343 add party restriction search preference

I’ve been complaining about this since day one and I have absolutely no fun getting randoms that go extremely negative vesus a full enemy team. How has this even gotten through the matchmaking tests? Oh that’s right… because they were internal tests against the ppl making the game so teams do not matter in that circumstance.

I play mainly alone or with one other buddy. Why does this game pair randoms or solo players against full teams 80% of the time?

I get thay the population is low and you can’t force a search preference like this globally in the default search parameters but man I wish u guys did. I love this game but I can’t play when the game is matching based on my invisible csr rank which is high.

I either have to play with a full team, match randoms and destroy them or be on the receiving end. I get that you guys probably just simply don’t care about this issue but please add this atleast as an option in the search preferences for those who care about this.

What i would rather have is a mic preference search.

> 2533274805919869;2:
> What i would rather have is a mic preference search.

I honestly have to ask how does that overshoot team preference? Why not just have it so people are always paired with others who use headsets and if someone is annoying then mute them?

Seems like an odd priority to have in a game where a major complaint has been entire groups of people teaming up on solo players.

I played five games last night and three of them had full parties in them and in my only Warzone game I matched a full party. It feels like it’s nonstop lately and it’s super annoying especially when we don’t have evenly matched skill levels.

I know Josh Holmes commented on it awhile ago and basically said it was complicated to implement.

I feel your pain. If I search by myself, I shouldn’t be going up against teams of 4. Ever.

ive beaten teams of 4 with randoms, sometimes you just have chemistry.

This would definitely fix the farming problem which is pretty rare now anyway, but yeah I agree, I only come on once a week due to University studying taking a big toll out of my leisure life, and In that one day I really cannot be bothered to verse 12 man teams in warzone 7/10 games and simply playing with a full 12 man yourself is not fun at all, but it is too late in the game to implement such a preference especially regarding the population state that Halo 5 is in. In Australia we cannot even find other Australians in warzone, we always play 12 man teams, against Americans/British/Mexicans on their connection giving us a big latency drop and honestly lowering the amount of fun Aussies can have on Halo 5.

I completely agree.
I was raging yesterday myself over this exact issue.
Played a few games and in about 70% of them a team mate of mine would go something like 2-19 in a game.
I play mainly solo so a feature like that would be awesome. Now rank de-leveling is a thing, this is needed even more.

I have been complaining about this since day 1 also. It’s called party matchmaking and it hasn’t been in halo since halo 3. That’s why I gave up on this game I’m tired of facing full teams and losing. I’ve made multiple posts about this and I barely get any recognition and if anything just stupid comments that has nothing to do with what I’m talking about.

> 2533274981120957;9:
> I have been complaining about this since day 1 also. It’s called party matchmaking and it hasn’t been in halo since halo 3. That’s why I gave up on this game I’m tired of facing full teams and losing. I’ve made multiple posts about this and I barely get any recognition and if anything just stupid comments that has nothing to do with what I’m talking about.

Yup this is the sole reason I quit too. I shouldn’t be forced to play with a team because I match teams when u search alone. Even then with a full team all u face is random solo players and it’s not even a faur match so that alone makes it boring.

I swear I’ve never had this issue with halo before. Even in halo 4 it was less of an issue with all of the social playlists.

We need to keep this thread a live to let 343i know how we feel. If thus wasn’t a problem you probably couldn’t get me off halo 5.

> 2533274804406181;1:
> I’ve been complaining about this since day one and I have absolutely no fun getting randoms that go extremely negative vesus a full enemy team. How has this even gotten through the matchmaking tests? Oh that’s right… because they were internal tests against the ppl making the game so teams do not matter in that circumstance.
>
> I play mainly alone or with one other buddy. Why does this game pair randoms or solo players against full teams 80% of the time?
>
> I get thay the population is low and you can’t force a search preference like this globally in the default search parameters but man I wish u guys did. I love this game but I can’t play when the game is matching based on my invisible csr rank which is high.
>
> I either have to play with a full team, match randoms and destroy them or be on the receiving end. I get that you guys probably just simply don’t care about this issue but please add this atleast as an option in the search preferences for those who care about this.

Do you have proof that you are going against teams of 4 "80% of the time? Or even 50%, for that matter? Or are you assuming that because the enemy team all have mics or have good team synergy that they are pre-made teams of 4?

Personally, in my experience with matchmaking, I have longer win streaks when I’m in groups of 2-3 players… Even when we go against enemies that all have the same emblem. TBH, the matches get extremely sweaty when you queue with a full fireteam because a majority of the time the system will match you against other teams of 4.

BTW, OP… The game doesn’t match you based on your CSR (CSR is halo’s term for ELO, and ELO represents your current overall win habits against other players based on their ELO compared to yours) Your CSR is not hidden, it’s just not represented by a number till you reach a certain bracket. MMR (which your Match Making Rating) is how the game decides who you will play with and against, and THIS is what is hidden from you. I’ve made long posts about both of these systems but I’ll give you the TL;DR version. ----- When you see a solo queued Onyx player in a match with platinums and below, it’s because they have been recently losing to other Onyx players or even players below that. Since CSR/ELO is based mostly from win rates, it’s easy for a player to reach Onyx as long as the MMR system keeps them in a skill level where they can maintain a 51% win rate. Now…without going into touch detail about the required amount a minimum games it takes they system to start consistently giving you evenly matched games…the main thing to know is unless you play at least 150 games in a specific playlist for the given season, the system hasn’t gathered enough information from you to properly calculate your matchups. Aside from the above… Have you ever considered the possibility that self human error may be to blame for these losses against premade teams? Are you making callouts even when you’re the only mic user? Most people can still hear you even if they don’t use a mic and that can help a ton. Are you rotating as a team with your randoms or are you lone wolfing around the map with the expectations of them following you or picking up the slack?

> 2533274805919869;2:
> What i would rather have is a mic preference search.

This is what I would much rather have implemented!!!

I hate being shot in the back due to lack of callouts.

> 2533274814988883;11:
> > 2533274804406181;1:
> > I’ve been complaining about this since day one and I have absolutely no fun getting randoms that go extremely negative vesus a full enemy team. How has this even gotten through the matchmaking tests? Oh that’s right… because they were internal tests against the ppl making the game so teams do not matter in that circumstance.
> >
> > I play mainly alone or with one other buddy. Why does this game pair randoms or solo players against full teams 80% of the time?
> >
> > I get thay the population is low and you can’t force a search preference like this globally in the default search parameters but man I wish u guys did. I love this game but I can’t play when the game is matching based on my invisible csr rank which is high.
> >
> > I either have to play with a full team, match randoms and destroy them or be on the receiving end. I get that you guys probably just simply don’t care about this issue but please add this atleast as an option in the search preferences for those who care about this.
>
>
> Do you have proof that you are going against teams of 4 "80% of the time? Or even 50%, for that matter? Or are you assuming that because the enemy team all have mics or have good team synergy that they are pre-made teams of 4?
>
> Personally, in my experience with matchmaking, I have longer win streaks when I’m in groups of 2-3 players… Even when we go against enemies that all have the same emblem. TBH, the matches get extremely sweaty when you queue with a full fireteam because a majority of the time the system will match you against other teams of 4.
>
> BTW, OP… The game doesn’t match you based on your CSR (CSR is halo’s term for ELO, and ELO represents your current overall win habits against other players based on their ELO compared to yours) Your CSR is not hidden, it’s just not represented by a number till you reach a certain bracket. MMR (which your Match Making Rating) is how the game decides who you will play with and against, and THIS is what is hidden from you. I’ve made long posts about both of these systems but I’ll give you the TL;DR version. ----- When you see a solo queued Onyx player in a match with platinums and below, it’s because they have been recently losing to other Onyx players or even players below that. Since CSR/ELO is based mostly from win rates, it’s easy for a player to reach Onyx as long as the MMR system keeps them in a skill level where they can maintain a 51% win rate. Now…without going into touch detail about the required amount a minimum games it takes they system to start consistently giving you evenly matched games…the main thing to know is unless you play at least 150 games in a specific playlist for the given season, the system hasn’t gathered enough information from you to properly calculate your matchups. Aside from the above… Have you ever considered the possibility that self human error may be to blame for these losses against premade teams? Are you making callouts even when you’re the only mic user? Most people can still hear you even if they don’t use a mic and that can help a ton. Are you rotating as a team with your randoms or are you lone wolfing around the map with the expectations of them following you or picking up the slack?

I get on, play 2 matches of anything notice how well coordinated the enemy team is then I check their friends list and every single time more than half of the lobby are friends. I’m don’t dumb, you can see great teamwork from those who have great chemistry.

This has been a huge issue since the start. I rarely play anymore because of it.

My first game like a month ago when I decided to try halo 5 again it was a JIP game against lt wasp and his full team with my team being destroyed at the core.

Trust me this happens a lot where I face teams of friends but it’s not their fault, it’s the matchmaking search parameters that aren’t doing their job.

> 2533274804406181;13:
> > 2533274814988883;11:
> > > 2533274804406181;1:
> > > I’ve been complaining about this since day one and I have absolutely no fun getting randoms that go extremely negative vesus a full enemy team. How has this even gotten through the matchmaking tests? Oh that’s right… because they were internal tests against the ppl making the game so teams do not matter in that circumstance.
> > >
> > > I play mainly alone or with one other buddy. Why does this game pair randoms or solo players against full teams 80% of the time?
> > >
> > > I get thay the population is low and you can’t force a search preference like this globally in the default search parameters but man I wish u guys did. I love this game but I can’t play when the game is matching based on my invisible csr rank which is high.
> > >
> > > I either have to play with a full team, match randoms and destroy them or be on the receiving end. I get that you guys probably just simply don’t care about this issue but please add this atleast as an option in the search preferences for those who care about this.
> >
> >
> > Do you have proof that you are going against teams of 4 "80% of the time? Or even 50%, for that matter? Or are you assuming that because the enemy team all have mics or have good team synergy that they are pre-made teams of 4?
> >
> > Personally, in my experience with matchmaking, I have longer win streaks when I’m in groups of 2-3 players… Even when we go against enemies that all have the same emblem. TBH, the matches get extremely sweaty when you queue with a full fireteam because a majority of the time the system will match you against other teams of 4.
> >
> > BTW, OP… The game doesn’t match you based on your CSR (CSR is halo’s term for ELO, and ELO represents your current overall win habits against other players based on their ELO compared to yours) Your CSR is not hidden, it’s just not represented by a number till you reach a certain bracket. MMR (which your Match Making Rating) is how the game decides who you will play with and against, and THIS is what is hidden from you. I’ve made long posts about both of these systems but I’ll give you the TL;DR version. ----- When you see a solo queued Onyx player in a match with platinums and below, it’s because they have been recently losing to other Onyx players or even players below that. Since CSR/ELO is based mostly from win rates, it’s easy for a player to reach Onyx as long as the MMR system keeps them in a skill level where they can maintain a 51% win rate. Now…without going into touch detail about the required amount a minimum games it takes they system to start consistently giving you evenly matched games…the main thing to know is unless you play at least 150 games in a specific playlist for the given season, the system hasn’t gathered enough information from you to properly calculate your matchups. Aside from the above… Have you ever considered the possibility that self human error may be to blame for these losses against premade teams? Are you making callouts even when you’re the only mic user? Most people can still hear you even if they don’t use a mic and that can help a ton. Are you rotating as a team with your randoms or are you lone wolfing around the map with the expectations of them following you or picking up the slack?
>
>
> I get on, play 2 matches of anything notice how well coordinated the enemy team is then I check their friends list and every single time more than half of the lobby are friends. I’m don’t dumb, you can see great teamwork from those who have great chemistry.
>
> This has been a huge issue since the start. I rarely play anymore because of it.
>
> My first game like a month ago when I decided to try halo 5 again it was a JIP game against lt wasp and his full team with my team being destroyed at the core.
>
> Trust me this happens a lot where I face teams of friends but it’s not their fault, it’s the matchmaking search parameters that aren’t doing their job.

LOL!!!
Dude… JIP are for social playlists. How do you not expect every game to have at least 4-5 friends in it??? You’re talking teams of 8-12… Even in ranked I expect at least 2 (if not 3) of the enemies to be queued together…

Why would you even want to solo queue a large playlist with intentions of winning 51% of your games out of anything other than luck if you’re not a god at halo…?

My best advice: Make more friends and be more social in social playlists… Or play something geared towards lone wolf players (like FFA).

> 2533274814988883;14:
> > 2533274804406181;13:
> > LOL!!!
> > Dude… JIP are for social playlists. How do you not expect every game to have at least 4-5 friends in it??? You’re talking teams of 8-12… Even in ranked I expect at least 2 (if not 3) of the enemies to be queued together…
> >
> > Why would you even want to solo queue a large playlist…?
> >
> > My best advice: Make more friends and be more social in social playlists… Or play something geared towards lone wolf players (like FFA).
>
> JIP is NOT the issue. I rarely get put in to JIP games. I’m just saying that no matter what I do its against teams.
>
> Like I also said most of the time a play with a buddy or few at max but a lot of the time I also play solo.
>
> Also what you just said about expecting 2-3 ppl on ranked when u search alone is an issue. The matchmaking isn’t working like it’s supposed to.
>
> If your with friends and you match a group in ranked than that’s fine if it’s close to your party size.
>
> This is an issue pros, streamers and the community surround halo have talked about non stop. So giving me advice to play a garbage fifa game lmfao. I feel bad for those who play a boring game.

because the game does not have enough players for noble things like that. simple as that.

> 2533274805919869;6:
> ive beaten teams of 4 with randoms, sometimes you just have chemistry.

Rigth. i always play with randoms. And put all the effort in it. one time we swipe a team in slayer 50-10

> 2533274820441404;16:
> because the game does not have enough players for noble things like that. simple as that.

I’ve stated this above somewhere but if they added it in the search preferences for those who care about this issue and it was forced on everyone then that atleast is a start.

I still think even if it was implemented even in bigger playlists I think would still work even with full teams. Full teams need to match other teams.

If not in halo 5 I at the very least want to stiller thins added to h6 day one.

In my opinion, team matching should have been available out of the gate.

I assume the powers that be feel that Spartan Companies, as well as the newly launched Clubs and LFG features on Xbox Live, solve the issue. Not even close.

When I see a statement like this, I’m at a loss:

> I agree that there should be a better solution for matchmaking parties. @quinndelhoyo

> 2533274804406181;15:
> > 2533274814988883;14:
> > > 2533274804406181;13:
> > > LOL!!!
> > > Dude… JIP are for social playlists. How do you not expect every game to have at least 4-5 friends in it??? You’re talking teams of 8-12… Even in ranked I expect at least 2 (if not 3) of the enemies to be queued together…
> > >
> > > Why would you even want to solo queue a large playlist…?
> > >
> > > My best advice: Make more friends and be more social in social playlists… Or play something geared towards lone wolf players (like FFA).
> >
> >
> > JIP is NOT the issue. I rarely get put in to JIP games. I’m just saying that no matter what I do its against teams.
> >
> > Like I also said most of the time a play with a buddy or few at max but a lot of the time I also play solo.
> >
> > Also what you just said about expecting 2-3 ppl on ranked when u search alone is an issue. The matchmaking isn’t working like it’s supposed to.
> >
> > If your with friends and you match a group in ranked than that’s fine if it’s close to your party size.
> >
> > This is an issue pros, streamers and the community surround halo have talked about non stop. So giving me advice to play a garbage fifa game lmfao. I feel bad for those who play a boring game.

  1. FFA = free for all, as in the free for all playlist… Not the soccer game FIFA…lol…

  2. (Not stat flaming) I noticed your last ranked playlist game was in the May season. As I said before, your limited amount of ranked games played effects how the system reads your account when matching you in the arena playlist. The problem you are experiencing is (in part) a result of your playing habit.

  3. I’m often matched into games with people I’ve run into before. Many of which I’ve added or eventually add. Now…I’m very picky with whom I queue with, but oddly enough I end up running into these people again while I play solo. Sometimes they are on my team, sometimes they are on the enemy team. My point: If I play solo today and end up having someone I’ve played with before on my team by random chance (or because I play so much that I’m familiar with a large portion of the community) and you happen to be unfortynate enough to be on our enemy team… Im still solo queued… thus, the system did exactly what you are asking…put us solo players all in 1 game. Insert scenario: We win, you lose… And then you check our friends lists… Well yeah, we have eacother added…I mean, I may have even added a teammate halfway through the game cuz they had a mic and I see we work well together. Thus possibly leading to a thread post similar to this one by someone on the losing team because they did not consider (or ultimately rule out) the point made above.

Not all friends are queue together, but if you make enough friends you’re bound to run into them eventually.

Sometimes in life in order to succeed, an individual needs to change, instead of change revolving around the individual.