Isn’t that really the same thing? If you wanted to play grifball but the pop is low, you have to search for other modes and then you could possibly get stuck behind those for 5 matches before you get grifball
I would like to say, the variants for each mode are included in their core mode, so (attrition, attrition dodgeball together, fiesta, fiesta CTF, fiesta strongholds, ect ect)
Including the variants (If I remember them all) We would currently have this in the online section.
Slayer
(Slayer)
Fiesta
(Fiesta, Fiesta: Attrition, Fiesta: CTF, Fiesta: One Flag CTF, Fiesta: Strongholds)
Tactical Slayer
(Tac slayer, Tac commandos, Tac manglers, Tac sidekicks, Tac stalker rifles)
Attrition
(Attrition, Attrition: Dodgeball)
Elimination
(Elimination)
FFA Slayer
(FFA Slayer)
Oddball
(Oddball)
CTF
(CTF, One flag CTF)
Strongholds
(strongholds)
KOTH
(KOTH)
(then ranked lobbies)
So each of those modes requires 8 people I think.
That is 19 separate mode lobbies (I would like to say, lobbies should stay together, I think this would drastically increase player retention and let you get into battles faster but that’s just me)
So you need 152 people to fill all of those lobbies.
If we have 200-250k concurrent players online, subtract say, 50k for those that play ranked, that is 150-200k
That is 987-1316 unique lobbies.
That is 52-70 lobbies per mode (variants)
So, with this knowledge, lets go see what each one would have
Slayer
(52-70)
Fiesta
(260-350)
Tactical slayer
(260-350)
Attrition
(104-140)
Elimination
(52-70)
FFA Slayer
(52-70)
Oddball
(52-70)
CTF
(104-140)
Strongholds
(52-70)
KOTH
(52-70)
And of course, this wouldn’t represent it exactly but you get the idea.
And I of course forget BtB, lol, so everything would be slightly smaller.
Also, quickplay could be swapped out for a 2-3 “featured” modes, which rotate in every week.