Yes, it creates addiction. It has been developed by psychologists to create addiction. The antithesis of fun.
There’s plenty of engineered addiction in gaming but I don’t think allowing new gamers a fair chance to complete falls to that level.
I think a lot of these arguments about SBMM really helping new players the most is a fine point. But I also think it matters so much less in Infinite than in previous games.
New players have Training Mode and Bot Bootcamp. These two things being available pretty much negate any need to tailor MM to be accepting of the greenest of green Spartans imo.
At least @Stoatbag is being honest about why they don’t like SBMM.
No bull dusting about stomping and being stomped. Or even denying that said stomps would happen.
Personally I couldn’t think of anything less fun though. For either party.
The couple of times I have been involved in steaktacular type wins I usually end up practicing with weapons I’m not good at. Going for splatter medals. And sometimes just practicing jumps.
Give me a nail biting edge of your seat match any day. Even if it means a low KD on my stat sheet.
Yeah. At least @Stoatbag makes a coherent argument even if I disagree with it. I can understand his point of view. Much better than people who claim their matches are too unfair and that we should fix that by removing the system that’s trying to make matches as fair as possible.
I think there would be variety. Sure, some matches you would stomp, but many matches you would also either be the one getting stomped or you would get an even match with random matchmaking and team balancing.
At the extreme end the top few % are going to be stomping far more than they would lose, but to be honest I have no issue with that. They are a good player, they should be allowed to feel like a good player.
But for most players, they are still going to match with normal players more often than not, as they make up most of the population. And to be clear, I don’t want sbmm gone completely, I just want it brought back to the old levels where it wasn’t blindingly obvious that you are being manipulated.
I am just completely against manipulating outcomes to effectively nullify good players. These are social modes, they shouldn’t feel like an E-sport. And in my mind a high level player has earned the right to not have to try 100% in social. There should be some perks of being a good player.
It just isn’t true though. Even looking at my stats I can see how ridiculous that assumption is. I hardcore sweat in ranked and still only just have above 1 k/d.
Yet in every social playlists I have a 1.5+ k/d and positive win ratio (understandably outside of FFA) and when I play social I am doing challenges, playing significantly more relaxed than ranked. In ranked I call people out, use my headset to listen to footsteps and audio queues. In social I have Spotify on listening to music, no mic, and I am usually just trying to tick off the weekly challenges. Social is way easier than ranked as I have way better personal stats without trying the majority of the time.
Team Slayer - 63.6% win ratio - 1.7 k/d
FFA Slayer - 37.5% win ratio - 1.32 k/d
Quick play - 59.3% win ratio - 1.57 k/d
Big Team Battle - 51.4% win ratio - 1.96 k/d
Fiesta - 59.6% win ratio - 1.67 k/d
Featured - 57.8% win ratio - 1.53 k/d
Tactical Slayer - 59.4% win ratio - 1.72 k/d
Last Spartan Standing - 44.7% win ratio - 2.24 k/d
Ranked - 61.5% win ratio - 1.15 k/d
I put this down to the fact that when I play social, I personally treat it like social. Every playlist has its own sbmm influencing it. If you treat every single match playing at your absolute best, then don’t be surprised when that’s what the system expects of you every game.
I think we have different definition of “many”
If you are in Onyx you are in the top 2-3% of the population (probably around 5% with rank skew).
The chances of anyone else of higher rank being in the game are less than 2/10.
You are 600 CSR points above the average team. How often are you going to be playing a team that is Onyx 2100?
They have the right. And the ability. That’s the beauty of separate MMR’s.
I always thought that was what your rank was for.
There is no rank in social. In fact, there is no indication whatsoever in social that you are a good or bad player. That indicator used to be the scoreboard. Now, in most playlists the matchmaking is specifically designed to manipulate your scoreboard to be the same as the average player. Why grind to be good? What’s the point?
But again, you only ever focus on the top few % and how easy it will be for them. For the vast majority of people there would be genuine variety. And this is what I mean. This whole thing is basically designed to nerf the extreme right of the curve and boost the left the curve, in the name of fairness? And people are surprised that the people on the right are a bit annoyed by that? It is fundamentally unfair. The only reason it has worked in ranked modes is the visible indicator of skill level, the things that make it worth it. Social has none of that.
And in my case for example, when I played every day in s1 I was playing at a low onyx level. I stopped playing for months and am now genuinely probably low diamond and at times plat. People’s skill level changes, it isn’t constant. And yet the game is still trying to box me in with diamond players constantly. Even though I have got worse the game is still equally stressful because it is manipulating it so that every always has to try 100%. Even a slightly above average player or just about ‘good’ player is not being allowed to feel like they are actually a good player anymore because the matchmaking is forcing their outcome.
Quick play used to be the one playlist where sbmm was appropriate. But I think even it is now sweaty as hell. I’m just tired of it.
You literally went 18-2 in a 4v4 game yesterday. How much easier you want the games?
Wonder why 343 ignores the forum feedback…
If you’re not here to discuss things, than this is the wrong place for you to be.