Forced joining in-progress games in Halo 4 is one of the worst things done to Halo. Having teammates leave and come would take away from the competitive nature of the older Halo games, and being forced to join in-progress games is extremely annoying.
343, you’re doing almost everything right with the MCC, thank you for that. Please keep joining in-progress games out of the MCC matchmaking.
I don’t see how a BTB game of 5 vs 3 adds to any kind of value, competitive or not.
Just give people the option to disable JIP for those who absolutely can’t stand it.
But those that don’t mind can still fill those empty slots to keep games running well.
Also, make sure there is a definite time/score cutoff point. No one likes being thrown into a lost cause, whether it’s because there is a minute left or the score is 85-13.
Just to let you know you are able to back out of a join in progress. If you see the players pictures and names while searching for a game then this lets you know that you are about to join a game that has already started. What you can do is go to your connection and deselect live before you join.
I think that the join in progress system could work very well though. If 343 would only allow games to be joined where the score is very close or the game has only been going for two minutes then it would be perfect. If they were able to do this then I would be fine with it in future halo games.
If they did a ranked/social split of playlists where join-in-progress was enabled for social and disabled in ranked then I feel that would be the best way to handle it.
A very hotly debated subject, and I’ve seen the pros and cons to it time and time again.
One of my favorite moments was actually relatively recently when a friend and I were goofing in Big Team (I believe. May have been Heavies) and we got thrust into a JIP KotH game. We were losing by well over 200 points and our team was more or less getting farmed.
Did we back out? Nope. My friend wanted to but I convinced him to stick it out with me.
What happened in the end? We won by 100 points - give or take a bit.
Once the other team actually had competition, they folded like a house of cards. They fell a part almost immediately. Now I don’t consider myself to be a very good Halo player, far from it. My friend is a pretty good one despite only being at the xbox 3 ~ 4 days a month because of his job, but together we really made a difference in that game.
On the flip side, I can’t tell you how many times I’d be in Team Slayer or Action Sack and it’d be 4 v 1 and I’d start goofing off to cut the other guy some slack… And then suddenly there’s three more on the team and one or more of them is the kind of guy that can snapshot you from across the map with one eye closed. Game gets turned around real quick.
Let’s face it - there’s NOTHING fun about a 1 v 4 or 3 v 8 game. Not for either side. JIP does help oodles with that, and as long as it’s kept to the early game - or if you can opt out of it - then it’s not really that bad. If you don’t care about your win/loss stats and K/D, then there’s not too big of a problem being put into a losing game. YOu can still do well, and you might even be able to turn it around.
That said, I won’t lose any sleep over it being included or not being included in the MCC. It really doesn’t bug me that much.
Join in progress destroys the competition and match cohesion. It’s also extremely annoying being thrown into a match in progress when you’d prefer to always start fresh. I see no upsides to the feature. If people quit from your match, quit from it yourself or deal with it.
It was never a problem for me in Halo 3 and Reach. If everyone on my team quit, I hid or tried to lose with as much dignity or entertainment as I could. If everyone on the other team quit, fooling around with teammates or hunting the last person down was also a good way to spend time. If only a few people on your team quit, it’s an opportunity to work more closely with those that remain.
Keep join in progress out of CE, Halo 2, and Halo 3. I don’t care about Halo 4. The feature originated there, after all. People actually quit from so few of my matches that implementing a very negative new feature that very negatively affects all aspects of Matchmaking is just silly. I don’t like it when my games blur together and I don’t know who’s playing anymore.
It was a smart feature that will be made better through use of next-gen technology since they will be able to have more criteria, and it still work faster.
I strongly agree with the no join-in-progress for the Master Chief Collection, it was really a horrible thing in Halo 4 and it does destroy competitive gameplay in Halo. Hopefully 343 see’s this thread…
I really don’t want JIP. It’s only advantage is that it keeps the games fully populated, but everything else about it is a disadvantage. The worst is when you get forced to JIP into a game that is about to end, therefore giving you no chance to get a good score.
You are all looking at this from the perspective of the joiner. What about the person who is going up against 4 other guys and could use some backup? You want to punish quitters but you don’t want to help the people affected by the quitters? Starting all the way back in Halo 2 and going through Reach people influence games just by quitting in the pregame lobby. I’ll tell you no JIP was the main reason I stopped playing team slayer in Halo 3 and moved to Lone Wolves when my rank mattered. I eventually stopped caring about ranks but that’s a different story entirely. Yes I could play with people I know if any of them actually played Halo.
Could the system be fixed absolutely it was in fact very far from perfect in Halo 4 putting you and I in many undesirable situations. Should it be removed completely? No I don’t believe it should. All that being said we don’t know if the matchmaking process will allow for JIP because these games, except 4, were not designed for JIP in matchmaking. Especially with the proposed lobby system where you would vote for your game engine and then the map. I believe the safe assumption here would be there would not be a JIP system.
I’ll take running the risk of joining a losing game over being stuck in a 4 v 1.
Plus, mayhaps it would be fitting to only allow JiPs if the score gap is less than seven kills, meaning that you’re not going to be forced into a game that you cannot possibly win.
Join-in-Progress will only occur when:
The score-gap is less than seven kills in Slayer gametypes
On Objective games, the score-gap is less than two points.
The match has continued for less than seven minutes
Hopefully it will be less of an issue. I am trying to finish out my Commendations, and if the choice is CTF or Legendary, I am backing out… same with me trying to get Paintball over in Action Sack and it’s not even an option. The teams will be mismatched right off the bat. If they are truly letting people pick the gaming they want, there AND there are more people, so better skill matching, there will be less need for JIP in the first place!
I’d be ok with it being in the game. It solves alot of the 8v2 BTB problems. I’m fine with both options. All I know is H5 will have it and I’m fine with that.
The real issue with Join-In-Progress is lag; Halo 4’s servers couldn’t handle people constantly dropping in and dropping out like that, and it led to frequent black screens that made if very difficult to enjoy the game.
But now, Halo has dedicated servers… lag should no longer be an issue, and I expect dropping in-and-out should be seamless, with no more black screens or lag.
If that is the case, then I see no issue with Join-In-Progress so long as it doesn’t drop me in very late in the game when the score is 50-99, as it did when Halo 4 first launched.
Oh, and we should have the option to turn off Join-In-Progress via Matchmaking Preferences. I see no reason they can’t have that now.