Game:
-CE Level: 343 Guilty Spark. I love the introduction of the Flood, it is almost perfect, I just feel if there was like atleast a three or five level campaign where you play as Sargent Mckay from Halo: The Flood and actually see the aftermath of Jenkins, it could really show the horror of the Flood in game, especially when you get some wiggle room for expansion.
-CE Map: Its a toss up between three for me: Infinity, Ice Fields, and Gephyrophobia. Infinity I can see being a large map that in the idea of an exploration of a Halo Ring could be used as a great level as if its some kind of Covenant Base during the Battle of Alpha Halo, or being a sort of placement of an artifact on Delta Halo, I just think it has potential to be a sort of area where something big would be placed on a Halo ring. Ice Fields meanwhile is just fun not much too it, it could be a placement of a Skirmish as I could see it in Two Betrayals and its counterpart. Gephyrophobia meanwhile is one that the atmosphere is perfect, if it were to ever return, especially in Infinite, it could work perfectly as a sort of Flood hold out, possibly seeing passive Sentinels float around on the map going back and fourth as they would clean up areas beyond our reach, it just works very well as a horror based map.
-Halo 2 Level: I will be kind of cheap and say The Great Journey as it is truely the turning point of the halo universe, being what ends the war, the betrayal of the Elites and the falling apart of the Covenant as most species split between the two. Thats the only thing about Halo 3 that bugs me though, due to the split we should see ally grunts and Lekgolo atleast but we don’t. Personally I feel the Lekgolo that were apart of Mgalekgolo instead of Scarabs and other Vehicles would have for the most part been apart of the Swords as their motivation of being in the Covenant is closest to the Yanme’e being a sort of oath of fealty, but instead of to the prophets its to the Sangheili as the Arbiter that found them truely had them come out and flourish beyond their home world of an asteroid belt.
(Skipping maps now)
-Halo 3 level: My least favorite game but still gonna choose one being Halo. That level is well design and the factor of Johnson’s death and Cheif being left Derilect are good points, but I mainly choose this for that ending cutscene with Arbiter and Hood where they start to trust one another, showing the bond between humanity and the Elites which ONI can easily screw up when looking to the EU because as is the Sangheili have a small population in comparison to humanity so their efforts of making a virus for their crops is some CIA level BS.
-Halo ODST Level: Mombasa Streets, an odd choice I am sure but the audio logs were done fantastically here, telling a story of what happened before Rookie wakes up in the streets, plus that atmosphere. ODST is one of my favorite Halo Games and its primarily for that kind of reason. From what we seen of Halo Infinite so far though, I feel it may live up to ODST’s story telling at least but surpass any Halo Game we seen though.
-Halo Reach Level: Simple, New Alexandria. Its a good breather mission, setting the tone for the rest of the campaign of constant loss and constant fighting, its legitimately one of the best Halo Levels ever to be done. I would compare it to a level from Metro Last Light which in itself the Metro Series knows how to tell an amazing story with amazing levels to boot. The closest comparison to New Alexandria i can think of is Bridge from Metro Last Light, a perfect Breather with some action but primarily calming down from the previous high octane parts before launching into an ending of dire circumstance, in the case of Metro, its saving a species and stoping some Nazis, but for Reach its prelude is Operation Upper Cut and siren song is the fall of reach itself. Truely, it is an amazing level and a good piece of lore to know that there was atleast some survivors outside of the Autumn and those in First Strike.
-Halo 4 Level: Composer, being the lowest point in Halo 4, that level shows how bad the Forerunners were giving creedence to the Gravemind bringing fourth the idea of the sins of the father sort of idea upon humanity, as they were heading in the direction of the the Forerunners. Composer shows the contrast between Humanity and the Forerunners along with the parallel, it is also a good mission simply to show the Didact’s true monstrosity and why he needs to be stopped,
-Halo Wars Level: Escape. I have watched playthroughs of Halo Wars 2 but I have no say on that but for Halo Wars, Escape is the best level I can think of. I am not a big fan of RTS games but those cut scenes and the story telling in the last level before the Spirit of Fire is lost to space is excellent enough to make it a great game as it told a good story with what it had to offer.
-Halo Game: Halo 2, simply to me it has the best story telling overall with 4 and ODST trailing very close behind it, Halo 2 just gets above the rest for me due to the Arbiter. Playing as a different species in the Halo Universe just somehow seems more fun to me in my opinion because you get the chance to see more of a culture that could be fleshed out more.
-Halo Game Moment: Toss up between three moments. The first being where Cheif finds Jenkins’s helmet and watches that cutscene, it may not be my favorite but when adding the moment after that of investigating the room before the Flood comes in, its a good moment of terror for when you first see it. Second would be the moment where Sesa 'Rufamee and 343 Guilty Spark were breaking the news to Thel and Sesa was to anxious of the situation and betrayed Thel and attacked, its a good character establishing moment if they were to reuse him in a past encounter for a Spartan or another Elite. Meanwhile the last one is the siege on Delta Halo’s control room, that whole level fits here as its where Humanity and the Sangheili join as one force in order to save the universe from assured annihilation by the hands of the Brutes and Prophets.
-Cutscene: Everything from Halo Wars but also the Cutscene of the Arbiter getting the Index in Halo 2, great visual storytelling in both and Overall I mainly love Elites in design and most characters we seen.
-Terminal Cinematic: Taming of the Hunters, I feel this one is kind of sweet weirdly enough, Its just one I like to watch from time to time because it was still under the idea when the Arbiter was a title of Valor.
-Heatbreaking Death: Easily Jorge, Johnson may be a close second but Jorge is the most likable character from Noble Team, although his death is less assured as a Slipspace explosion just means he was launched elsewhere in space and from being aboard a ship it could be like Chief where he would have just been trapped somewhere else in the universe. That could be a good DLC campaign for Infinite, just a mini-campaign, like what Metro does, where you play as Jorge, going through some alien world and it ends with a cutscene of going through years of him surviving by himself, possibly with an Elite or Covenant member he made peace with, then after years a Spartan 4 team finds him and the Legendary scene at the end would be a reunion with Jun.
-Halo Weapon: For no lore reason but because I think its fun to use, the Suppressor, but the SMG in Halo 3 specifically is also fun to use.
-Halo Vehicle: In game, I would say the Ghost or Cobra, but in the rest of the lore its a toss up of many factors with the main one being the Yggdrasil Mark 1 armor, because I feel that design would work best for that kind of thing the Mantis wanted to achieve, and it still feels extremely fitting within Halo.
-Spartan: Naomi 010, the only survivor of Gold Team, the Kilo-Five Trilogy is the best of the Halo Novels and she is honestly the character I based my character of Robin B216 lightly on when taking from the Halo Universe itself.
-Spartan Fireteam: Black Team, besides Red, Noble, Blue, and Osiris Black Team is really the only other offically Spartan Fire team, they are cool but if they count, Kilo-Five is my true favorite.
Due to worry of running into the character limit, I shall give more of these in what I think are important and more brief
-Alien Character (In Game): Thel 'Vadamee
-Alien Character (Book): Zuka 'Zumamee, Tem’Behtek, or Castor
-Alien Species: Sangheili but San’Shyuum Prelates are cool
-Alien Faction: Swords of Sangheilios
-Most impactful death (Nongame): Kurt 051
-Animated Production: Homecoming, Halo legends
-Halo Book: Silent Storm or Moral Dictata
-Halo Trilogy series: Kilo-Five Trilogy
-Short Story: The Return, Halo Escalation
-Halo Soundtrack: Halo 2 or Halo Reach
-Fan fiction: I mean shameless plug time, for my own work archiveofourown,org/works/32697619/chapters/81117781
(Waypoint won’t let me send links still)
-MP Short story: Infinity like I said earlier but another would be Containment
-New Fireteam for a novel: Litterally, anything about Spartan II Class II, we only know of two members and a candidate and it happpened even though Halsey left so please something more.
-Change one thing: Jorge’s death, already said my idea above. Alternatively Daisy’s death being retconnable from her body being recovered and later revived like the members of Red Team or Linda in First Strike
-Book character in a game: Naomi 010 or Daisy 023
-Mystery to be solved: Fate of Offensive Bias
Decade for new story: Honestly I think a story based during the 2160s would be cool because the Rainforest wars, but another story would possibly be during the Insurgency conflict possibly having to do with the Orion project members in the 2480s or 2490s, whenever that happened. Besides all that something in the 2540s for Spartan II Class II please.
Synopsis of my own story: Halo Burning Skies, A story from reach about one of the Spartan III teams thought dead, Echo Team. The infiltration based fireteam was placed upon Reach due to half of their rank being Spartan IIs, having the chance to join Operation Red Flag before the fall began. Echo Team survives, being left out of contact through most of the Fall of Reach, before an old ally of their leader, Robin B216 saves them, with the Covenant’s Schism being on the horizon with their old friend’s aid.