> 2533274873910058;11:
> A lot of selection bias around here. Halo 2 and 3 have plenty of BTB that are filled with obstacles and courses that make vehicle domination harder […] Terminal, Destrict, Relic, Burial grounds, Zanzibar, Headlong, Waterworks, Ghost Town, LongShore, Rats nest, to name a few maps with similar design to those of Halo 4.
I am discarding maps that in my experience were rarely voted for, since at that point it is an accurate reflection of the communities bias. I agree that other Halo games had obstacles all over that made being effective in a vehicle harder, as it should be. Unless your only goal in life is an artificially padded K/D, no one likes shooting fish in barrel. My outlook is that there was a lot better balance between open spaces and closed off. For what i feel is a clear example; in Last Resort there was a very nice balance of the 3 areas (Vehicle, Spartan, Hybrid) The beach was a distinct vehicles only section. You knew that if you retreated to this area you were safe. On the flip side the inside of the bases, wheel, and stone catwalk allowed Spartans to feel safe from vehicles and regroup if need be.
The Hybrid zones, I feel, were pretty well balanced (with a slight Spartan advantage). As a Spartan you had cover you could run to but you would be exposed long enough for it to be a risk with a nearby Warthog (ex. Base to Transformers to Camp Froman). As the Warthog you had lots of vertical attack points raining down on you and had to work to sniff out exposed Spartans. In a pinch you did have the ability to escape to the beach with the giant wheel as cover, but at the last moment as you passed through the stone wall you were exposed. The great thing was that the Beach was not safe from Lasers or Snipers as the Warthog, and the base was not safe from the Warthog as a Spartan. Both of these areas were very high risk if you passed into the opposing zone, but high reward if successful (Objective Score / Eliminating or Taking a Power Vehicle).
Personally, Last Resort wouldn’t be high on my favorite vehicle list, but I feel it is a clear example in it’s balance.
In my experience, Halo 4 did have a lot of cover like in previous games. It just lacked the balance the other games had between lots of cover and wide open areas and the proper mixture of the two. I admit though, I did not get to experience some of the later DLC maps in Halo 4 despite having the Special Edition Season Pass because by the time they came out I had already moved on (back) to games that I found fun, like Halo: Reach.