343 has changed the banished vehicle designs.

Wraith:
HW2: ​​​HW2_Wraith_Varients.png (797×588) (wiki.gallery)​​​​​
Halo infinite: ​​​​HINF-Wraith.png (533×440) (wiki.gallery)

Ghost:
HW2: ​​​​​​​​​​HW2_Banished_Ghost.png (274×179) (wiki.gallery)
Halo Infinite:​​​​​ 1200px-HINF_Banished_Ghost_Transparent.png (1200×661) (wiki.gallery)

Banshee:
HW2: ​​​​HW2-BanBansheeTransparent.png (981×804) (wiki.gallery)
Halo Infinite: ​​​HINF_Banished_Banshee_Transparent.png (855×378) (wiki.gallery)
​​​
​​​These designs seems to differ far from the old banished designs, I liked the menacing sharpness of the original wraith. If there is one thing I like its that the banished ghost and banshee has this kind of eye camera thing in the front, makes it look intimidating. I asked the halo subreddit about this and they said it was because it shows how the banished “Changed”. They said it symbolized how powerful the banished has become and they don’t need too much chunks of metal on their vehicles anymore. To me it just alienates the banished and really just makes them a “red covenant” but what do you think waypoint? Also 343, please use the halo wars 2 models for infinite, they are so much better.

I agree the halo wars 2 designs are better but it would be weird if they didnt change the designs from that game to the new one.

OK but if the Banished still had Wraiths, Ghosts, and Banshees at all they would still just be a placeholder for the Covenant. They would need all new vehicles.

Think about gameplay on that wraith though. Oh I want to go around this thing, too bad I have 10 ft spikes on the front.

I liked the Banished in HW2 and I believe that the game was intended to set us up for Infinite. However, the Banished felt very different from the Covenant and the community on here has been collectively losing their minds at the mere suggestion that anything differ from H3 or CE. I honestly loved the stylistic direction 343 took a lot of the Halo content. I think the knew Forerunner design fits the EU better and looks incredible. However, not everyone feels that way and i suspect that 343I toned the Banished down to make them feel more familiar to the very vocal community members who have logged 100,000 hours in H3 and want Infinite to look and feel the same.

The new designs work fine. Halo wars Designs had to be more angular and simplistic to stand out from the top-down perspective, andi think it will well for that use-case. But for FPS halo it makes sense to make better use of curves and more intricate designs. Make them too blocky and we get some wierd artstyle clashing imo (look no further than the phantom they showed last year in the campaign demo, straight out of halo wars and very jarring imo).

> 2533274866536985;5:
> The new designs work fine. Halo wars Designs had to be more angular and simplistic to stand out from the top-down perspective, andi think it will well for that use-case. But for FPS halo it makes sense to make better use of curves and more intricate designs. Make them too blocky and we get some wierd artstyle clashing imo (look no further than the phantom they showed last year in the campaign demo, straight out of halo wars and very jarring imo).

I agree with you here all the way they needed to change them a little bit at least and honestly they didn’t even change them that much beyond the banshee. It all looks damn good to me and I can’t wait to see all the other vehicles as well.

Head canon: The HaloWars2 designs looked like a bunch of scavenged and repurposed materials. Their time on the Ark, Reach and Zeta thereafter may have granted them the ability to set up a proper factory and start replicating newer designs at a faster pace.

The Halo Infinite Banished designs are good for what they are, but I still do prefer the Halo Wars 2 designs. 343 wanted to make the art style overall for Infinite to be more classic, and therefore, less busy. For most things, it works. But for the Banished, the entire design philosophy is intricate and complex designs.

I personally like the designs, however the Banshee version of HW2 screams more Halo to me. It has a more elegant design compared with the bulky one from HI

> 2535430512602954;1:
> Wraith:
> HW2: ​​​HW2_Wraith_Varients.png (797×588) (wiki.gallery)​​​​​Halo infinite: ​​​​HINF-Wraith.png (533×440) (wiki.gallery)Ghost:
> HW2: ​​​​​​​​​​HW2_Banished_Ghost.png (274×179) (wiki.gallery)Halo Infinite:​​​​​ 1200px-HINF_Banished_Ghost_Transparent.png (1200×661) (wiki.gallery)Banshee:
> HW2: ​​​​HW2-BanBansheeTransparent.png (981×804) (wiki.gallery)Halo Infinite: ​​​HINF_Banished_Banshee_Transparent.png (855×378) (wiki.gallery)​​​​​​These designs seems to differ far from the old banished designs, I liked the menacing sharpness of the original wraith. If there is one thing I like its that the banished ghost and banshee has this kind of eye camera thing in the front, makes it look intimidating. I asked the halo subreddit about this and they said it was because it shows how the banished “Changed”. They said it symbolized how powerful the banished has become and they don’t need too much chunks of metal on their vehicles anymore. To me it just alienates the banished and really just makes them a “red covenant” but what do you think waypoint? Also 343, please use the halo wars 2 models for infinite, they are so much better.

Ya I like many of wars 2 designs more but it was probably done for the sake of gameplay with a fps silhouette being different in proportions to an rts.
Plus this is an entirely different fleet of the banished, scavengers who have been at war longer with the Covenant than the UNSC was so it isn’t all that strange to see escharum and the hand of atriox on zeta having different equipment than the banished and mercenaries on the enduring conviction.

> 2533274866536985;5:
> The new designs work fine. Halo wars Designs had to be more angular and simplistic to stand out from the top-down perspective, andi think it will well for that use-case. But for FPS halo it makes sense to make better use of curves and more intricate designs. Make them too blocky and we get some wierd artstyle clashing imo (look no further than the phantom they showed last year in the campaign demo, straight out of halo wars and very jarring imo).

> 2535422938193967;8:
> The Halo Infinite Banished designs are good for what they are, but I still do prefer the Halo Wars 2 designs. 343 wanted to make the art style overall for Infinite to be more classic, and therefore, less busy. For most things, it works. But for the Banished, the entire design philosophy is intricate and complex designs.

Why do I feel they are overdoing it?

I like the new designs, but like most of you prefer the hw2 designs.

They do reference vehicle core customization in the multiplayer showcase I believe, so maybe they’ll still appear? Or be added down the line?

its gameplay driven. When you start adding spikes and stuff you create a collison risk that is not fun to play with. Spikes on the front of the wraith, while menecing, risk getting caught on everything in a map which becomes annoying. Same with the upper ridges on the banshee and so on. You also have to consider their general design philosophy staying away from busy designs. While I liked the banished designs, they are overly busy designs that really only fit in a RTS imo. The only design I want them to keep in the eye of the scarab. Aka make sure it drips plasma if they do include a scarab.

As stated by another user, I like the change in design signifying that the banished began moving from a mainly scavenging faction to more of a technological presence.

I think the redesign looks fantastic. Although I think I do like the OG banshee more than the newer 343i version.

> 2533274840624875;13:
> its gameplay driven. When you start adding spikes and stuff you create a collison risk that is not fun to play with. Spikes on the front of the wraith, while menecing, risk getting caught on everything in a map which becomes annoying. Same with the upper ridges on the banshee and so on. You also have to consider their general design philosophy staying away from busy designs. While I liked the banished designs, they are overly busy designs that really only fit in a RTS imo. The only design I want them to keep in the eye of the scarab. Aka make sure it drips plasma if they do include a scarab.

I don’t feel it would change much. The brute shot and some other brute weapons have a blade on them for melee but the melee damage is the same as any other gun melee. It doesn’t have to be ultra realistic, halo was realistic to a degree but never too much.

Aslong as it’s not the h5 wraith i’m good.

It look nice

> 2535430512602954;16:
> > 2533274840624875;13:
> > its gameplay driven. When you start adding spikes and stuff you create a collison risk that is not fun to play with. Spikes on the front of the wraith, while menecing, risk getting caught on everything in a map which becomes annoying. Same with the upper ridges on the banshee and so on. You also have to consider their general design philosophy staying away from busy designs. While I liked the banished designs, they are overly busy designs that really only fit in a RTS imo. The only design I want them to keep in the eye of the scarab. Aka make sure it drips plasma if they do include a scarab.
>
> I don’t feel it would change much. The brute shot and some other brute weapons have a blade on them for melee but the melee damage is the same as any other gun melee. It doesn’t have to be ultra realistic, halo was realistic to a degree but never too much.

I weapon does follow collision rules given the conflict with the 1st person model (hence why you don’t see your weapon clip when your up against the wall when really it does clip). All parts of a vehicle have to have collision given how they are meant to feel. With that in mind, nothing feels worse then driving and having a small part of you get stuck throwing you off or outright halting you. Adding those additional factors just reduces the amount of map design options they can do and risk the player experience in the vehicle.

I don’t think its a bad change, per-se. Just different.