side’s never will be happy about it.

sorry my mistake there have start it all.

1 Like

I don’t really know why anyone would complain about it. This update seems to have brought KBM back from the dead.

That’s a good thing.

And they did that without nerfing controller. So its a win win on both sides

2 Likes

Exactly.

What did they do for KBM?

Bullet magnetism?
Recoil reduction?
Smoother motion?

And any word on a controller aim assist and acceleration rework to feel a bit more authentic to the franchise?

1 Like

They strengthened the mouse magnetism and accidentally added the rotational aim assist from controller.

I hear a lot of KBM players are liking the changes.

2 Likes

let me tell it then this way that you maybe understand it good.

if 343 buffs the aim assist for the controler input are you then not going complain against it since you think its wrong since you play with KBM?
thats the same thing you get now and always get if there buff or nerf something that there will always be complains since there against it and think its wrong.

what there need to do and what has been ask all for a lot off time’s is to add a input option that players can choose if there wane play against and with the controler players only. KBM players only or wane play against both input.
thats the only solution to fix this discusion for good that we have about the diffrend between controler VS KBM for a long time.

it was the same back then with the old school vs new school for halo infinite we got few years ago.

I mean, I used to think the aim assist was too low. But after playing this game for a year, I’m starting to think the aiming curve is responsible for most of the troubles. I’m no dev of course so I guess I’ll wait for 343’s answer.