34 mb update

any ideas what it was

> any ideas what it was

Quote:

As we announced last week, various teams across the studio have been hard at work on an additional title update for Halo 4. Expected to release within the next few weeks, it’s in a finalized enough state where we’d like to go ahead and share its change list with you. Before I divulge the specifics, I’d like to say one thing: While the list may appear small at first glance, one thing in particular presents a myriad of future opportunities. More on that momentarily. For now, here are the changes that will hit Halo 4 once you’re prompted to download this update.

<mark>Enabled “X-Markers” on the HUD to designate when and where teammates are killed.</mark>
<mark>Updated Active Camo to fully reveal players when they fire all weapons.</mark>
<mark>Reduced the auto aim, magnetism and damage on the Gauss Warthog.</mark>
<mark>Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.</mark>
<mark>Fixed various issues with ordnance navigation markers.</mark>
<mark>Fixed various join-in-progress issues with Flood.</mark>
<mark>Added the ability to make weapon adjustments via backend tuning.</mark>

If your ears perked up with that last one, you probably understand what this means. Previously added weapon adjustments, such as the Bolt Shot Nerf that went live last month, needed a title update in order to be released. With this title update, we are adding the ability to make weapon adjustments outside of the standard title update process. This will allow us to fine tune and tweak the Halo 4 sandbox as often or not as often as needed. One thing to keep in mind is that even the tiniest of changes affects the sandbox as a whole, so these adjustments will be closely scrutinized and carefully tested before being released. We’ll be sharing more about the different things we can do with our soon-to-be-acquired weapon-tuning “knobs” in our PAX East panel, so keep your ear close to the ground for the latest on that particular aspect of the title update.

Source

cheers matey

Are we able to access those ‘weapon tuning’ options? Would be fun to have in crazy custom games!

> Are we able to access those ‘weapon tuning’ options? Would be fun to have in crazy custom games!

It would but, no.

> cheers matey

No problem!

> > Are we able to access those ‘weapon tuning’ options? Would be fun to have in crazy custom games!
>
> It would but, no.

Awww, damn…

Oh no, that camo change doesn’t affect Campaign or Spartan Ops does it? D:

> Oh no, that camo change doesn’t affect Campaign or Spartan Ops does it? D:

Campaign, no. Spartan Ops, yes.

Or at least it did for the last TU.

hang on so that 34mb update is the title update?! :S thought it would be like 2gb tbh

> hang on so that 34mb update is the title update?! :S thought it would be like 2gb tbh

Why would it be that big o.O

> hang on so that 34mb update is the title update?! :S thought it would be like 2gb tbh

It was actually 37mb for us…not sure why OP said 34mb…but yeah, certainly not 2gb LOL

Wait? So the X’s are in the game now?
goes on Halo 4

> > hang on so that 34mb update is the title update?! :S thought it would be like 2gb tbh
>
> It was actually 37mb for us…not sure why OP said 34mb…but yeah, certainly not 2gb LOL

ah 34, 37 all the same but still thats remarkably small to me, oh well good either way

> > > hang on so that 34mb update is the title update?! :S thought it would be like 2gb tbh
> >
> > It was actually 37mb for us…not sure why OP said 34mb…but yeah, certainly not 2gb LOL
>
> ah 34, 37 all the same but still thats remarkably small to me, oh well good either way

It would have been much bigger had various weapon nerfs etc been done as part of the TU. However, by building in the new back end feature, which had to be part of the TU, would seem to have done away with the need of a larger TU.