28 Things 343 could have monetized without ruining customization

Now that we’ve seen the Battlepass, Fractures, Store, and how customization works, here is how 343 could have designed their system to be both player friendly and make them tons of money in the process.

  1. ARMOR KITS allow players to buy a set of non-customizable armor, colors, emblems, etc to wear in game. This was originally advertised to let players look like legacy characters from older games (NOBLE Team). Other potential characters they could use and monetize are (Osiris, Blue Team, Red Team, Palmer, Kurt-051, Master Chief, Alpha Nine from ODST, and many more). Maybe this will happen, but right now kits are mostly just colors/patterns. I’m fine with having MTXs for E-sports teams, but they need to be selling coatings SEPARATE from the kits for people who want to represent those colors, but not the whole armor.

  2. ARMOR CORES. I understand why cores exist. Some armor pieces would look too awkward mixed and matched (ex: Yoroi chest on MK VII chest). That’s fine, but making coatings, helmets (which should fit anyways), and other less awkward piece core specific is a bad move. 343 could still sell the core, which is the goal, but now the cores are less restrictive and players feel better about their spent money.
    That said, make the MK VII the free core. Everything that goes on it is free to unlock, paywall other core if you want, but at least give F2P players SOMETHING for at least being loyal and helping the games population.

  3. ARMOR PATTERNS . Armor coatings should never have existed. They are restrictive and go against player expression. Players can’t wear their colors, they can only wear the colors that some artist made and what 343 allows them to unlock. But the coating system was attractive because of the colors, it was attractive because of the armor distribution. People like “Scorpion Punch” because the idea of having a single color spartan with one arm looking different was neat. Sell camouflage, tiger stripes, fading gradients, but not colors. Please.

  4. ARMOR TEXTURES. In addition to patterns 343 could sell textures. It’s also a new option players have not seen before. This could be things like mud, grime, shine, polish, battle scar, plasma damage, and so on. Imagine having a big energy sword gash across your chest plate. Right now, colors, patterns and textures are all tied to the coating system, hindering player creativity. Separate them. Doing this would make customization more dynamic.

*The next four, people may disagree with me on

  1. GLOVES. While a part of the armor, I feel that gloves don’t matter too much. It’s a small part of the armor (only 1 hand), and the customization gets lost with prosthesis anyways. This is a new option, but hardly one people would miss.

  2. WRIST. Obviously a big part of Reach’s customization, but if 343 just HAS to “make money somehow” then monetizing wrist attachments in bundles would help. Again, it’s a small part of the armor that I personally rarely notice.

  3. UTILITY. The same as wrist. I personally like utility pieces, but again, people hardly notice them.

  4. KNEE PADS. Again, you hardly notice them, and sometimes you can’t even see them in the intro/outros of matches.

*I believe the most important armor parts for identifying players are Helmet (visor), Shoulders and chest (and color).

  1. EMBLEMS. Emblems shouldn’t be monetized, but since they have been for 2 games now, I’ll entertain the idea. Emblems really only serve to let players customize their portion of the scoreboard. So in reality, emblems have almost no effect on the game. If only one part of customization were to be paywalled, I’d want it to be emblems. That said, emblems need to at least be customizable again. Color, foreground, background.

  2. EMBLEM COLORS. If 343 insists on monetizing colors, emblems aren’t the worst thing they can do. They hardly affect the experience, and a handful of options are already given to us for free. I don’t like paying for colors, but I’d rather it be on emblems than armor.
    Also emblems, need to apply for nameplates, armor, weapons AND vehicles at once. Selling 1 emblem 4 times is just bad.

  3. ARMOR EFFECTS. No one NEEDS Inclement Weather, or Grunt Birthday Party to have a good time in Halo.

  4. MYTHIC EFFECT SETS. Again no, one needs these, and honestly they look like a disadvantage to have flames revealing where you last sprinted. But they look cool so someone is bound to buy them.

  5. WEAPON KITS. I don’t know what’s in these, but I assume they are like armor kits. Weapons aren’t usually customizable in Halo, so this isn’t that big of a deal and it only seems to be UNSC weapons.

  6. WEAPON COATINGS. They need to be compatible with ALL weapons, so you can have a matching set, not just the AR or the BR, etc. That said, Halo’s never needed weapon skins. They were cool in 4, 5, and MCC, but they aren’t a necessary part of the experience and if people really want them, they’ll get them.

  7. MODELS. I don’t know to what extent these will go, but the Shinobi Wrap from the Yoroi event looks pointless. A muzzle guard that you can’t even see in game. Go off I guess.

  8. CHARMS. Sure, monetize them. Again Halo doesn’t need them, but if people want them, then go right ahead.

  9. KILL EFFECTS. Halo doesn’t need them. No one needs them, but if they want to pay for that stuff, that’s not my problem.

  10. VEHICLE COATINGS. They were cool in MCC, but no one needed them, plus they always crashed my game. Besides it’s not like I’ll ever get to drive a scorpion anyways.

  11. MODELS. Hood ornaments and I guess fuzzy dice in season 2. I won’t pay for it, but someone will.

  12. AI MODELS. Honestly surprised we’re given THREE for free and then Lumu as the 4th in the battlepass. These are a cool addition and I love them, but Halo never needed extra announcers and I’m fine with the ones we have. That said, please add Auntie Dot. She should have been in this season, but I guess that Virgil money was too good to pass up.

  13. AI COLORS. Don’t really need AIs so we don’t really need their colors. Again monetizing colors is bad, but if you’re going to do it, do it something that doesn’t impact players too much.

  14. AI SKINS. Kind of how Virgil has a hard hat, maybe give Fret and company a cowboy hat or something. I won’t buy them, but someone will like them and I think it is better than monetizing ROY G BIV.

  15. NAMEPLATES. Sure, monetize them. You only see them at the beginning of the game and no one cares.

  16. PALETTES. Monetizing colors is embarrassing, but again, do it on things that don’t matter like nameplates.

  17. BACKDROPS. Seriously? Not gonna buy them, but feel free to bundle that stuff I guess.

  18. STANCES. People will buy these, but they don’t matter. And it’s only a matter of time before the stances look ridiculous. Special Delivery is the only one I need.

  19. ASSASSINATIONS. Supposedly you’re bringing them back, and I already know they’ll be monetized. I love assassinations, but good thing Halo doesn’t need them and is actually competitively more viable without them.

And finally:

  1. CREDITS THROUGH CAMPAIGN PURCHASE. Halo’s campaign is $60 alone, making it a steep price compared to past titles. I don’t know if it will live up to that price, but 343 can get more F2Pers to buy it by allowing those who purchase it to unlock the right to earn credits through gameplay. And the credits don’t even have to be super quick to earn.

Make it:

  • 1 credit for match completion
  • 1 cR for a win
  • 1 cR for a good performance (7+ kills, positive K/D or 1000 match score, or all 3 to triple the gain)
  • 1 credit for every 5-10 kills with any gun
  • Maybe credits for achievements like beating the campaign on Legendary
  • 5 credits for each skull found
  • And more

Titanfall 2 had a similar system to this and it was great. I didn’t have to spend a dime on stuff that I wanted, but there MANY things that I never unlocked. So those loot boxes still looked enticing for the impatient. TF2 also still had bundles and paywalled packs that could only be unlocked through cash. You don’t have to have everything be free to have a player friendly, but profitable system.

WEEKLY REWARDS: The current system doesn’t eliminate FOMO. If players don’t get the weekly reward, then there’s no telling when that same reward will appear again. Instead, at the start of every week, let players CHOOSE which reward they want to attempt to unlock. Once this item is chosen, the option locks to prevent people from cheesing the system. This way if you don’t get that coating you wanted because you got unlucky on challenges, then you can try again next week.

Final words:
This system didn’t have to be like this. You didn’t have to make it so manipulative. If you simply made a good and robust system, people would have bought it simply because it was THAT GOOD. I haven’t bought the BP or any store items because I’d feel like a chump for doing so. In fact this horrible system is WHY I’m withholding my money.

Make players say, “I bought the Halo Infinite Battlepass, and it was the best thing ever.”

Make players feel good for spending money on your game.

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Yeah 99% of everything listed is already monetized in their way

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Coatings should be reworked in general.

I’d rather they didn’t sell cores.

Armor coatings are fine, but basic colors and combinations shouldn’t be locked.

It would be nice to be able to make your own coatings.

Those textures should be able to be moved, otherwise you’d end up with mud, damage, etc. in the same place everyone else has them.

They could make interesting gloves.

If they sell individual armor pieces, that’s fine, but they should be included in armor set bundles.
Also, I notice them.

You can put them on your armor and weapons.

They should make an editor like CoD: Black Ops has.
Then they could sell the shapes and occasionally full emblem designs in bundles.

Colors shouldn’t be sold at all.

No one needs armor either, but people like armor, weapon, vehicle and effect customization.
Also, crashes should be fixed if possible rather than just removing things.

You can see your weapon often, so it would be good to have those, as long as you can see them.

Being able to choose the reward would definitely help, as it would encourage people to play more often.
If people see an item they don’t like, they probably won’t try to unlock it.

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This is true, but armor is literally the player model in the game, so some sort of armor is going to exist regardless, even if it’s just the default. Also armor can be used to quickly identify players on the field beyond the gamertag hovering above them.

Example: Got killed? “Pink guy killed me, he has rockets.” As opposed to, “xXxUrMOMxXx” killed me, he has rocket." Ya know what I mean?

I generally identify people based on their armor/colors since that can be done peripherally.

I agree completely. Just playing devil’s advocate.

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343I haven’t listen to anyone so far . But I hope they listen to you .

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Traditional/legacy armor and emblems shouldn’t be sold, and cross customization shouldnt exist. Otherwise I agree wit the spirit of this post except it’s way too stingy with awarding credits to free players.

Honestly, nothing 343 is selling- including the Cr- is worth the value they’re selling it for. Not to me at least and probably roughly 40-50% of the player base (going off of surveys by Sean W, which is the best “data” set we’ve got access to right now).

After playing infinite for this long now, I cant see why any or all armor pieces can’t be mixed and matched.
1 - BOTS can have any piece of armor, So why can’t we do the same?
2 - Most of the armor pieces clip through the player model, so if anyone says MkVII can’t have MKVB because the pieces won’t fit or look right. Nearly every piece of armor doesn’t fit right at all. For example look at the helmet attachment for the MkVI the UA/Type E3 it just floats above the helmet. You can literally spin your player model and can see a visible line where the attachment doesn’t attach!!! Nearly every shoulder clips through the player model also…

We all want armor to mix and match and 343 are just being stubborn.

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I’m aware. Just stating what was probably the thought process.

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Thought I’d add points to the cores section on this topic. Good post by the way :+1:

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That was just off the top of my, but I’m open to suggestions. Another option is to have a post battlepass… err battlepass that gives a challenge swap or X amount of credits after a certain amount of XP is gained.

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As you said, it could just be the default, just like the weapons are default, and it wouldn’t affect the game that much.
However, people would probably get tired of seeing the same armor on everyone.

Which isn’t very important.
Especially considering teams sometimes use a similar armor set and color.

That’s true, but you could just tell your team their location.

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No it doesn’t, but people like the feature regardless. Also it would be a bad look for Halo if all these other games had customization, but Halo didn’t, especially since it’s just a fun, community feature. I mean, ignoring FPSs for a moment, many other games have customization that doesn’t affect gameplay (Mortal Kombat, GTA, Watch Dogs, Minecraft, probably some Mario games). I don’t think something should be removed just because it doesn’t affect gameplay.

And while it may not affect gameplay, it does affect the community and player engagement. Imagine having an armor that can only be earned if a map you forged gets 1,000 downloads. Other people would see you and probably check your file share to see what you made to earn that armor. Or maybe you made some friends by partying up to do some sort of Firefight challenge with randoms. We all know how big a deal Recon was in H3.

That only matters in ranked. And even then it’s not a good reason not to have customization.

As a casual, and perfectly comfortable, high platinum player, me and friends’ have no idea where “East Elbow” is or East for that matter. Again it’s a casual feature, its reason for existing shouldn’t hinge on wether it has some competitive viability.

Bottom line, cosmetics have become an expected feature for games. Even an RPG like Skyrim, where what you wear actually matters, has like 50 different items simply called “clothes” to give NPCs some variety as well as give the player some choice if they choose to wear normal clothes instead of armor for some reason. I don’t think Halo could get away with removing or paywalling it, simply because the gameplay is really good. Other games have good gameplay AND customization.

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I’m not saying it should be removed.
I’m saying that the other customization items are important as well.

I wish they did that, but I doubt they will.

Skyrim has a lot of items, but Morrowind has better customization (it might have a lot of items as well, but I can’t remember).

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My bad. Misinterpreted what you meant.

But I guess the next question becomes:

What kind of customization is most important?

Is it armor? Emblems? Weapons? Colors? Are they equal? Which ones are ok to monetize? Because as long as Halo is F2P, monetization isn’t going anywhere.

Armor customization is the most profitable because players care the most about the look of their spartan. But what about colors? They were in Halo before armor customization. Heck so were Elites.

Sure you can see your weapon all the time in Halo, but how long is it before you swap you AR for a power weapon? I’d say CoD has a more important focus on weapon cosmetics because you don’t really drop your gun in that game. The gun you carry is YOURS and the only way for someone to get it is to kill you.

I think it comes down to what types of items they are paywalling. I don’t know your opinion on the cat ears, but that is an item that 100% deserves to be in the store. They’re non-canon, goofy, and most importantly, new to Halo. The problem is that the store is selling legacy armor (Reach and some Mk. VII helmets (Aviator, Soldier, Anubis) that were in H5), and locking basic customization. Even if you pay for the BP, you only get 3 of the 9(?) Mk. VII helmets (not including Cavallino). And we know more Mk. VII helmets are coming.

Personally I believe:

  1. All Reach armor should be in the BP.
  2. The Mk. V [B] should be free
  3. Mk. VII should be the free core and any armor added to it is free. Previous Halo’s have only ever had “1” core, so having the first one be free but charging for future content isn’t that unreasonable. Especially if that content is very unique/creative.
  4. Mk. VII armor should have been tied to achievements/commendations and campaign.
    [SPOILERS FOR THE CAMPAIGN]
    .
    .
    .
    When you find members of Fireteam Taurus, that should unlock their helmet. Specifically ISR and Zvezda which are worn by Sorel and Makovich respectively.
    [END OF SPOILERS]

Instead they are charging a combined $30 dollars for access, meanwhile most of Noble Team’s helmets where some of the earliest one’s you could get. Emile and Carter were the only one that took a lot of time.

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  1. STANCES. People will buy these, but they don’t matter. And it’s only a matter of time before the stances look ridiculous. Special Delivery is the only one I need.

Special delivery looks like MC is trying to quietly let out a fart…

Armor > Weapons > Emblems.

All of those are okay to monetize, but colors and color combinations are not okay to monetize.
Textures are however.

Also, I might’ve already said this, but emblems should have an editor at this point.

The AR is actually good enough to not swap it too quickly, and I’ve been using a lot of non-power weapons lately like the Commando, Ravager and Mangler.
Also, in Tactical Slayer and Ranked, I usually keep my BR for a while.

My opinion is that every item should be in the shop, and that every item should be in the Battle Pass.
Also, I don’t have an issue with the cat ears attachment since it doesn’t look out of place.

My opinion on this is that if someone owns the Master Chief Collection (or the individual games), they should get all of those armor sets (and whatever else is from those games in Infinite) for free or get a discount on the Battle Pass that should include them.
The same applies for Halo 5.

I think it would be good for players who aren’t purchasing anything, but I think there should only be one Spartan core, and I think it would be good to have a few Mark VII armor sets not be free.
Those armor sets would be unlocked by buying the campaign, buying the Battle Pass or buying them from the shop.

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I always have to think about Rocket League and in my opinion, they should have used their system more or less 1:1, and it would have been awesome :grimacing:

This also includes the option to trade items with other players!

I once got +140$ of in-game credits from a guy who wanted my Titanium White Octane, an item, which I got randomly for free :woman_shrugging: Unfortunately they can’t be converted into real money. But in the end, those $140 were a benefit for the developers.

I completely agree every point you made would make so much more sense than what we have and I’d actually buy the campaign

99% of 28 ‘’’= 27.72
scratches head

Some good ideas there for sure. I actually had similar thoughts for a few of those. Being able to earn credits to spend in the shop would be a BIG plus for sure.

That’s probably my biggest issue with the game. Dull and lackluster Progression/Customization. Give us more options for that (and ease up on the gouging) and I’d be back in for sure. Someday maybe :crossed_fingers:

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