Yeah! They didn’t stop because they were above it. They stopped to avoid getting into the same legal trouble. They aren’t better than EA. Look, I still bought the battle pass. I still have a subscription to game pass. And I still buy EA games. I’m not saying you can’t like their content. Please, enjoy it. But both companies are out to get as much money as they can by any means necessary, and they’ll use every legal tactic they can. It doesn’t make them evil, it makes them a corporation. Which by the way have an obligation to make money. You can like what they make, but you don’t have to act like one company is better than the other when they’ve both resorted to the same tactics.
Then what’s the point of this post if we come to this? Nothing
The point is they are willing to resort to the same tactics. A lot of the hate EA gets is for crap other companies pull. The point in my opinion is the companies really aren’t that different.
In terms of monetization sure, since it’s f2p and they don’t know how to price it. But the game is amazing which is something EA seems to be unable to do.
I don’t know. I think EA can make a good game still. I know it wasn’t super recent, but I’m a big fan of Dragon Age III. I don’t think they handled the more open world design perfectly, but I don’t think 343 did in Infinite either. And with the expansions they gave us more linear and structured levels which received a lot of praise. A different kind of game, I know, but I do think EA can still make quality games.
Also, while it did take awhile, I think the Sims 4 is in a pretty great place now (it is really monetized though). As is Battlefront 2. Their sports games I wouldn’t touch with a 10 foot pole though.
The issue is a balance. In some sick sense Halo 5 loot boxes still had balance as you could play to add up points and honestly you didn’t need those items every game. Though it was a bad move either way.
The issue this time was it was 99% monetization with the armor. Not to mention how they commercialized it before launch.
This post was made hours before they went live to. Probably wouldn’t have call them EA level at that point. But it was what they were trying to do. When Ske7ch said what he said about monetization that was the last nail in the coffin for a lot of people. That when I read it as money> above quality.
Lets not forget, the online is free, and they’re purely cosmetic, the company need to pay their bills somehow
pal logic dont exist on this post like at all you try to make logic here you get well just look and you’ll see
“Free to play”, “only cosmetic”…. This is the crap I don’t like hearing. Yall too use to the Fortnite era.
Cosmetics use to be something to go after and earn. Something that is embedded in a lot of games. (If it’s cosmetic or not making your character “your character” is a fun thing to do. Even in a mp). No one is saying there can’t be some monetization, some form of a store, but they need balance.
Halo isn’t Fortnite, and even if it is free shouldn’t be treated like this. It’s like people have lost sense of how games use to be. Quality over F2P.
We understand it’s free, we are just sick of monetization and money schemes
The fact that they paywalled color customization, limiting our freedom to express for marginal profits makes me not want to either support or play the game. Don’t get me wrong, I want Infinite to succeed and love the gameplay, it’s just not so much of a step up enough to justify investing time or money in that game when MCC is just more fun (in terms of variety, map, gamemodes, forge, customs browser) and less expensive if you want the full experice, spartan customization included. If they want to charge that damn much and strip away color customization, at the least they should finish the game. 343 please give us back our colors and scrap the core system
Yah, but Halo Reach having cosmetics and a shop was a definite win, don’t think there are many people who didn’t enjoy that system. It added a lot to my experience. Also MCC, I paid for one time and they managed to add a tonne of cosmetic items, something I quite enjoyed although I preferred how Reach did it with a shop rather than MCC’s season tiers, but still enhanced my experience.
Nah, they are trying to strike gold and rake in easy money from cosmetics that can be easily pumped out regularly. Halo generally sells tens of millions of copies, the campaign only needed to sell 8.5 million copies to start making profit if it’s true that the game cost $500m to produce…
They still could have sold me armour and certain items too, their options are practically endless when it comes to stuff they can sell. But locking down all player creativity is just lame. The outline system is supposed to enable expression… well all you see are clones of eachother.
While the decisions behind Halo Infinite are highly questionable, they are certainly nowhere near what EA is.
Used the word “bud” you gonna call us kid next? maybe friendo? shove off you sod, maybe actually have an argument instead of just insults.
He made a very vague statement, if you can even call it that. Didn’t explain or elaborate further. Made absolutely zero sense. So I said enjoy using that argument.
Did you feel the word bud was a bit too harsh ? I’ll be sure to tone down the vulgarity on these forums going forward 
Bud, buddy, pal, kid. The true gamer words. Hurts more than anything. LOL
I don’t like microtransactions at all but I’ve learned to tolerate them. They can charge any price they want. I don’t care about the price because I wouldn’t give them penny for this stuff. I don’t see it as a good value proposition.
I see people say “oh it’s free to play now tho” but it’s really not. I didn’t get the campaign for free. That cost 60 dollars and it’s my favorite part of the overall package. I got a free to play business model in my 60 dollar game and I hate that. If this wasn’t Halo returning to form, I would have never let this game even touch my harddrive. I am less likely to spend money on microsoft products from now on because I intensely dislike this business model. From now on, any time I see microsoft is involved I will learn every single aspect of the business model to determine if I’m going to even waste time on the game.
To be completely fair, I’m glad the days of buying map packs are over and communities aren’t getting split based on whether or not they dropped 10 dollars to get 4 maps and new maps are more available to play on.
That’s Awesome and I love that and, that is thanks to microtransactions.
I am frustrated that there is very little I can earn as someone who won’t buy the battlepass. I can only think of 1 thing that is obtainable and has piqued my interest which is the helmet at lvl 90 something.
It feels like stuff I’ve gotten in the past has been ripped out of the game and put on sale.
I am okay just rocking the default look though. I don’t need weapon skins, armor, or whatever else and while I like customizing my character, it’s not worth paying for.
That’s not where the problems end though. Cheaters are more common, people screw their team over to pursue these stupid challenges, some of these cosmetics look out of universe, there is no more team colors and instead we have this stupid -Yoink!- highlight around character that simultaneously makes everyone more visible than they should be but also makes it more difficult to distinguish between friend or foe. This is all thanks to this free to play nonsense.
PS: I want to clarify that I do enjoy this game quite a bit, but I really just needed to vent my frustrations with what is happening to the franchise that I love and that’s why this post is overly negative.
You’re talking to someone who didn’t lol.
It featured a steadily increasing steep grind and limited your daily acquisition of credits to 200k. I speak from experience when I suggest that Reach is the game that taught me how to enjoy games without the need to grind.
Infinite isn’t much better currently, but it does feature a steady 1000xp every level and allows you to continue to earn after you’ve hit your weekly challenge cap.
I’m merely speculating when I say this, but MCC is most likely a title that was was designed to break even at best financially, and bank hard on Halo 5’s Req system to make up the difference. This is important because it really just cannot be done this way in Halo Infinite for financial reasons, and you need to understand why.
The MCC was supposed to be a one and done deal. Launch the game, support it though a few months into Halo 5’s release and then be done. The package we now have was never supposed to be the package we now have. Two complete additional titles, 8 seasons of unlockable content with additional content to unlock, additional painstaking remasters, inclusions to existing sandboxes and games, forge overhaul, PC support, with support and bug fixes 7 years after the title launched officially. Halo 5 was supported for 2 years by comparison.
Even with the new pricing structure on PC, I find it incredibly difficult to believe that the overarching cost to turn this game from an unplayable mediocre cocoon at launch into the stunning butterfly it is now was covered by MCC sales alone. The peak player count on PC wouldn’t have even generated $1mil in sales.
It stands to reason that something else was keeping this game alive, and it wasn’t generous charitable intentions by 343. Most likely Halo 5’s Req system generated more than enough revenue to cover both its cost and MCC’s and then some.
Infinite is a product made by a business that has to try and sell enough product to cover its massive budget. A $60 copy of a game is not going to do this, so a F2P multiplayer model was adopted. Unfortunately this means optional cosmetics are limited in scope, but the multiplayer experience itself is unrestricted to everyone. I understand that it’s disappointing that 95% of cosmetic unlocks are now locked behind a paywall, but I find it difficult to believe that a majority of players play this title exclusively for the dress up portion of the game.
It’s more of a Canadian thing 
Reach kept me playing. Reach gave players who enjoy the grind a reason to show off their armour that took them months maybe more than a year to earn. That was awesome.
Infinite sounds like it holds your hand, like it does throughout the entire campaign that I played. If it’s anything like MCC theres no challenge to unlocking anything. The rewards are meh cos the challenge doesnt exist. Oh you completed the battle pass? Cool man. Enjoy those rewards that you cant customise, that everybody else also unlocked just as easy as you did…
$500m = the campaign had to sell 8.5 million copies to make profit. Halo games generally sell around 10-20 million copies easily. So no. Its just greed. Never forget it.