343 finally gets that real combat beats simulation

I don’t know about y’all, but I’m so happy that 343 finally understands that actual combat training is way cooler than Spartans just playing video games. I’ve seen some people attribute the Spartan-IVs seeming more badass in Halo Infinite to the ‘new’ armor aesthetic, but I personally think it’s because they’re actually fighting each other instead of doing virtual simulations. It reminds me of the classic Halo map descriptions, which described Spartan training as real combat. I don’t really care if it doesn’t make sense from a lore perspective that they’re literally killing one another. :sweat_smile:

The simulation angle never really mattered. The gameplay was the the gameplay regardless of how they contextualized.

The simulation thing is pretty close to actual combat. Assuming the simulation is the kind where the terrain that’s simulated has physical mass, and the Spartans are actually moving around fighting one another in a simulated setting with simulated weapons. Granted they both make sense although instead of dying it’s just like paintball, but they play dead for a sec instead of announcing they’re out.

> 2533274812652989;2:
> The simulation angle never really mattered. The gameplay was the the gameplay regardless of how they contextualized.

Idk about that. I personally think the whole ‘Spartans playing video games aboard Infinity’ thing is super lame. It doesn’t feel like it’s helping them train for battle at all. The little details add to the overall experience, y’know?

Even if the Spartans are training at actual physical locations rather than holodecks, it’s still wargames. It’s still training; they aren’t actually killing each other.

They call them “kills” as part of the simulation of realistic training, but its just like getting tagged out in laser tag or dodgeball, maybe just with a bit more of a bruise lol. However they spin it doesn’t affect gameplay. But if that explanation helps you get more immersed, then awesome!

> 2533274822298684;6:
> But if that explanation helps you get more immersed, then awesome!

Yeah, it does! Real combat training makes me think of the map description for The Pit from Halo 3:

> Software simulations are held in contempt by the veteran instructors who run these training facilities.

I had a feeling that I was gonna get dunked on in the replies on this post, but I’m sticking to my guns. I just think it makes the Spartan-IVs feel more like Spartan-IIs. :sweat_smile:

I’m not sure it was confirmed that they are no onger in a simulation. Nothing I’ve seen has led me to believe they are going live combat instead.

> 2533274866536985;8:
> I’m not sure it was confirmed that they are no onger in a simulation. Nothing I’ve seen has led me to believe they are going live combat instead.

none of this training is done on the infinity. The “simulation” was the canon explanation for wargames given all training happened on the infinity.

I don’t think the simulation aspect really detracted from anything before, and I wouldn’t be surprised if the simulation angle is still used in Infinite, unless the UNSC is totally cool with destroying real vehicles and other equipment just for training purposes. And unless Commander Agryna wants to go on road trips, I’m not sure how they’ll explain different map locations.

Isn’t it still simulated? How would you have multiple lives and respawn if it was actual combat training?

Lepidus
Also how does this facility have different biomes and architecture, ie forerunner. We can build like that in the fiction yet to my knowledge.
And if we are resorting to older tech to sustain the war effort why would they allow the Spartans to damage and waste equipment when they can use the hollo deck and neural links to create a near perfect simulation?
They don’t sit down controller in hand it feels real when they are in the war games.
Seems extraordinarily wasteful.
These are the same military that only gave the 3s SPI
Because of costs and they still haven’t given ferrets full power armour to this day.
From a resource management and analytics standpoint the war games are a far more effective means of training for spartan IVs.
I don’t see anything to suggest the academy is throwing away 4 to 6 hogs on every training op. Its just an updated simulation with added realism.
This is point is only further backed up by the likes of fiesta or infection.

It really doesn’t matter if it’s simulated or not. I never understood why that was such a big deal to people. The fact that it is simulated does make sense though since if the UNSC has combat simulations, then it would make sense for them to use it as a way to give their soldiers what equates to live fire exercises but without the danger and loss of life. It also allows the UNSC to have their spartans go through a variety of exotic scenarios like flood containment, dealing with rogue Spartans, maybe reenacting old battles with the Covenant as well. Real life militaries would kill to get this type of technology for themselves and I’m sure Chief and other spartan 2/3’s wish they had this when the Human-Covenant war was still going on.

> 2533274840624875;9:
> > 2533274866536985;8:
> > I’m not sure it was confirmed that they are no onger in a simulation. Nothing I’ve seen has led me to believe they are going live combat instead.
>
> none of this training is done on the infinity. The “simulation” was the canon explanation for wargames given all training happened on the infinity.

Sure but it’s still more than likely that they have other simulation training areas in other places. I doubt the Infinity had the only one.

> 2533274851065491;10:
> unless the UNSC is totally cool with destroying real vehicles and other equipment just for training purposes. And unless Commander Agryna wants to go on road trips, I’m not sure how they’ll explain different map locations.

And now you’re just over-explaining it. That’s another thing that bugs me about the simulated training: it tries to make sure absolutely every little multiplayer detail has a lore explanation, whereas the ‘real’ combat is just loosely tied to the canon. There’s no need for everything to have a super deep explanation, in my opinion.

> 2535411919953126;11:
> I don’t see anything to suggest the academy is throwing away 4 to 6 hogs on every training op. Its just an updated simulation with added realism.
> This is point is only further backed up by the likes of fiesta or infection.

Maybe, but maybe not. This is where the multiplayer meets the canon, and I think it’s stupid to get everything twisted up. Halo Wars 2’s multiplayer understands that it simply isn’t possible to give everything an explanation, and doesn’t take itself seriously in the slightest (at the expense of being non-canon). I’m not trying to suggest that Halo Infinite’s multiplayer should have no ties to the lore, but rather that it doesn’t try to over-explain everything like Halo 4 and Halo 5 do.

> 2533274870209829;12:
> I never understood why that was such a big deal to people.

The simulation aspect is just silly to us. I don’t know why people so desperately want everything to have a lore explanation now, when real combat training works just fine in literally every game besides H4 and H5.

> 2533274812652989;2:
> The simulation angle never really mattered. The gameplay was the the gameplay regardless of how they contextualized.

“Gameplay over context” is incredibly rich coming from you

> 2535411993815954;14:
> > 2533274851065491;10:
> > unless the UNSC is totally cool with destroying real vehicles and other equipment just for training purposes. And unless Commander Agryna wants to go on road trips, I’m not sure how they’ll explain different map locations.
>
> And now you’re just over-explaining it. That’s another thing that bugs me about the simulated training: it tries to make sure absolutely every little multiplayer detail has a lore explanation, whereas the ‘real’ combat is just loosely tied to the canon. There’s no need for everything to have a super deep explanation, in my opinion.

Not really? Being a simulation is a simplistic answer to how and why things can occur in MM. It doesn’t require a ‘just don’t think about it’ scenario, nor does it need the most minute lore explanation. It really is that simple. A simulation doesn’t change how the Spartans are training. They train in their ““video game”” just as seriously as a live-fire exercise. It’s as ‘real combat’ to them as anything else.

> 2533274851065491;16:
> Not really? Being a simulation is a simplistic answer to how and why things can occur in MM. It doesn’t require a ‘just don’t think about it’ scenario, nor does it need the most minute lore explanation. It really is that simple. A simulation doesn’t change how the Spartans are training. They train in their ““video game”” just as seriously as a live-fire exercise. It’s as ‘real combat’ to them as anything else.

You know what? You’re right. I feel like I’m just being close-minded here for the sake of nostalgia. Kudos for getting me to realize that I’m wrong. :sweat_smile: I guess the War Games aren’t that bad, after all. The whole ‘everything in this arena is actually a hologram’ thing still seems a little silly to me, but I can look past that.

> 2535411993815954;14:
> > 2533274851065491;10:
> > unless the UNSC is totally cool with destroying real vehicles and other equipment just for training purposes. And unless Commander Agryna wants to go on road trips, I’m not sure how they’ll explain different map locations.
>
> And now you’re just over-explaining it. That’s another thing that bugs me about the simulated training: it tries to make sure absolutely every little multiplayer detail has a lore explanation, whereas the ‘real’ combat is just loosely tied to the canon. There’s no need for everything to have a super deep explanation, in my opinion.
>
>
> > 2535411919953126;11:
> > I don’t see anything to suggest the academy is throwing away 4 to 6 hogs on every training op. Its just an updated simulation with added realism.
> > This is point is only further backed up by the likes of fiesta or infection.
>
> Maybe, but maybe not. This is where the multiplayer meets the canon, and I think it’s stupid to get everything twisted up. Halo Wars 2’s multiplayer understands that it simply isn’t possible to give everything an explanation, and doesn’t take itself seriously in the slightest (at the expense of being non-canon). I’m not trying to suggest that Halo Infinite’s multiplayer should have no ties to the lore, but rather that it doesn’t try to over-explain everything like Halo 4 and Halo 5 do.
>
>
> > 2533274870209829;12:
> > I never understood why that was such a big deal to people.
>
> The simulation aspect is just silly to us. I don’t know why people so desperately want everything to have a lore explanation now, when real combat training works just fine in literally every game besides H4 and H5.

I mean I’m not sold on the concept myself but it is there now and that’s the direction 343i has gone. I’d at least rather it stay consistent with the lore if its gonna do it.
Ultimately opinions on it are moot. We have established the mp is canonical so it won’t change now.
Its not really all that silly though, if we had the technology today it would be used in a similar fashion. Why waste so much ordinance and risk injury when you can run a near real simulation that allows detailed performance tracking and virtually any scenario.

In the end it does nothing to hurt the gameplay and strong feelings on it either seem sorta a waste of time.

> 2535418288909351;15:
> > 2533274812652989;2:
> > The simulation angle never really mattered. The gameplay was the the gameplay regardless of how they contextualized.
>
> “Gameplay over context” is incredibly rich coming from you

Whatever you say, hombre.

> 2535411993815954;1:
> I don’t know about y’all, but I’m so happy that 343 finally understands that actual combat training is way cooler than Spartans just playing video games. I’ve seen some people attribute the Spartan-IVs seeming more badass in Halo Infinite to the ‘new’ armor aesthetic, but I personally think it’s because they’re actually fighting each other instead of doing virtual simulations. It reminds me of the classic Halo map descriptions, which described Spartan training as real combat. I don’t really care if it doesn’t make sense from a lore perspective that they’re literally killing one another. :sweat_smile:

You do know that The Infinity’s simulated wargames were a very physically demanding and real tactile 1:1 stuff right?

Like… Yeah, where we’re going is no longer simulated, sure. But It was never any less real. Spartans weren’t gamers.