What happened when Halo tried to evolve? You got Reach.
So far Halo has been steadily declining, no matter how much Bungie tried to “evolve” the game. This is mainly due to the fact that Bungie’s trying to make Halo what it’s not in the first place: With adding equipment, or integrating it into a spartan’s armor to breed the “smarter”, more casual friendly experience. Every Halo game has been less popular because of the fact that Bungie has been trying to move it forward.
The best way to ensure that people will get what they want from Halo is to visit the past and learn from their mistakes. So far, Bungie hasn’t shown that they could do that yet: every game they released after Halo CE has been successful because it played how Bungie didn’t want it to play like: they considered button combos a bannable exploit, but in reality it opened skill gap, made for faster kill times, and more or less saved the competitive Halo feel. Equipment in Halo 3 was virtually useless, even when Bungie did their best to integrate it into the classic “guns, grenades, and melee” triangle. Now Bungie made their “perfect” Halo game with Reach, and look how that turned out. Competitive Halo is completely ruined. MLG is considering taking out Halo. Bungie even had to create a poor excuse for a classic hopper just so they could qualm the competitive and old school community.
What I respect IW is that they know what makes CoD the gaming juggernaut of our generation, and they aren’t foolish enough to mess with it. CoD fans can expect the same old CoD they’ve come to know and love, not some hybrid of every shooter out in the market. It’s that rule of “if it ain’t broke, don’t fix it” that keeps fans buying every title every single year, and it’s the fans that advertise it to the entire gaming community so CoD can grow even more. That’s why CoD is successful: it’s no secret that people who love the fast-paced, highly customizable class-based shooter will be able to expect that every year.
Want to know why the transition from Halo 2 to 3 was so successful? Because it kept the core of the community relatively intact, while the equipment and the new feels of every other gimmick attracted a casual community that was only taken away when MW2 was released. The only reason why Halo 3 wasn’t a big flop like Reach was is simple enough: there wasn’t any real competition around 2007-08, and Bungie did a reasonable job trying to keep the feel of Halo 2 intact (although they did fail massively if we go into the specifics.)
Now look at Reach. We have a game that does the community to shame, a money-driven corporation riding on an obese cash-cow, and a line of competitors each fighting for top-spot in the gaming industry. Compared to other big releases, Reach may as well step down and call it quits. It caters to nobody: casuals would obviously go for Black Ops, hardcore fans are disgusted at Bungie’s last Halo, and the core community was ignored. What happens when you successfully “evolve” Halo into something it’s not? You get Reach.
What I’m trying to say is that there’s a clear pattern that 343i needs to realize. They need to stay true to Halo as much as possible: fast kill times, a good mix of teamwork and individual skill, and simple, balanced, and competitive gameplay mechanics are all components of a true Halo game. Not armor lock, not jetpack, not sprint, not bloom, not dual-wielding, not equipment. By now we should all know why Halo CE and 2 were the gaming juggernauts of yesteryear.