https://www.halowaypoint.com/news/hcs-year-2-maps-modes-and-settings
Tweet confirming general updates apply to all modes
https://twitter.com/Tashi343i/status/1612618305281593345?t=aTmjCqwOba16aJAIy6uxgA&s=19
Update 1: Empyrean and Argyle, Tuesday Jan 10. (RANKED / HCS ONLY)
-
Argyle:
- CQS48 Bulldog: Replaced with MK50 Sidekick
- VK78 Commandos: The VK78 Commando in each base will become BR75 Battle Rifles
- Fusion Coils: Removed
-
Empyrean:
- Fusion Coils: Removed
- Scrap Cannon: Removed
-
Detachment:
- Drop Wall: Total charges reduced from 2 to 1
Update 2: Sandbox tweaks, targeted for mid-February ahead of HCS Major Charlotte.
-
Ammo Rack Update:
- In the Ranked Arena playlist and HCS, each Weapon Rack will now be set to a “Red Rack” meaning once a weapon is picked up, the Rack won’t spawn another until the weapon is despawned.
-
Frag Grenades:
- Damage radius will be reduced
-
Drop Weapon mechanic:
- Speed will be at parity with normal weapon switching.
-
S7 Sniper Hip Fire:
- Reduction in random error angle when no-scoping.
Update 3: We’re still finalizing all of the changes we’re looking to make here so please don’t consider these to be 100% final until we circle back and confirm in February. The soonest that these could release is Season 3.
-
Footstep audio:
- We adjusting footstep audio to better suit competitive play. Enemies are now harder to hear at distance and easier to hear when very close, and we improved accuracy of enemy location based on footstep audio when enemies are above, below, or behind you.
-
Mangler:
- Will vault from competitive. Will undergo a rework in the future before being reintroduced.
-
Sword:
- Will vault from competitive. Will undergo finer tuning before reintroducing as well as updated placing on maps better suited for the weapon.
-
VK78 Commando:
- Slight retuning to reduce effectiveness. We felt the Winter Update pushed the needle a little too far, tuning again to find the sweet spot.
-
Spike Grenades:
- Reducing randomness to alleviate frustration.
-
Disruptor:
- Overall, we’re looking to reduce effectiveness and/or utility of the weapon in order to find the sweet spot.
-
Pulse Carbine:
- Will vault from competitive, will explore a rework in the future.
-
Plasma Pistol:
- Slight retuning to reduce effectiveness in order to find the sweet spot.
-
Ammo Reduction:
- For competitive, we’re reducing ammo for Heatwave, Stalker Rifle, CQS48 Bulldog, and Shock Rifle.
There will be new additions in Season 3 coming into the game as well as ranked/HCS. These include Shroud Screen equipment as well as the M392 Bandit Rifle. We’re expecting these to have a meaningful impact on the gameplay meta and we can’t wait to see how they all perform in your hands.
Once these updates have been released, our intention is to more quickly respond to player feedback and make smaller tweaks throughout the season that maintain a fine competitive balance rather than waiting longer and having to make much larger tweaks.
—————————-—————————-—————————-
There’s a bit more info in the link about HCS maps and some extra context.
I can’t say too much about the Ranked/HCS changes but some of the others are interesting.
Improved footstep audio should be awesome.
Fixing up the drop weapon speed is great, just so they don’t have to worry about it when balancing weapons for competitive play.
I’ve really been enjoying the Commando as a viable alternative to the BR. Guess it’s causing problems in high level play but I’m not seeing anyone dominating too much with it.
No idea what they’re doing with the Pulse Carbine but it’s one of my least favourite weapons so hopefully the rework makes it more satisfying to use.
The biggest surprise to me was that the Disruptor needs a nerf. I can’t believe that it’s somehow out performing the Sidekick.