343, do this one thing, fix any forge bugs

im sure halo 4 is going to be good but please, if there are any bugs with forge, please will you fix them?

reach forge is buggy and it gets very frustrating while trying to build a map, the worst part is that the bugs haven’t been fixed.

What bugs are there? I haven’t been aware of any bugs.

> What bugs are there? I haven’t been aware of any bugs.

-90 degree rotation snap resets the piece if you try and fine tune with co-ordinates
-walls and objects move. if you save and end the game, when you come back to the map, walls and objects have moved slightly, leaving wedges around the map were it should be smooth
-it has recently started to delete spawn points

there will be more

I’m sure they’ll polish it.

Also sometimes when the game lags and you’re using 90 degree rotation, you place the object and it resets to default. I hope they fix all current forge bugs and introduce more new features/tools.

This is the only one I can think of right now but I’ve come across quite a few in Reach, I’ve come across none in Halo 3. They just need to spend a little more testing to find these glitches and fix them to make it easier, less frustrating and more enjoyable to forge, especially if you’re making a big/sophisticated map.

> > What bugs are there? I haven’t been aware of any bugs.
>
> -90 degree rotation snap resets the piece if you try and fine tune with co-ordinates
> -walls and objects move. if you save and end the game, when you come back to the map, walls and objects have moved slightly, leaving wedges around the map were it should be smooth
> -it has recently started to delete spawn points
>
> there will be more

The objects don’t move, exactly; they’re actually shifting their rotation slightly. Every time you re-load the map (or even grab the object, sometimes), the object will shift back and forth between two similar but different angles (like shifting from 90, 0, 0 to 90, -180, -180). This mainly tends to happen when you rotate something 90 degrees on the pitch (aka x), and is more noticeable with certain objects (the biggest culprit being coliseum walls). I hate this glitch for more than one reason. One reason is that for OCD people like me, it means it’s nearly impossible to make things perfectly flat/smooth, or to just have things stay where I put them. More importantly, however, is the fact that this can be game-breaking. I’m not sure if this would affect regular games, but it does affect things like Rube Goldberg machines. Those subtle shifts in rotation can cause a chain reaction to fail completely.

This may not be a glitch, but I also hate the way the whole rotation system even works. The three rotation values should be independent of each other; utilizing one of them should not affect the other two. For example, turning something 90 degrees on the pitch should not cause the other two to behave any differently, but it does, unfortunately. Things go all askew for no apparent reason whenever you try to use more than one of the three values (I’m sure there is a reason, but it probably relies on some complicated mathematical formula that only makes sense to the devs).

The headache this causes is that getting an object rotated the way you want often requires finding some seemingly random combination of the three (again, this probably makes sense to the devs, but pretty much no one else). I’ve heard that it’s because the three rotation values are calculated sequentially rather than independently, but I’m not completely sure on that. Either way, they need to be independent.

You will also notice that whenever you turn something 90 degrees on the pitch, the engine seems to confuse yaw and roll (y and z), and they become essentially the same thing (which essentially means you now only have two values of rotation instead of three, since the y and z are fighting each other). I don’t know why, but 90 degrees on the pitch seems to cause 90% of all the rotation problems in Reach…

Another bug is the Save Map glitch. Sometimes, when you select Save Map from the pause menu, it will save the map & the changes over another random, unrelated map on your HDD. The overwritten map retains its original name & description, but will load up the map it’s been overwritten by instead, with very, very little chance of recovery. Save New Map doesn’t do this AFAIK, but being forced to do that constantly just to avoid losing random maps on your HDD is annoying.

i have had that ‘load up a different map’ glitch, lost a damn fine map from that.

The only thing I hope they fix is THAT GOD-DAMN THING WHERE PIECES DON’T LOCK INTO CO-ORDINATES PROPERLY AND WHEN YOU MAKE A FLAT SURFACE IT HAS HOLES ALL OVER IT ARGH