So basically Halo 4 is going to have 3 plots:
Master Chief’s story
Spartan Ops (4-player special co-op)
Infinity (Multiplayer)
Thank you 343i. Bungie could only put 1 story mode into each of their games.
So basically Halo 4 is going to have 3 plots:
Master Chief’s story
Spartan Ops (4-player special co-op)
Infinity (Multiplayer)
Thank you 343i. Bungie could only put 1 story mode into each of their games.
I wouldn’t call multiplayer a campaign. Tho it has a little story to it tho.
Infinity is not a campaign it is a multiplayer which has links to the campaign.
Infinity isn’t a campaign and Spartan Ops is part of Infinity. There’s only 2 campaigns. One designed around single-player and one designed around co-op.
Anyone else think Spartan Ops should be renamed Co-Ops?
> Infinity isn’t a campaign and Spartan Ops is part of Infinity. There’s only 2 campaigns. One designed around single-player and one designed around co-op.
>
> Anyone else think Spartan Ops should be renamed Co-Ops?
That’s not a bad name-a better name would be one which gets rid of the ‘Ops’ bit as that’s what makes it sound like CoD.
Why not Operation Infinity?
> > Infinity isn’t a campaign and Spartan Ops is part of Infinity. There’s only 2 campaigns. One designed around single-player and one designed around co-op.
> >
> > Anyone else think Spartan Ops should be renamed Co-Ops?
>
> That’s not a bad name-a better name would be one which gets rid of the ‘Ops’ bit as that’s what makes it sound like CoD.
>
> Why not Operation Infinity?
Many have suggested Headhunters after the Waypoint motion comic, but unless the original gametype doesn’t come back then many would get confused by it.
it would only be 2 stories, but i like how 343i thought of making spartan ops episodic. now we won’t feel bored when we finish campaign and constant matchmaking. from what i’ve heard, it will last a long time, one mission a week, 3-4 months or something like that. i could be wrong.
Technically, it is only 2.
Campaign- The Chief’s story.
Infinity- The training simulations (multiplayer) and Spartan Ops.
One of the development teams that Bungie allocated among the other developers in the studio created an ambitious, passionate, in-depth campaign for all of the Halo games entitled to them. I could go on all day about the amount of work that each portion of the studio contributed, but I’ll make it semi-brief. So much time and effort was spent engineering a universal gameplay system that not only kept up with a sandbox environment filled with many different constantly updating objects, but had the memory to save this data to a local and online system. How does this relate to the story, in many ways, but my point is not common when it comes to transitioning code to gameplay to story.
Bungie had so much memory to use, so they decided to create different factions tools that the community could use to share the experience with others. These factions included story, multiplayer, forge, film, screenshots, customization, and the ability to share it all with file sharing.
If Bungie wanted to relate all of these features (excluding file sharing) to the Halo cannon/Halo story, they would have, but what would be better? You may infer the idea that “more is better,” or the idea that previous Halo titles would have been better if everything was related to story.
One of the most important and defining aspects of the story, multiplayer, forge, film, and screenshot factions of Halo is the difference they all share. They are all so different from each other, they were the unique pieces that constructed the Halo experience. The players who intensely enjoyed the story had a place within the Halo universe, parallel to the competitive community who had a drive for not taking anything less than first place. The same could be said about all of these Halo factions, but let’s say Bungie took a different route and related all of these factions towards multiplayer? Sure, every aspect would have some external, disconnected feeling from what that particular faction was pointed towards, but the focus of every faction would revolve around multiplayer. The same can be said about having every faction relate to campaign, forge, film, and screenshots. It’s like living in one of five tents inside of a house, sure you have your own tent, but you still live in the house. Therefore, it is better logically (not personally) that the different Halo aspects should be separate entities in order to preserve the different communities we recognize as the Halo community.
I’m also not criticizing or conducting 343’s judgement on relating their features towards the story, I’m just stating facts from a community/development perspective. I’m pretty sure that competitive/MLG players wouldn’t like to go through layers of story elements they don’t care about in order to get to the core of the multiplayer experience. I’m also pretty sure that players that are trying to enjoy the depth and quality of the Halo campaign wouldn’t like an “MLG live feed” or constant score/leaderboard notification to block their sense of involvement and jerk them out of Master Chief’s boots back into playing a fast-paced, competitive match.
> > Infinity isn’t a campaign and Spartan Ops is part of Infinity. There’s only 2 campaigns. One designed around single-player and one designed around co-op.
> >
> > Anyone else think Spartan Ops should be renamed Co-Ops?
>
> That’s not a bad name-a better name would be one which gets rid of the ‘Ops’ bit as that’s what makes it sound like CoD.
>
> Why not Operation Infinity?
I see what you are saying but…
lolwut. The name co-op has nothing to do with CoD. That’s like saying one game copied another because it uses the name “gun”.
And yeah, The multiplayer part of Infinity isn’t really a story. It has ties with both stories, but isn’t one alone. So there are two.
I dont really consider “its a fake simulator” a story line…