On average, at least. I averaged out the percentages of the Campaign completion achievements for Easy/Normal difficulty, and since the trends for all games’ Normal completion achievements are consistent (around 20-25%), so it can be reasonably assumed that the trends for Easy completions when it comes to games that don’t have Easy achievements are similar (around 30-35%). Specific percentages:
Halo 3: 22.49% (N)
Halo Wars: 27.36%
Halo 3: ODST: 27.71% (N)
Halo Reach: 22.76% (N)
Halo CEA: 23.33%
Halo 4: 36.22%
Halo 2A: somewhere around 12% (MCC won’t load the achievements right now)
Halo 5: 35.01%
Halo Wars 2: 21.61%
All stats are based on Easy Difficulty, with the exception of Reach, 3, and ODST, which are based on Normal. I’m not including Halo 2A’s percentages (or any of MCC’s for that matter) because they’re an outlier and MCC is very much unreliable when it comes to… many… things.
Honestly, I’m not surprised by the overall numbers. I thought they might be a little higher, somewhere in the 40% range, but all in all 3/10 isn’t surprising all things considered. What is surprising is that the stats for ODST and CEA are that low. Those games are effectively Campaign-only games that came with a $15 DLC pack for Halo 3 and Reach respectively. ODST may have had Firefight, but Campaign is the only way to unlock the Characters or some of the Maps for Firefight, but at least I can somewhat get behind people who only played Firefight.
But the the fact that 76.67% of the people who bought CEA bought it only for the $15 Anniversary DLC for Reach, even though the game itself is $60, really disturbs me. I refuse to believe that such a large amount of people are that financially inept that they spent $60 extra dollars for a DLC pack that could have been bought separately for $15. Is this the concept of brand-based-buying at work? The Campaign was literally the only part of Combat Evolved available in Combat Evolved Anniversary. Surely people who bought it realized this? It was a game based around the remastering of the first Halo game. And yet almost no one who bought it bothered to complete it. That’s probably gonna haunt me for the rest of my life.
So, you may be asking, why is this post relevant? Well, given 343i’s recent statements about “simple” Campaigns and the many discussions that resulted, I thought that knowing just how many people in the Halo Community are capable of making an informed opinion about a given campaign. I think that we can reasonably assume that the people in each group (those who have completed a campaign versus those who haven’t) has remained relatively consistent throught Halo’s history. The people who beat one campaign are likely the majority of the people who beat the next campaign, and so on. The same presumably goes for the other side of the equation.
So the statement that 7/10 Halo players have never completed a Halo Campaign and therefore cannot offer a valid or informed opinion on one or any of the Campaigns is rather unfortunately true. Halo is one of those FPS series that is known for its higher quality campaigns compared to its competitors (i.e. CoD, BF). And yet, the numbers show this doesn’t matter to the majority of Halo Players.
My personal take on this? The fact that enough people are complaining that 343i’s campaigns are “too complex” is, quite frankly, ridiculous. The likelihood that even half of the people complaining even started a Halo Campaign, let alone finished one, is small. Even if they just watched a playthrough online or looked up a plot summary, it’s not the same thing as actually experiencing the Campaigns yourself. Video Games are meant to be played, not watched, and the idea that you can make an informed opinion about something without having been able to personally experience it when you are fully capable of doing do is utterly insane.
Now, I’m going to assume that the majority of people on this forum are part of the 30%. A good portion of the other 70% likely have never visited a Halo Forum, either this one or another one like r/Halo. But by that same token, I also don’t see that many complaints regarding the supposedly over-complicated 343i campaigns (Halo 5’s story is bad for other reasons, which have been discussed at length since its release, so I’m referring to Halo 4 here). Who, if not the people who have played the Halo 4 Campaign fully, are making these statements? Halo 5’s Campaign is nowhere near good in terms of plot, but it being complex is not the reason. So who, besides the handful of people I see here now and again, are making statements about things they are in no position to make valid opinions about? Surely these people are loud enough and large enough in number to get 343i’s attention, the latter of which is something the 30% certainly don’t have.
What can we conclude from all of this? That the majority of people who are changing 343i’s method of storytelling are likely the same people who couldn’t tell you what the name of Halo Reach’s 4th mission is or Halo 4’s 7th mission is. I realize that there are people who have played the Campaigns and have made this same kind of feedback, but at the very least they can make legitimate arguments about something they actually know about and can support their points with actual experiences, and for the most part it’s pretty easy to tell who these people are.
TL;DR: 70% of Halo Players haven’t played a Halo Campaign and therefore have no place making feedback on them.