This “10 year game” is already on its last legs three months after it released. It’s beyond absurd to assume that it would reach that kind of lifespan with the (lack of) foundation this game has.
It is becoming increasingly clear that the Slipspace engine is an absolute mess. Halo 2 got away with their mess of an engine because it wasn’t a foundation for a live service game. The fact that simple adjustments are delayed all the way to Season 2, means your tools are probably doing you more harm than good. How long are you going to keep this up? The code tree will only get more complex as you add content to it. If fixing simple stuff is already a problem now, I’d imagine it’ll be impossible later.
In the meantime, you have the community loathing you over the fact you failed to deliver a roadmap of any kind. You missed your live service content deadlines on multiple occasions. You have the entire community (once again) turned against you. Again, how long are you going to keep this up 343?
It is foolish to assume that this game will redeem itself. By the time this game has the content it should, other XGS titles like Starfield will take center stage. You had an audience of over 20 million. At best, less than 1% of that amount will get to experience what Halo Infinite could truly be, if it even becomes that.
343, admit your defeat and move on. Either start from scratch with Joe Staten at the helm, or stop doing Halo altogether.
Would prefer Microsoft left game development completely and just farmed out their IPs to competent developers. Halo Infinite is doing the opposite of what a “flagship” title should do.
The damage is already done at this point. People will say season 2 can turn the whole show around but they are the same people that said they’ll get it right with Infinite.
Before this game released, I said I didn’t expect much of it because of this studio, it will likely be a disaster. I was called negative, pessimistic, hater all of the things than can be thrown. I just hope people realise now that being realistic and keeping expectations in check is far more important than being delusional and calling it positivity.
There are some that work for this studio that I truly believe love Halo, put as much effort as they possibly can or are allowed to but somewhere up that pyramid there’s a vision that sours any hard work. I hope eventually we see some 343 employee’s come forward and point the finger because someone has to be held accountable for this train wreck.
It’s lost the majority of it’s player base and we have a good selection of games dropping this year, in my eyes it doesn’t have the longevity to be a live service game neither does it have the right studio behind it. If you can still be enthusiastic about what is to come from 343 after all these years, I do feel sorry for you.
This has to be my last post on here because it’s me repeating the same thing over and over and seeing the same topics over and over. Save yourselves the time and effort, I will.
Making Slipspace on top of Blam was the biggest issue.
They would have been far better off making an engine from scratch, or in Unreal Engine, so they could add updates and hotfixes extremely fast and with ease. Instead, they tried to build a castle on top of a volcano, and shocker, it erupted. Blam was a spaghetti mess of bugs and issues. They tried to save time and money, and went through development hell for it, spending more time and money than they would have had they just done it right the first time. Poor leadership and poor communication. They better not dare build Halo 7 on top of Infinite. Infinite is a huge content and performance downgrade from Halo 5, when if they were building on top of 5 anyway, they should have made it natively compatible with importing all the maps, modes, and armor from 5 from day 1. Instead they created a monster that is foreign to people that even worked on 5.