343 as you can clearly see

> I am very disappointed in these playlist changes.
>
> Squad Slayer was the result of many months of complaining on bungie’net’s Optimatch forum. It was designed to offer a playlist without a disproportion number of grey-green-and-grey Community Maps. It was also a refuge from armour abilities not considered fun or appropriate in a Slayer environment. I am of course referring to Armour Lock, an ability that temporarily delays death, stoppers fun and often leads to an illogical outcome, as team mates intervene and the better player is not rewarded. It is not a promising sign to be reverting back to past mistakes, hurdles it was thought had been overcome (or more accurately circumvented).
>
> The maintaining of default and TU settings has also been a mistake in my opinion (with perhaps the exception of Invasion that was balanced around default). 343 had the opportunity to clarify the identity of Halo, instead it has been further blurred between a multitude of different settings. Attention should have been devoted towards rectifying the problems with default (melees, bloom, grenades), rather than dividing the population by attempting (and failing) to please everyone.
>
> Finally I will end on the most pressing point. You claim to have listened to complaints regarding bleedthrough. While you may have heard, you have not listened. Complaints, from the voice of reason, revolved around bullet bleedthrough, not melee bleedthrough. Bullet bleedthrough has resulted in players being unable to accurately judge how much damage they are able to take in combat, as they die in one shot with nearly a third of their shield remaining or, having lost even the smallest fraction of their shield, die in 4 shots from the DMR. It also hasn’t helped the potency of grenades. Melee bleedthrough on the otherhand rewards shooting in CQB without allowing players to cheaply turn the tables with a melee, or worse go for a double beatdown. The latter, melee bleedthrough, is a good thing. The former, bullet bleedthrough, is not. Please give us the former without the latter.
>
> Concerned and confused,
> Tom

This is from a Mod on Bnet to say the least and there are about 10 threads on the subject alone that disagree with it. Our voices count more then simple votes. Theres even a poll on the subject that the majority of us disagree with. Yet you lean this game towards casual friendly even more then we want it. Why are our voices not heard? Why do you not cater to the competitive crowd like we wish? Bungie made that same mistake. Theres even a thread on Bnet about this update that the majority of the posts are disagreeing with bleedthrough being removed. The TU made Reach playable and tolerable for us. We adjusted to it easily because the broken game mechanics were fixed. We cannot adapt to broken game mechanics so why take a step back instead of taking a step forward? You kill Reach and the population with unneeded changes such as this. When will you listen to the competitive crowd and hear our voices? We want to make Reach right, make it worthy of the Halo title which even with the TU, it’s still not enough, but it is enough to keep us playing.

There is already a thread quoting that post from Tom

link to thread

And? Theres like 3 posts quoting him.

I elaborated a bit more on Toms post in the other thread about it and I posted both in the feedback thread.

> Very nice post by Tom and I agree.
>
> I’ll also elaborate a bit more.
>
> I think a lot of complaints about bleedthrough ARE about BULLET bleedthrough. It can be quite inconsistent and is hard to judge, especially when your shields are recharging are 1/2 or 3/4 full and it sometimes appears that a single headshot from a DMR kills you. Along with even the tiniest sliver of shields gone from a grenade will cause you to be 4 shot. Headshot bleedthrough just wasn’t done right in the TU, probably because its still Reach and its hard to make it work with it, when Reach was made w/o it.
>
>
> Melee bleedthrough is good though, not just because its been in all past Halos or its “Halo” but because it makes sense, rewards shooting in a FPS and is just good for gameplay. Theres no reason why 3 shots+melee equal the same as 1 melee, its illogical and promotes bad gameplay, such as the “derp down” (going for the double beatdown). What makes it even worse is sprint, it allows someone to just sprint across a “large” section of map and go for the double beatdown. Bloom also helps sprint double melees because of its added randomness and inconsistency, this shouldn’t need an explanation but I will if needed.
>
>
> If you take a look at a playlist like MLG, they have zero bloom, no sprint and bleedthrough and double melees are so RARE. Why? Because with zero bloom theres no added randomness or inconsistency (other than headshot bleedthrough), no sprint makes it very hard and ineffective to try to go up for a double beatdown. And to top it off melee bleedthrough, by the time someone trying to rush up to you and double melee you, they’ve probably already been shot 3 times so when they get up to you, you beat them down and they now die, instead of now being on even terms or better yet you’ve 5 shotted them before they get to you.
>
> So all in all, removing Melee bleedthrough is a big step backwards, as is removing Squad Slayer (for the reasons Tom mentioned).

> even with the TU, it’s still not enough, but it is enough to keep us playing.

343i went out of their way to help you out and you still wernt happy. Now your a bit more unhappy.

What has really changed here?

Meanwhile the people who were overall happy with Reach were made unhappy by the TU. With the removal of bleedthrough, i am now atleast, on balance, contented.

And youre still unhappy.

> > even with the TU, it’s still not enough, but it is enough to keep us playing.
>
> 343i went out of their way to help you out and you still wernt happy. Now your a bit more unhappy.
>
> What has really changed here?
>
> Meanwhile the people who were overall happy with Reach were made unhappy by the TU. With the removal of bleedthrough, i am now atleast, on balance, contented.
>
> And youre still unhappy.

I like how you pick apart one sentence in his post an didn’t bother with Tom’s or mine.

Also, Team Slayer is going back to Default if you (or anyone else) are truly happy with Default Reach then why not play Team Slayer or Invasion? Playlists which feature all of Reach’s Default aspects?

You have your playlists perfect the way you want them, we barely have ours because they still have so many aspects of Default still.

Also I like your attitude “lol Im happy thats all that matters, forget you lollol”.

I picked the part of his post that supports my point. Thats how you make a sourced counterargument.

You talk like TU has been totally rescinded. You know thats not true. The bleedthrough and the other stuff remains, in most of the playlists to boot. Stop being melodramatic.

And your last line makes me lol heartily considering the torrent of adapt and get used to it scrub ive put up with the last few months.

343i in general are a joke. Handing them the keys to Halo is like giving a F1 racer to a child. When it’s all said and done, you’re gonna end up with a mangled wreck.