> > “It may not have ended up precisely the way you imagined – there are simply too many voices and perspectives to make all of the people happy, all of the time – but we think of the community as a direct and democratic extension of the team and, indeed, of the development process.” -Frank O’Connor, 343 Industries.
> >
> > What? Do you guys have a democratic voting system in place? Since when did we ever get a say in anything in this game? If you even listened to what was said from Reach, most of this wouldn’t have been a problem. So, implying that all the groups in the community cannot possibly be happy with the game? I’ve been in this community for a while and I know there is only a few groups of people. The forge community (also custom games), the story focused part of the community (single player), and the multiplayer only people (such as MLG, or casual players). There’s also a mix between all of them, but most people like all of those aspects of the game.
> >
> > No, they could have all been pleased.
> >
> > The forge community could have gotten a few great forge environments, such as another forge world, but they got a few maps not even as big as Halo 3’s Sandbox. The forge community could have gotten a magnitude of options to fiddle with like in Reach, but they got less game modes and many options they couldn’t change.
>
> Whoa hold on here. Us forgers DID get a few great environments. We got 3 actually.
> How big are the maps you make that the area on these aren’t big enough to give you variety in layouts?
> We got less gamemodes? We got two new ones. Dominion and extraction; both completely customizable.
> We also got duplication, locking items, dynamic lighting, and magnets.
> The only thing they took out of forge was precision moving pieces. No slow moving or zooming in.
>
>
> > The single player people could have gotten a new and exciting experience, but they got a campaign full of half cooked ideas and a generic campaign with little variety, apart from deciding to use a different weapon to mow down everything in the next room over and over again, and relying on books to make the story make more sense. The game should stand on its own, books should be there to only fill silences and be side stories.
>
> I found the story to be a great intro into the new trilogy. I also haven’t read any books since Ghosts of Onyx and followed along easily.
> I enjoyed it, you didn’t. Prime example of exactly what Frankie was trying to get across; Not everyone likes the same things. When you write a story for millions of people, some won’t like what you did, some will.
>
>
>
> > The multiplayer players could have gotten a great suite of new game modes such as team snipers and more with balanced gameplay, great new ideas implemented for changes in the multiplayer sandbox, with a long sought after 1-50 rank system (in its own playlist). Instead they got an unbalanced experience with game breaking glitches, poor matchmaking system (matches up terrible team vs good team sometimes), a half done and poorly done call of duty emulation (could have been more in depth, if they are going to copy CoD they should at least do it good). Furthermore the MLG players/classic players could have gotten a bare bone MLG playlist/classic playist.
>
> Team snipers isn’t new, it’s been around since halo CE and as a playlist since halo 2. Again, we DID get new game modes. Dominion is the best objective gametype to ever be in halo. They also added in throwing the oddball to freshen up an old gametype.
> Since when is loadouts a CoD copy?
> Here’s some games with loadouts:
> - gears of war
> section 8: prejudice
> battlefield
> medal of honor
> CoD
> Yet you target CoD, the least similar to halo’s style. Odd.
> Giving us loadouts was one of the best things they could have done. All the guns are balanced. I’ve killed carbine users with BR, DMR users with BR, BR users with carbine, AR users with BR, BR users with AR.
>
> barebones playlist? You must be referring to that playlist with no ordinance, no custom loadouts, and no AAs? Yeah that was included for launch and was one of the least played playlists.
>
> Looks like those players were a minority and so had the playlist taken away for playlists more people would play. Another prime example of democracy picking what happens.
So your saying the environments are better than forge world? That is not correct. Magnets are almost useless for putting together two different pieces, fine adjusting was much better. It’s almost impossible to make large racing maps. Yes, two new game modes, but still missing juggernaught and various other game modes.
About single player, its true I didn’t enjoy it, but you are talking about story, I didn’t criticise it. It’s not good, but it’s not bad either. My main gripe was the whole campaign was generic. Go here turn off switch, kill everything to get to the switch, exactly what Halo has been for 10 years, but previous Halo’s have done it better. Back then that stuff was actually fun, doing the same thing for 10 years is not fun, there was little innovation and variety in the campaign. The only good ideas in the game were half done, such as the pelican scene and the part where you fly across the didacts ship. I was expecting some really awesome combat in the pelican, but all you did was go to each tower killing 3 drop ships that waited for you there. Halo Reach had a much better falcon level, which was actually much better done than in Halo 4. Every aspect of the campaign was ‘been there done that’. Halo 4’s campaign is an old dog with no new tricks.
And when I said team snipers I never said it was a new gametype, my point was that gametypes like these should have already been implimented into the game by now. We should already be seeing forge playlists and etc, or an action sack playlist. Halo doesn’t just copy loadouts off CoD. ‘Perks’ ‘support upgrades’, ‘Ordinance’ ‘Kill streak’, ‘Spartan ops’ ‘spec ops’, ‘Load outs’ ‘Class customisation’, ‘Standard Sprint’, Ranking system (exactly like CoD). I’m saying that because nearly every aspect from CoD is in the game they must have been attempting to copy it. 343 is a buisness and they know that CoD sells, so whatever the charts say, they’ll follow it in order to try and reach the largest demographic as possible. DMR is overpowered because it breaks basic gameplay.