Why isn’t there exclusive fullscreen in this game 343? Is it because it has “no gain” that just isn’t true. Even if it was why not just give players the option test and try on their own systems? This games input and frametimes are just horrible. I have done so many tests with different gpus/CPUs etc. and besides Radeon having way better performance than Nvidia. It has the same issues no matter the components even with no overclocks or with completely stable overclocks. One thing I will say I still haven’t had personally is I haven’t ever crashed. So idk if that just has to do with peoples low end cooling or what. I just ask you 343 add exclusive fullscreen it will make the pc community who r having issues feel a lot better about how the game acts and performs.
Thank you
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i want exclusive fullscreen for when AMD’s RSR drivers come out, hopefully before then. They are said to give upto 70% performance increase, but only on exclusive fullscreen. I just got a 6700xt, and I want to bleed all the performance out of it I can get!
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Ironically, when playing via xcloud I refuse to go full screen. This is mostly because I’m usually playing during my lunch break and need to watch the clock.
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DX12 truly does make exclusive full screen irrelevant from a performance standpoint - borderless performs the same thanks to the upgrades to the API. So, that is why you typically don’t see exclusive full screen in DX12 games.
However, what you do lose out on with borderless is the ability to use custom resolutions. This means things like DLDSR and NIS don’t work, since they create custom resolutions via the video driver. It’s for these options that exclusive full screen would be a benefit to add. You won’t gain any perf running at the same resolution borderless vs exclusive though.
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I’m surprised that more people aren’t talking about this. I always get horrible input lag and frametimes in games that have borderless fullscreen, but when I switch to exclusive fullscreen it’s suddenly buttery smooth. Unfortunately I can’t do that in Infinite 
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Must keep an eye on the time for sure.
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This is the first that I’m hearing of this.
Those are usually DX10/11 games that have that kind of issue for performance in borderless, as they often don’t support the full screen optimizations that went into DX12 and Windows. Some important info is here: https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
TLDR: full screen optimizations + modern Windows OS + DX12 == no actual perf difference between borderless and exclusive full screen, only difference is ability to run at different resolutions
When using Fullscreen Optimizations, your game believes that it is running in Fullscreen Exclusive, but behind the scenes, Windows has the game running in borderless windowed mode. When a game is run in borderless windowed mode, the game does not have full control of the display– that overarching control is given back to the Desktop Window Manager (DWM). The DWM manages the composition/organization of the desktop display content from various applications, meaning it controls what is rendered and presented to the front of your display and what is held in the background. However, this control has historically resulted in a slight performance overhead vs FSE, where the game has full control.
To get back this performance overhead, we enhanced the DWM to recognize when a game is running in a borderless full screen window with no other applications on the screen. In this circumstance, the DWM gives control of the display and almost all the CPU/GPU power to the game. Which in turn allows equivalent performance to running a game in FSE. Fullscreen Optimizations is essentially FSE with the flexibility to go back to DWM composition in a simple manner. This gives us the best of both worlds with performance and other features that require the DWM, such as overlays.
Basically, any poor performance you experience in Infinite isn’t related to the display mode, but rather the game or hardware. Given Infinite’s PC performance, usually the game.
Yeah, I don’t know about that. Performance is game dependent but on average Nvidia pulls ahead.
There is something not right between the two available launchers that Halo is on, which is Steam and Xbox game pass/windows store. Game pass/Windows store version is unplayable for me. It’ll just crash while loading the map but Steam is playable for me. Although the Steam version will crash on me, I’m still able to get quite a few games in before it’ll crash.
What hardware are you on? I’m running a 5800X (PBO enabled) and an Asus ROG 3080 OC Strix. It doesn’t matter if I downclock my card to Nvidia reference clock and mem speeds, use the default OC clock and mem or my own OC. The game will still crash. You bring up cooling, well I’m on a 30 series GPU and when the card hits 90c it’ll start to draw back power to get the temps down. This doesn’t cause crashing, just lowered performance. Either way, that’s irrelevant for me because my GPU barley hits 70c and my CPU stays in the low 50c on a 240mm Elite Capellix AIO.
This I agree we need.
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Hi! Here is how to enable AMD RSR on Halo Infinite on PC.
I’m running PC on Windows 11 64bits, CPU: AMD Ryzen 5 5600X, GPU: AMD Radeon RX 5700, RAM : DDR4 32Gb
Native screen resolution: 3440x1440 Downscale to : 2560x1080
I get 81,8fps on “max” setting
1.Activate AMD Radeon Super Resolution in AMD Adrenaline
2.Lower desktop screen resolution to desired downscale
3.Launch Halo Infinite game and leave the screen resolution to full window mode
Upon launch you will get AMD inlay confirmation of RSR.
I noticed the game look much better than native extrapolation.
Hope this helps. 