That’s it, point and case. I was reading Wiki articles of the three main games this morning (don’t laugh about the Wiki part: I didn’t have a whole lot of spare time but it was just a wonderfully nostalgic morning). I read the reception section of each game, which included cited sources from a wide array of gaming sites, designers, etc. about the ups and downs of each game.
You can guess which game got hit the hardest with negative criticism: Reach.
Now while I think Reach is a great game in its own respect, I feel what brought it down for myself as well as many other Halo gamers is the complexity. Halo one, two, and even three were all renowned for keeping their core gameplay and feel between games while improving upon the initial formula. Halo is a simple FPS. It’s not meant to be the likes of CoD, Battlefield, or any of those other FPS games. Things like armor abilities were interesting to entertain, but they have no true place in Halo. They were better off as power-ups, akin to Halo 3.
I’m incredibly hopeful and interested in what you have to bring for us, 343i. I’ve always loved your attentiveness to the Halo Universe and its lore, especially where others began to falter and get lazy with keeping true to the lore. I already trust you’ll do something wonderful for bringing back the campaign aspect of Halo, despite the lack of an immediate Covenant armada at our throats.
It’s the multiplayer, the gameplay itself, that I’m anticipating with some level of nervousness. Halo 3 was highly acclaimed for an incredible map lineup. Halo 2 brought in new features like hijacking and dual-wielding without over-complicating the game. I’m not meaning to pick out Reach and say it’s a terrible game, but quite simply it didn’t have as much of the “feel” you can get from the previous trilogy.
Now, to make this topic a bit more open for discussion: What does the community feel 343i should do with gameplay and multiplayer that succeeded in previous games, as opposed to what failed? To give you an example, I'll make my own list below:
WHAT WORKED
-Simple gameplay mechanics (I.E. don't overcomplicate with swordblocks, bloom, AA's)
-A fast-moving character that doesn't take forever between Point A and Point B
-Appropriately portioned maps (I.E. Hemorrhage on Reach is a pain to go through on foot)
-Original Maps. Remakes are famous in the Halo line-up, but as seen with H2 and H3, the remakes only work their magic if the new, original maps have a lot of thought put into them.
-Guns that fit their roles (I.E. a sniper should not be the go-to weapon for slaying a tank.)
-Spread out releases! Annual releases bring a game series down. I love little side-games like ODST and CE:A, but you need time to build hype and truly make the game sparkle. Halo to Halo 2 was a three year wait; Halo 2 to Halo 3 was a three year wait. Truly, map packs and possibly campaign DLC will suffice just fine inbetween.
WHAT DIDN'T WORK
-Bloom. I'm not a griefer like so many others, but in Halo you're skilled because your bullets hit exactly where you placed your reticule. It's much more challenging to get consistent sniper kills that way, for instance.
-AA's. While I personally supported the idea for a long time, even after release, I've come to realize they complicate gameplay too much and hurt level design. I don't mind if some variant of sprint remains, but the pick-ups introduced in Halo 3 are preferable to the AA's introduced in Reach.
-Annual releases. While in theory this hasn't failed, we've seen it gradually begin to kill other series. I won't name names, but you all can guess what major series are suffering from constant releases in the long run. I'll love having Halo 4, but I can wait at least 2 to 3 years for Halo 5. It'll rebuild the magic, the luster, the allure of playing a Halo game.
-A lack of competative ranking. I really didn't mind credit ranking for awhile, but once you hit General+, it gets boring and repetative. The community has no incentive to do well. Competative and Social Playlists are both necesarry to make the multiplayer aspect succeed. Otherwise you end up with playlists rife with betrayals and other annoyances.
I don't post on the 343 forums too often, so hopefully I wasn't too wordy in getting my point across! This is just my personal food for thought on the situation, and why I hope 343i's been looking back at the successes and failures of previous games!
