343 and Microsoft is the new EA

Just different opinions at the end of the day. Might look heated or whatever but I would like to think we all cool with each other on the “battle field”. (Except for campers, no one likes campers.)

3 Likes

Then is there an option to block? I recognize you at this point.

I’ll use some incendiary (hopefully never directly insulting) language at times, especially in disagreements.

But I agree. We all just want Halo to be the best it can be so we can all have a blast in it together even if we all have differing stances on the matter. We just wanna have fun.

1 Like

No idea. You don’t have to read any of my posts if you’d like. I think your only reason to block me is because we share different views.

Good luck on that.

1 Like

Taking away the sense of reward absolutely affects the gameplay experience. There’s no incentive. Don’t you realize the players’ satisfaction lies in the reward they get for grinding? And if their performance isn’t recognized with unlocks, they will be burned out. Reward plays a huge part in the experience and Halo Infinite is doing a really bad job of it when other Halo games kind of perfected it. So I’m not sure how long the gameplay without reward is going to last for people like you. The reward we get now is pretty non-existent.

You’re right, nobody had fun in Halo 1 and 2 when you couldn’t unlock a thing. It’s a miracle players kept putting up with the lack of unlocks until a third Halo title was developed.

“Grinding” is a relatively new concept. It has it roots in really late 00’s and really early 10’s games, but it wasn’t expanded upon and taught to players that it was necessary for a “fun” gameplay experience until about 7 years ago.

Which it hasn’t been since Halo 3, it’s a miracle we got ODST, Reach, 4, 5 and now Infinite.

I agree the carrot dangling in front of players’ faces is a strong incentive, but I also recognize that no matter how big that carrot is the inherent truth to this system is that players are never going to be satisfied with the size of the carrot.

Which is why I personally (and why all players need to be aware) am aware of the feast available to me just off to the right that doesn’t require me to nibble at the carrot in front of me.

It’s entirely wishful thinking on my part in this scenario, but players are conditioned to nibble at the carrot when they don’t have to. Reconditioning oneself to enjoy a gameplay experience without the psychological practices of “action/reward” is the way this all gets fixed.

1 Like

They would definitely get more money out of me if they did! I would gladly pay and support this franchise if i thought what i was getting was a good value !

But I’m not sure if cutting it in half is even enough, it’s soooo overpriced for what little you actually get!

It’s not that I disagree (I do) but I’m dead tired of seeing the same 5 people making the same posts ad nauseum. At least the complaints are coming from different people.

My point is, if they choose to have these systems in place and design the game that way, they need to deliver on them. The original Halos at least had content and if they would have decided to make a system of reward from gameplay, and then failed to deliver it, then there would have been a problem. Not having it all together is fine. The game was fun and there was enough to keep people invested. We could live with it, but the lack of content in the game from game modes, maps and features to the freedom to choose anything makes it difficult to keep interest in the game at all. The gameplay needs more application for it to thrive. Restricting it is just killing all the potential.

I may not agree with $20 armor sets but I agree with micro transactions in halo. If it was a normal paid game like halo 3 or reach then eventually they aren’t making money and they’ll have to pull the plug on the game :pensive:

They’re still charging $60 for the campaign though…you really think because multiplayer is free to play that its going to be a problem for them to make money? No, they are still making all the same sales they would have before, they are just using people to scrape more out of them for the customization and that’s why this is outrageous. They could have just left the campaign and multiplayer together and got the $60 sale per copy but the only reason they didn’t do that, was because of greed.

Oh that’s silly. Why is anyone falling for a Microsoft Studio crying poor about server costs?

“They have to make money” does not justify overcharging. This is a very stingy game.

Not really. Not everyone who plays Halo even touches the campaign

“Sad” is an understatement.

It’s actually very simple if you think about it.

Imagine if Halo Infinite was not a F2P game. And let’s say everyone buys the game right away for $60. Now most of their potential revenue has been earned, some of this money goes to salaries, some goes to server costs, etc.

Now since most their potential revenue has been earned, explain to me where the motivation to continue providing updates, balancing patches, new maps modes, weapons, etc. Are they going to do this out of the kindness of their heart? Not in the real world bud. Money talks, and seeing how only a month after release we have seen some major changes and additions to the game already, it may have something to do with the F2P model

I hate this strawman argument that because people enjoyed playing halo 1 and 2 and they didnt have customization aside from colours that all customization being locked behind a paywall is okay. It wasnt standard practice back then, the only games that allow customization where rpg games, halo 3 and reach set the bar for what we needed in the future.
Yes you can enjoy a game without cosmetics, but at the end of the day, this is a feature many have become accustomed to using and for free.
Prices need chopping and the store needs an overhaul, more free content needs to be provided like halo 5, and credits need to earnable, end of discussion

1 Like

Please don’t reply to me, I don’t want to speak with you anymore.

You came onto a forum board to have discussions with people. If you don’t want to talk, you didn’t have to reply in the first place. No need to act like a child :upside_down_face:

2 Likes

Halo 5 offered free content and it was a full 60$ experience, req packs could also be earned through gameplay.
This is also microsoft, they could literally fund this game for free, they would lose no money out of the 60 billion they make a year if they updated this game and didnt charge out the wazoo for armour

The key part was they monetized Halo 5. And you bring up a good example with that game just look at how much they added over it’s first 2 years.

Again I don’t want to speak on how MS handles it’s finances. The big brain company they are just bought one of the greatest gaming studios out there - Zenimax.