2v2 Playlist Early February | Map Consensus

With the 2v2 playlist penciled in for early February, this is a good time for the community to discuss what would work best.

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Also releasing in February is the Majestic Map Pack which is confirmed to feature two smaller maps. This should help buff 2v2’s worth in matchmaking.


As we know, 2v2’s are a staple within competitive Halo play. Being a competitive player myself, I also understand the balance of simplicity and complexity necessary to allow such maps to work within a 2v2 environment.

In this thread we will discuss why a map could or could not work for 2v2’s. Please list pro’s and con’s for each map presented and we will collectively add them to the OP in hopes of achieving a near perfect experience in Halo 4’s future 2v2 playlist.

If there is a community map presented, please share the corresponding gamertag and as much info/media as you can. A link to a post with media would be best.

Below are a few to get started, please share your input and we’ll amend the list in a unified manner based on community feedback. I will list various maps below and a consensus category next to each, showing how we collectively feel about each one. The range will be Positive | Neutral | Negative.


Maps for Double Team

Map: Lockout

Consensus: Positive

File: http://www.343industries.org/forum/topic/24391-lockout-11-perfect-remake/

Pros: Lockout is a staple within Halo’s 2v2 lore. If features the perfect balance between mix up and execution, meaning players are able to outsmart, outmaneuver and out shoot the opponent equally.

Halo 4’s Lockout in a 2v2 playlist would have to be 1:1 scale. While the game is marginally faster than it’s predecessors, the size is perfectly fitting in a 2v2 environment and all of the jumps, line of sight, etc. would need to be retained.

Cons:


Map: Haven

Consensus: Positive

File: Standard Halo 4 Map

Pros: Symmetrical, balanced competitive map. Tried and true.

Cons:


Map: Relay

Consensus: Neutral

File: Standard Halo 4 Forge Map

Pros: Symmetrical, balanced competitive map.

Cons: Slightly large, corridor based. Open space.


Map: Simplex

Consensus: Positive

File: Halo 4 Community Forge Playlist

Pros: Symmetrical, balanced competitive map. MLG ready.

Cons:


Map: Adrift

Consensus: Neutral

File: Halo 4 Standard Map

Pros: Tried and true.

Cons: Fairly large.


Map: Abandon

Consensus: Neutral

File: Halo 4 Standard Map

Pros: Size is appropriate for 2v2.

Cons: Potential spawn imbalance.

I agree with Holdout (Lockout) and Haven. However, I do not like the selection of Relay. Too big and too much open space would just promote cross mapping DMR’s. Adrift may work. Possibly Abandon. Definite yes for Garrotte and Simplex. Those maps seem very 2v2 ready to me!

Haven: Slayer/Oddball/KOTH
Abandon: Slayer/Oddball
Simplex: Slayer/KOTH
Dispach: Slayer/KOTH
Garrotte: Slayer
Lockout: Slayer/Oddball

That should be enough.