$25 for the Reach Hazop set? Are you serious?

There was something wrong with my browser. I edited this paragraph again

Yeah, like not reselling armour meant for the battlepass and lowering prices, make it actually palatable.
We arnt buying skins, we are buying pieces of armour at prices that are through the roof, and sometimes they are sets being resold to us or sold to us for the first time.
Absolutely no one wants to pay for hazop, and the only people ive seen with it are people who payed for lvl 100 in the battlepass, people who dont care, anyone who cares about halo isnt buying this garbage. These f2p whales will leave eventually and gouge the playerbase and profits for this game, and then 343 will notice an issue

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I understand this point but dont at the same time, what is stopping someone who would have payed 1000+$ on lootboxes to now pay even more at higher prices for maybe even less?? What is stopping this person from over spending? People enjoy cosmetics, some infinitely more then others, how is locking some peoples favourite feature and some favourite armours at half the price of the single player not even a little bit predatory?

I think of they are going to keep the prices the same they should offer us the ability to buy individual peices from the bundle. Also really they should have made the standard 48 colors default across all cores not just 10 of them.

But only giving us the option to buy things on bundles and essentially only give Ng the option of higher priced items that at best are basic items nothing really wow factor about them.

Like the hog thing is one cosmetic to the vehicle and mostly basic colors.

And also they need to rework the bundles to be more bang for your buck.

Saying it has 5 items when 3 of those are the same.armor coating. Is kinda lame.

Your not getting more content your just getting the same stuff except the lock it to specific items to provide the elusion your getting more.

They are basically taking a cake cutting it into 3 and saying they are giving you more cake.

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Yup agreed with you there. I like how the colour white was sold in a bundle for $20. People would only be buying that bundle just for the colour, so really that colour costs $20

An individual catalogue would be great, with the daily and weekly deals being just that, a deal for buying all these cosmetics at the same time

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Buy the set, it’s clearly your favorite

And that in lies the problem with this games monetization. Lock peoples favourites behind a paywall, even if they arnt yours they are someone elses so if you dont pay they will

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Or don’t, nobody is forcing you.

You don’t have to bite at the carrot dangling in front of your face.

I purchased the BP during the first beta flight without really looking into what it offered. I wanted to support this franchise that i really have enjoyed for 20 years, i want to play and enjoy this franchise for another 20. But I WILL NOT PURCHASE another BP or any bundle in their current state. It is my only option to not spend money on these awful filler items and to boycott them. And i hope 343 realize that they have made sales to many players like me who wanted to show immediate support for the franchise and that WILL NOT CONTINUE.

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They’re optional cosmetics at the end of the day. Doesn’t affect the gameplay in any way,

This is a falsehood based on a false premise. The Halo franchise has deliberately intertwined cosmetics with gameplay since Halo 3, creating a gameplay experience which transcended individual matches and combat loops. Since Halo: Reach, many games have emulated similar and eventually monetized versions of this gameplay element. Reach’s Campaign, and H4’s Spartan Ops even used this gameplay element to bridge the multiplayer and campaign. Halo infinite goes one step forward and two steps backward: in campaign, it does this through “armor lockers” (ironically not holding any armor), which unlock useable cosmetics in the game, and require traversal, exploration, and often combat to acquire.. In multiplayer, it almost removes this element entirely, and has paywalls for what little is left at costs which many people feel isn’t fair at worst, but also just isn’t engaging for plenty when it easily could be for more folks, while still be generating pure profit for 343/microsoft/xbox.

There’s a lot of things people like about Halo, and it was never just about the combat loop. Halo has always had a healthy following because of the combat loop, the aesthetic, the lore, the story, and perhaps especially (though definitely most relevant here): immense player choice; content players and even-non players could use to generate more content- literally unpaid labor and free marketing. I genuinely believe the people responsible for some of these decisions relating to monetization (and perhaps those defending the decisions), have an extremely limited understanding of Halo’s broader appeal and demographic, despite a broad understanding of maximizing profit margins in game monetization. Without understanding the importance of player input, expression, and choice which has made Halo sustainable for 20 years, the user-end design of HInfinite’s multiplayer has in a sense “cashed in” on the good faith of the franchise’s carefully cultivated, dedicated fanbase, to gamble on the hope of creating a Fortnite sized revenue stream that costs relatively little.

Maybe they can succeed, and if so maybe Microsoft will actually invest in more full time employees for 343 instead of overly relying on contractors, and the game will eventually ultimately be expanded and improved upon in every way regardless (if they can sustain a healthy player base indefinitely). In the meantime though, it makes sense that a lot of people feel betrayed and put off by it, and that doesn’t help it’s chances. People were sold on notions of transparency, and “player first” directives, fans then helped drive their marketing/hype train in the lead-up to release, and then they were ignored completely on anything that might cause Microsoft to lose even 1 million out of every 100 million USD of profit per year. Many players feel taken advantage of and lied to because they are being taken advantage of, and they were lied to. Corporations do that of course, but I don’t think it’s to Halo’s benefit actually if it does it in a way that doesn’t even bother to be subtle, and I don’t feel confidence that lack of tact will facilitate a healthy player base for the long-term scale Microsoft/xbox/343 is going for. It’s important that if that’s the case, there is a way to gauge that, right? That makes people complaining in these forums even technically useful.

And all that is relevant to the gameplay as well, because even if you don’t bother to look up and read any of the research conducted on cosmetic interrelation with gameplay, there are other relevant gameplay issues here:

A design philosophy which doesn’t prioritize player freedom (player customization, game type customization, social features, custom lobbies, etc) also affects the gameplay which once generated much of Halo’s appeal (Being able to make and play custom gamemodes isn’t controversial as “affecting gameplay”, right?). Finally, risking an unhealthy and declining player base in turn risks negative effects on population-related elements of gameplay (wait times, skill gaps, etc) as well.

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343 could have easily made way more money if they weren’t so freaking greedy the way that they went about doing the shop is ridiculous the way they went about doing the free to play is also ridiculous I’m not bothered by the game being free to play it’s great to get more people interested into the series but the store needs to be changed significantly before it’s anywhere near acceptable and honestly what they could have done was made it to where the multiplayer is free to play however the progression system is something that you have to purchase like make it to where it’s like $19 to buy the full multiplayer and the free to play is just to entice people to buy that rather than having all of these ridiculously overpriced items in the store that nobody wants because they’re just way too overpriced and all of the Halo reach gear should have been in the heroes of reach battle pass the fact that they are being put in the store is ridiculous

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When they keep removing your main dishes and only provide the carrot, many people dont feel like they have a choice.
This entire games multiplayer is based around these cosmetics, they literally spent half the advertisements talking about these systems for multiplayer, they built the entire progression system around unlocking cosmetics in the battlepass, and they stripped the battlepass to sell even more back to the player, this has to be talked about.
This game is barebones. No multiplayer content for free-players and non for campaign players except colours, which are core locked.

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The main dish hasn’t been removed though, which is why I’m confused as to why players are starving for the carrot

I am relatively sure (about 60%) that there’s a rule in Microsoft’s own set of guidelines that should prevents achievements based specifically on paying extra. I am not sure if any one has finished it on the free track, but in my logic we have all already bought in to the Batllepass simply by playing the game, it’s the Premium track that needs to be bought so you can in theory just level up to 100 without paying and still unlock it.
Full disclosure, I bought the Battlepass because I enjoyed the gameplay enough to want to support the game a little, so I can’t check if it does unlock on the free track or not. For what it’s worth, I’m not paying for another Battlepass again. The rewards are not nearly distinct or appealing enough to warrant it. The Funko Pop skin is by far the best coating I have, which I had to pay for but at least I get a real world item out of it and not something that only lasts as long as the server does.
F2P games are horrible when they’re priced this badly, sucks that it has to be Halo too.

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Cutting content out for profit is never justifiable.
Especially not content we have been accustomed to unlocking for buying the game.
Thats the end of my argument and always will be, free to play isnt a free excuse to be greedy like every company has been doing lately.
This issue will continue, i dont know why you continue to argue against it when ultimately if it pans out well you will only benefit.
You may not believe customization is a big part of the game but to many it is, theres a reason these threads get made every single day, it is the only topic on the halo reddit right now

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Someone stated already that this is the reason they made it for free. I didn’t know that.

I apologize for this! And only for this.

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No, but it can be rationalized.

In this case which one would anger fans less:

  1. Cutting out 98% of the completely optional, entirely cosmetic features and selling these completely optional, entirely cosmetic features?

Or

  1. Cutting out 98% of maps, weapons, gamemodes and abilities necessary to play this game, and then selling these maps, weapons, gamemodes, and abilities necessary to play this game?

I’m guessing option 1.

But they did cut weapons, maps and gamemodes, the gamemodes we just got released have been in the game since launch and they only know just gave them to us after the community ripped itself apart because of it.
Not even half of the weapons from 5 made it into the game, half the story content was cut or scalped, many vehicles are missing, maps are lacking, and on top of all that, the store has content ready and padded out for the next 6 months with content that was removed from the battlepass.
This game is barebones even compared to halo 5, the only saving grace it has is the gameplay and the story which is like subpar at best when you take into account how the endless create a massive plothole when it comes to the lore of precursors and completely invalidate the threat of the flood.
The least 343 could do is lower prices and make it so we can buy items individually, everyone knows this is going nowhere, we just want it changed to actually benefit both party’s

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It would have been. Ice of they perhaps did what Ghost recon Breakpoint did with their store. You had a portion of the stuff that was in game credits, the other portion was purchasable with credits that cost real money.

And the items never left the store. The store kept growing. And bundles could be bought per peice.

Well there’s bits and pieces of stuff that data miners have found, but they’re incomplete and most likely leftovers from previous titles or currently still in development.

But you ignore the point I made. It was about monetizing these features, not simply about cutting them out.

Except they haven’t, you’re lying.

The gamemodes (fiesta excluded because we already got it) were admitted to not even have been possible about 3 weeks ago. They weren’t in the game, and they required a massive overhaul of an engine that barely allows for changes to be made.

They weren’t meant to. This doesn’t mean they were cut. Infinite relies on an entirely different sandbox design than Halo 5 relied on.

Was this stated somewhere or is this just assumption because it sounds good?

Again, back to the point about “weapons”. No they’re not. Different game, different design principles.

This is purely opinion.

I think the maps are pretty damn great.

“Content that was removed from the battlepass”

What was removed from the battlepass? Where’s your proof? Reach armor in the store?