343 has desecrated the halo formula

Halo fans are not adrenaline junkies and they never were. In an attempt to appeal to the casual gamers 343 has forgotten what kept the true fans playing.

Halo has always been a tactical shooter. The biggest factors of this tactical gameplay were spawn timers, static weapon spawns, and formidable vehicles.

Spawn times punished players for dying, and gave them enough time to regroup and restrategize. Enemy encounters were constantly changing in-game because players were always changing their tactics. This made Halo feel fresh and replayable.

Static weapon spawns encouraged map control. Everybody knew exactly where the rocket spawned, and there was a constant struggle for the power weapons. This brought some variety, and flavor to any gametype.

Vehicles were always powerful, and they should remain so. It was so much fun racking up kills in a warthog gunner, or feeling like a bad -Yoink- in the drivers seat. Banshee was even more powerful, but it stressed the importance of power weapon control, and forced the player to change his game-plan.

Modern gamers are so intent on dumbing everything down in an attempt to “balance” the game (I call it the socialization of video games). Experienced gamers know that the most balanced games are the least fun. If everything is balanced, then the gameplay is stale.

Imbalance adds variety, it encourages teamwork(coordinating attacks on the all-powerful banshee), and most of all… It forces us to think differently, to be constantly aware, and be willing to change our approach.

This is why HCE, 2, and 3 managed to keep our attention for about 5 years each.

Except for CE, people still play that. :slight_smile:

> Spawn times punished players for dying, and gave them enough time to regroup and restrategize. Enemy encounters were constantly changing in-game because players were always changing their tactics. This made Halo feel fresh and replayable.

Realy? who ahs time to think when someone is tea bagging them, all it does is break their concentration and turns them into mindless ideots who are in a rush to retaliate

and the socialization is Xbox live it shouldn’t be like the rest of the internet where people think its okay to ridicule someone and treat them like they want just because they achived somehting that won’t help them in real life.

> > Spawn times punished players for dying, and gave them enough time to regroup and restrategize. Enemy encounters were constantly changing in-game because players were always changing their tactics. This made Halo feel fresh and replayable.
>
> Realy? who ahs time to think when someone is tea bagging them, all it does is break their concentration and turns them into mindless ideots who are in a rush to retaliate
>
> and the socialization is Xbox live it shouldn’t be like the rest of the internet where people think its okay to ridicule someone and treat them like they want just because they achived somehting that won’t help them in real life.

It’s better than instaspawn, where kids just hit x as soon as they die without even a second thought. Then they spring off guns blazing and die soon after.

I don’t think you quite understand.

And 3 seconds is just long enough for someone to say “I’m sick of waiting, I need to try something different now”, and that it is what adds variety to gameplay.

I agree with it all. The game needs to be slowed down; “fast-paced” is not synonymous with “fun”.

> > > Spawn times punished players for dying, and gave them enough time to regroup and restrategize. Enemy encounters were constantly changing in-game because players were always changing their tactics. This made Halo feel fresh and replayable.
> >
> > Realy? who ahs time to think when someone is tea bagging them, all it does is break their concentration and turns them into mindless ideots who are in a rush to retaliate
> >
> > and the socialization is Xbox live it shouldn’t be like the rest of the internet where people think its okay to ridicule someone and treat them like they want just because they achived somehting that won’t help them in real life.
>
> It’s better than instaspawn, where kids just hit x as soon as they die without even a second thought. Then they spring off guns blazing and die soon after.
>
> I don’t think you quite understand.

getting Tea bagged won’t make someone restratigize either all it does is -yoink- them off, and make them evan worst than normal.

it sounds like the ones who get upset abount instant respawn are the ones who get upset because they can’t get their opponant angrey. and don’t evan think to find a place to hide to heal.

sense when did hideing to heal after killing an opponant become rocket science?

Instant spawning is an option that I believe is only in Infinity Slayer. When it is on, it allows quick, competitive gameplay. Changing weapon spawns encourages people to not camp in a specific location for a specific power weapon. Even if you don’t like that, there is an option for it.

Vehicles being weak? You obviously never played this game yet.

If Halo is a tactical shooter then why are so many people measuring killtimes down to milliseconds and discouraging any other forms of playstyles?

and no, balanced gameplay isn’t stale, unbalanced gameplay is stale. Reach was becoming stale because nobody ever wanted to use anything besides the DMR, and demanded until they recieved a patch that buffed to the DMR to be even more unbalanced.

All RTS games recieve constant patches because otherwise every single player in the world will be playing the same race and spamming the same units.

If Modern Warfare 2 never recieved a patch, then every game would be nothing but dual-wielding 1887 shotguns, quite possibly the most overpowered weapon in history (even when it was patched, many players tried everything to find an unpatch loadout to keep it OP and have an unfair advantage).

> I agree with it all. The game needs to be slowed down; “fast-paced” is not synonymous with “fun”.

Thumbs up for sarcasm.

> > > > Spawn times punished players for dying, and gave them enough time to regroup and restrategize. Enemy encounters were constantly changing in-game because players were always changing their tactics. This made Halo feel fresh and replayable.
> > >
> > > Realy? who ahs time to think when someone is tea bagging them, all it does is break their concentration and turns them into mindless ideots who are in a rush to retaliate
> > >
> > > and the socialization is Xbox live it shouldn’t be like the rest of the internet where people think its okay to ridicule someone and treat them like they want just because they achived somehting that won’t help them in real life.
> >
> > It’s better than instaspawn, where kids just hit x as soon as they die without even a second thought. Then they spring off guns blazing and die soon after.
> >
> > I don’t think you quite understand.
>
> getting Tea bagged won’t make someone restratigize either all it does is -yoink- them off, and make them evan worst than normal.
>
> it sounds like the ones who get upset abount instant respawn are the ones who get upset because they can’t get their opponant angrey. and don’t evan think to find a place to hide to heal.
>
> sense when did hideing to heal after killing an opponant become rocket science?

You are either too young to understand this concept, or a troll. And actually, if you’re really mad at someone who is tea bagging you I think you would make an attempt to outsmart them. As opposed to running into battle like a rager, which it sounds like you might be.

> And they never were. In an attempt to appeal to the casual gamers 343 has forgotten what kept the true fans playing.
>
> Halo has always been a tactical shooter. The biggest factors of this tactical gameplay were spawn timers, static weapon spawns, and formidable vehicles.
>
> Spawn times punished players for dying, and gave them enough time to regroup and restrategize. Enemy encounters were constantly changing in-game because players were always changing their tactics. This made Halo feel fresh and replayable.
>
> Static weapon spawns encouraged map control. Everybody knew exactly where the rocket spawned, and there was a constant struggle for the power weapons. This brought some variety, and flavor to any gametype.
>
> Vehicles were always powerful, and they should remain so. It was so much fun racking up kills in a warthog gunner, or feeling like a bad -Yoink!- in the drivers seat. Banshee was even more powerful, but it stressed the importance of power weapon control, and forced the player to change his game-plan.
>
> Modern gamers are so intent on dumbing everything down in an attempt to “balance” the game (I call it the socialization of video games). Experienced gamers know that the most balanced games are the least fun. If everything is balanced, then the gameplay is stale.
>
> Imbalance adds variety, it encourages teamwork(coordinating attacks on the all-powerful banshee), and most of all… It forces us to think differently, to be constantly aware, and be willing to change our approach.
>
> This is why HCE, 2, and 3 managed to keep our attention for about 5 years each.
>
> Except for CE, people still play that. :slight_smile:

I disagree, like instant re-spawn, i like the fast pace. campers kill the pace of the game. Reach was miserable because it was owned by campers. with maps to large for the short game to be played.

> > I agree with it all. The game needs to be slowed down; “fast-paced” is not synonymous with “fun”.
>
> Thumbs up for sarcasm.

On the contrary, I wasn’t being sarcastic at all. I do think that the gameplay should be slowed down, back to its Halo 2/Halo 3 speed.

amen

> > > I agree with it all. The game needs to be slowed down; “fast-paced” is not synonymous with “fun”.
> >
> > Thumbs up for sarcasm.
>
> On the contrary, I wasn’t being sarcastic at all. I do think that the gameplay should be slowed down, back to its Halo 2/Halo 3 speed.

I don’t think it should be slowed down that much. I believe that halo has needed a speed boost for some time now, and sprint actually fills that need. But various other factors make the gameplay a little too fast and as a result the game feels static.

I miss earning my kills. I watch my brother play Halo 4 now, and if he hasn’t gotten a kill for the last 20 seconds, he gets impatient.

I agree with every word said, my friend.

And that is the main reason why this is a better system. It separates the fools who don’t take the time to think from the true strategists. The quick respawn isn’t a forced option, it is a choice. Battles are won by fighters, however, wars are won by those who take the time to think.

Oh, and vehicles being weak? One word: Mantis.

However good or bad instant respawn might have been in isolation, I cannot say; but when paired with loadouts, it’s an atrocious addition. You SHOULD NOT be able to re-enter the arena seconds after dying with a fully loaded rifle in hand.

> I miss earning my kills. I watch my brother play Halo 4 now, and if he hasn’t gotten a kill for the last 20 seconds, he gets impatient.

This is exactly what I’m talking about. Kids turn into adrenaline junkies. They go through an awful cycle of spawn-sprint-shoot and they don’t even stop to figure out why they’re dying.

> And that is the main reason why this is a better system. It separates the fools who don’t take the time to think from the true strategists. The quick respawn isn’t a forced option, it is a choice. Battles are won by fighters, however, wars are won by those who take the time to think.
>
> Oh, and vehicles being weak? One word: Mantis.

The mantis is only on one map, and it is a little OP since all of the other vehicles are useless. Especially the warthog.