> From what I gather it’s for 2 main reasons.
> 1)With 1 grenade and 1 burst of a BR, 3 players can be taken down, the DMR cannot do that.
> 2)You can swipe your shot across an unshielded enemy at mid-range and reliably get a headshot, the DMR is not guaranteed to do that.
> Those 2 factors make it feel less useful. As for power, each shot is divided into a third of the actual potential power. It’s not a damage-powerful weapon but it is useful-powerful compared to the competition that isn’t a powerweapon.
> Sure there was the Carbine in Halo3, but for some reason, despite being able to kill faster in theory, it just doesn’t do so consistently online. I couldn’t say for sure offline, but its ability to kill online seems either hindered by the coding, or that it has less bullet magnetism than the BR (because it was more accurate than the BR spread, but not as precise as a BR’s first shot), or perhaps a combination of many factors. I find it weird the DMR and NR both feel more reliable than the H3 Carbine and all 3 are single shot. Not sure what to say on that one other than better coding.
> The Halo2 Carbine lost to the BR when button combos were used.
3 players can be taken down with one grenade and one burst of the BR?! whistles Damn! That’s a good player. Any reason a good player doesn’t deserve that triple kill?
Besides, you can do the exact same thing in Reach, only it takes 3 shots of the DMR. In fact, it’s even easier in Reach! If this was possible to do in Halo 3 (I doubt it is, never seen it in my life) then the 3 opponents would need to be packed together tightly (the blast radius of H3’s grenades is smaller than Reach’s, remember) and when the grenade blows up send all the opponents in the same direction so all their heads align (which wouldn’t happen, the blast would send them in different directions unless they were all standing in the exact same spot which is impossible); this scenario is impossible. The other way of accomplishing such a task would be to have extremely fast and accurate aim. Such a player deserves to kill those players, no? A better question, though is why those 3 players were so close together. Such a play deserves to get them killed by a godly player. Anyway, that question doesn’t matter; the task you proposed is impossible, and no, I’m not going to believe your word. Video or it didn’t happen.
Back to my point, that it is actually possible in Reach, just with 3 shots and it’s easier, too!. You might be saying, "yea, so? That’s 3 shots not 1 burst. However, your 1 burst example is extremely difficult to pull off, if not impossible. Whilst it’s entirely possible to throw a nade in and easily get 3 players to no shields thanks to Reach’s ‘OP’ nades. From there you could get 3 headshots with your DMR. They wouldn’t stand a chance against a good player. A good player. You don’t even need to be godly like your BR example.
Point being; it’s extremely unlikely to do in Halo 3, if not impossible and it’s entirely possible to do in Reach, by an ‘inferior’ player, too. Reach is ‘easier’.
That swiping your shot to get a headshot on an unshielded opponent… what’s your point? Who got him to 1-shot? You, or maybe a teammate. In both situation he deserves to die. Besides, a player who has accurate aim will kill a ‘swiper’. Don’t forget in order to ‘swipe’ a headshot your reticule needs to be off your opponent’s head when you fire. A player with good accuracy would’ve already had the first bullet of the BR’s burst in his opponent’s head whilst the ‘swiper’ put his first bullet in either his opponents chest or into the air. What I’m saying is that a swipper won’t win any battles he shouldn’t. Randomly found an opponent 1-shot? Swipe and perhaps miss, or aim accurately and get the kill. Either way he’ll win as he’s caught someone off-guard 1-shot whilst he presumably has some, if not full shields. In a 1v1 encounter where both players have full shields the player with the better aim will win. Swiping isn’t a problem. Now, spamming in Reach to get a clean 5-shot is… what’s more of a problem is having just part of a spammed DMR’s reticule on someone’s head and getting a head shot! Bloom is a problem. Swiping isn’t.
I thought of another example where it’s possible to get a triple kill with one grenade and one BR burst; if the random BR bullets all randomly hit his opponent’s heads. However, that’s still extremely unlikely as the three heads will need to close together and in such a play they deserve to die. You don’t pact yourself like sardines in a sardine tin! Easy way to get your whole team killed by 2 grenades. Anyway, that random BR spread getting the three headshots is less likely to happen than spamming a clean 5-shot. Bloom is more of a problem than the random BR spread.
What the DMR does is it just draws out the encounters and adds in a bit of luck to the mixture. That’s what players don’t like. The drawn out luck battles. The BR was quick and to the point. The player with better aim won. There was no BS like bloom giving lucky kills every once in a while! The only reason the spread seemed so bad was because of H3’s terrible netcode.
The answer is to give us the Halo 2 BR. Accurate shots and hitscan!
> My main problem with the DMR is that it turned the game into a distance game rather then mid to close range game. The BR was perfect because it wan’t easy to kill someone across the map, which forced people to move up on each other. Where as with the DMR, you can easily kill someone across the map no problem. This is the exact reason why Pinnacle doesn’t have the same “spark” as it did in Halo 2.
I agree entirely!
I also agree with the OP. BR sounds somewhat beastly; I like that. The DMR, however, sounds like a BB gun. pew pew pew
Wait a minute… oh gawd! I’ve become what I feared most! A poster like iQ and Reaper! Writing long boring posts -_-
At least mine are sightly humorous.