Is this going to far? I mean more explosive damage? Reloading faster? Etc?
It’s not like the good players don’t have a huge advantage already just by being good. If there isn’t a very good trueskill matchmaking system that pits only good players against each other in place, I can see alot of people giving Halo 4 the shaft and returning it or selling it.
Bad players are going to be getting dominated, I can’t wait
I was hoping they wouldn’t take the upgrades that far. Giving the advantage for bigger explosives and quicker reloads. We’d be best without the two. In all honesty, it reminds me of Slight of hand and danger close from mw2. No bias here, but I really didn’t want to see those 2 in the first place.
Increase blast radius = instead of its radius being 3 meters it’s now 6 meters. It’s not making it stronger just have a bigger AOE(Area of Effect). Thus making it OP.
> Dexterity: Faster reloads and weapon swaps
> We already have speed boost for this. IMO this shouldn’t be available off of spawn.
> Explosives: Increases blast radius, decreases damage received
> This sounds quite OP. Hopefully it can’t be paired with Resupply or else we’ll have a grenade spammers heaven.
> Ordnance Priority: More frequent ordnance drops
> No problems with this one.