20 Very Reasonable Things For Halo XBOX One

  1. Theater mode for all gametypes.
  2. Invasion.
  3. Larger Player count.
  4. A more innovative forge.
  5. Playable elites.
  6. Dual wielding.
  7. Better competitive maps.
  8. More gametype options for custom games.
  9. Unlock armour through achievements.
  10. 1-50 ranking system.
  11. The classic halo gameplay (arena focused)
  12. Less elements from newer fps’s like CoD
  13. Bring back old characters from the halo lore (Mendicant Bias, the Arbiter, masterchiefs old team, and maybe even Jun)
  14. More map remakes (more than 1 at least)
  15. More surprises (like the drive-able pelican in halo 4)/
  16. No custom loadouts (except maybe being able to customize the skins of the weapon you start with. For example, if everyone starts with a battle rifle, each person will still get to pick what skin they want it to have.
  17. Classic halo armour (like how they brought back the halo 3 scout helmet, even though I did really like the one in reach)
  18. Larger forge canvases (Make another forge world!)
  19. Bring back brutes
  20. I know I might get hate for this, but… Bring back the flood!

Anyway, that was my list. Make sure to put yours in the comments, and I’ll make a poll of the top 10 things listed in the comments, then put the results of the poll into another list to show what the top 10 things the community wants are. Hopefully 343 will see it. :slight_smile:

  • Beybok

> 14. More map remakes (more than 1 at least)
> 16. No custom loadouts

The only ones that i dont agree with.

But the rest, im either ok with em, or i dont mind them too much.

> 10. 1-50 ranking system.
> 11. The classic halo gameplay (arena focused)
> 12. Less elements from newer fps’s like CoD
> 16. No custom loadouts (except maybe being able to customize the skins of the weapon you start with. For example, if everyone starts with a battle rifle, each person will still get to pick what skin they want it to have.

  1. Would people like you be happy if they just put CSR next to your name in the lobby (or even better, service record)? It never really meant much anyway except as a justification for prejudice.
  2. You should elaborate, Halo is still an arena shooter and the core gameplay remains largely unchanged.
  3. This should depend on what elements are borrowed and how they are implemented.
  4. You forgot to close your parenthesis, also custom loadouts are fine.

I would like to see Brute Choppers and Falcons return, and also at least one player controllable vehicle from Halo Wars (Locusts or Cobras would work best I think). Also I think that the visual design of Mjolnir Mark VII armor permutations would be more appealing if they were composed more of large, practical plates than tiny/extraneous plates, sharp angles, and spikes.

> > 10. 1-50 ranking system.
> > 11. The classic halo gameplay (arena focused)
> > 12. Less elements from newer fps’s like CoD
> > 16. No custom loadouts (except maybe being able to customize the skins of the weapon you start with. For example, if everyone starts with a battle rifle, each person will still get to pick what skin they want it to have.
>
> 10. Would people like you be happy if they just put CSR next to your name in the lobby (or even better, service record)? It never really meant much anyway except as a justification for prejudice.
> 11. You should elaborate, Halo is still an arena shooter and the core gameplay remains largely unchanged.
> 12. This should depend on what elements are borrowed and how they are implemented.
> 16. You forgot to close your parenthesis, also custom loadouts are fine.
>
> I would like to see Brute Choppers and Falcons return, and also at least one player controllable vehicle from Halo Wars (Locusts or Cobras would work best I think). Also I think that the visual design of Mjolnir Mark VII armor permutations would be more appealing if they were composed more of large, practical plates than tiny/extraneous plates, sharp angles, and spikes.

10.CSR isnt the same thing as 1-50 ranking system, and i would imagine that people wouldnt be happy if it were only visible in your service record, since there would be no reason to raise it.

11.Halo isnt an arena shooter anymore, thanks to custom loadouts, and while some of the core elements still exist, they are poisoned by things like Sprint and Armor Abilities.

> 10.CSR isnt the same thing as 1-50 ranking system, and i would imagine that people wouldnt be happy if it were only visible in your service record, since there would be no reason to raise it.
>
> 11.Halo isnt an arena shooter anymore, thanks to custom loadouts, and while some of the core elements still exist, they are poisoned by things like Sprint and Armor Abilities.

The thing is both CSR and TrueSkill are supposed to be some measure of how skilled one is. You aren’t meant to want to raise it so you can have a bigger number, you should just want to be more skilled out of a general human desire for excellence and then the number reflects that. People using tricks to manipulate the skill system so they could have the biggest number was exactly why it was removed. The only “legitimate” use of the number was giving a general sense of other player’s skills. If the lobbies are set up correctly you could just check everyone’s service records real quick if you actually care about that and the pointless, game-ruining temptation to artificially inflate the number is substantially reduced.

Define “arena shooter,” that way we skip a pointless semantic argument and cut right to me being right or your definition being contrived and meaningless. :wink: Anyway I would call an arena shooter one in which weapons and/or power-ups placed on the map are core features and all players are essentially equal. This leaves things somewhat hazy but games genres often can’t be so rigidly defined as Internet arguments might demand (especially with sub-genres). Even so I believe if that’s the definition then one could at most argue that certain modes are less “arena shootery” than others, and sprint has nothing to do with it.

Normally I hate using emoticons, but that joke would sound very angry if misinterpreted.

> > 11.Halo isnt an arena shooter anymore, thanks to custom loadouts, and while some of the core elements still exist, they are poisoned by things like Sprint and Armor Abilities.
>
> Define “arena shooter,” that way we skip a pointless semantic argument and cut right to me being right or your definition being contrived and meaningless. :wink:

Halo is not an arena shooter. Halo CE-3 are arena shooters. Reach and Halo 4(in my opinion) are class-based arena shooters (I’ll get flamed for THAT). Halo Wars and Spartan Assault are not arena shooters.

Halo is not one game.

> The thing is both CSR and TrueSkill are supposed to be some measure of how skilled one is. You aren’t meant to want to raise it so you can have a bigger number, you should just want to be more skilled out of a general human desire for excellence and then the number reflects that. People using tricks to manipulate the skill system so they could have the biggest number was exactly why it was removed. The only “legitimate” use of the number was giving a general sense of other player’s skills. If the lobbies are set up correctly you could just check everyone’s service records real quick if you actually care about that and the pointless, game-ruining temptation to artificially inflate the number is substantially reduced.

Yes, and, at the same time, the 1-50 system gave players a reason to play. To get that rank 50 in a certain playlist. But, with invisible, or not-so-good system that is called CSR, people have no reason to continue playing, if the rank cant be seen in the lobby, because, you know, people have a natural thing in them know as ‘‘being better than the other one’’, which is also one of the reasons why visible ranking system is preferred.

Sure, if the game just would make you play with people equal to your skill so you didnt need to see the rank, but then again, there would be no point in becoming better, because you cant brag about it or be proud about it.

I dont exactly find CSR being bad, i just find the 1-50 system being more simple.

> Define “arena shooter,” that way we skip a pointless semantic argument and cut right to me being right or your definition being contrived and meaningless. :wink: Anyway I would call an arena shooter one in which weapons and/or power-ups placed on the map are core features and all players are essentially equal. This leaves things somewhat hazy but games genres often can’t be so rigidly defined as Internet arguments might demand (especially with sub-genres). Even so I believe if that’s the definition then one could at most argue that certain modes are less “arena shootery” than others, and sprint has nothing to do with it.

A definition that i think shows what arena shooters are:

> Quake, Unreal and Halo are all in the same boat when it comes to their roots as Arena shooters and while Gears is a third person cover based shooter it does not remove the fact that it too is an Arena shooter. These 4 games all share the same traits which identify them as “Arena”. These traits consist of the following:
>
>
> All players spawn with equal opportunity when it comes to player ability and potential allowing for predictability in encounters.
> Players are not given weapons, items or abilities through pre-selected loadouts but instead must fight to attain the ones that are placed on the map.
> -exception in the case of Gears 3 where there are different starting weapons but are balanced against each other
> Weapons and items are placed on the map in such a way as to influence map movement and player positioning.
> There are no defined roles or specializations for players in the game; everyone is the same and only their play style and skill can influence their performance in game.

Sure, i cant really say that Sprint cant be a part of an arena shooter, but it does increase the map size, so, the ‘‘arena’s’’ in arena shooters wont ‘‘arena’s’’ anymore.

No more LOADOUTS! I agree with everything except for Invasion because I feel that if they included Invasion they would segregate the Sangheili Community.

> > 10. 1-50 ranking system.
> > 11. The classic halo gameplay (arena focused)
> > 12. Less elements from newer fps’s like CoD
> > 16. No custom loadouts (except maybe being able to customize the skins of the weapon you start with. For example, if everyone starts with a battle rifle, each person will still get to pick what skin they want it to have.
>
> 10. Would people like you be happy if they just put CSR next to your name in the lobby (or even better, service record)? It never really meant much anyway except as a justification for prejudice.
> 11. You should elaborate, Halo is still an arena shooter and the core gameplay remains largely unchanged.
> 12. This should depend on what elements are borrowed and how they are implemented.
> 16. You forgot to close your parenthesis, <mark>also custom loadouts are fine.</mark>
>
> I would like to see Brute Choppers and Falcons return, and also at least one player controllable vehicle from Halo Wars (Locusts or Cobras would work best I think). Also I think that the visual design of Mjolnir Mark VII armor permutations would be more appealing if they were composed more of large, practical plates than tiny/extraneous plates, sharp angles, and spikes.

Not the way they are now.

> 1. Theater mode for all gametypes.

That’s a must.

> 2. Invasion.

Really like the Invasion concept. Didn’t get to play much as I was late to Reach.

> 3. Larger Player count.

I don’t think that would be needed.

> 4. A more innovative forge.

Sure. I would like to see lots of improvements to the system.

> 5. Playable elites.

Sure, as long as the hitboxes are balanced with the Spartans.

> 6. Dual wielding.

I don’t think that would be needed.

> 7. Better competitive maps.

Absolutely.

> 8. More gametype options for custom games.

Absolutely.

> 9. Unlock armour through achievements.

Never liked that concept. I prefer buying it like in Reach.

> 10. 1-50 ranking system.

That is needed.

> 11. The classic halo gameplay (arena focused)

I have no problems with that as long as it is not carbon copy.

> 12. Less elements from newer fps’s like CoD

I don’t mind ideas as long as they are not rip-off. I am OK with Sprint.

> 13. Bring back old characters from the halo lore (Mendicant Bias, the Arbiter, masterchiefs old team, and maybe even Jun)

Sure!

> 14. More map remakes (more than 1 at least)

I don’t think too remakes are a good idea. People always complain about the remake “not working on this game”.

> 15. More surprises (like the drive-able pelican in halo 4)/

Sure.

> 16. No custom loadouts (except maybe being able to customize the skins of the weapon you start with. For example, if everyone starts with a battle rifle, each person will still get to pick what skin they want it to have.

Custom loadout should stay on Social playlists (BTW, those are a must too). Ranked/Competitive playlists should remain with equal starts.

> 17. Classic halo armour (like how they brought back the halo 3 scout helmet, even though I did really like the one in reach)

Well, I actually like 4’s direction better, but some armor sets are just weird/ugly/stupid.

> 18. Larger forge canvases (Make another forge world!)

Sure. Forge Island has a lot of space, but when it comes to foring on one of the islands… They are all the same except for their size and have little to no variety on the terrain.

> 19. Bring back brutes

Why not bring back all enemies and have diverse looking foes in the games? Since now all Elites/Grunts/Jackals are not meant to look all the same, I would like to see enemies/allies with different physical traits between them. Halo 3 Elite fighting Halo 4 Elite… I want to see that!

> 20. I know I might get hate for this, but… Bring back the flood!

The Flood will be back :slight_smile:

As for what I would like to see:

  1. Halo 2/3 style Hunters. Never liked Reach/4 (I mean the AI).
  2. Scary Flood. They are meant to be terrifying and they make me laugh.
  3. Black BR. Seriously.
  4. Some Perks are not even needed and should be a base player trait. And as I mentioned above, Ranked/Competitive playlists must not have anything related to loadouts.
  5. Vehciles from Halo Wars. I want to mow down anything with a Vulture.
  6. Longer campaign. I would like 3 paralel campaigns in fact (Chief/Arby, Crimson) But that would be too much work.
  7. Boss fights.
  8. No QTE’s. Please…
  9. Less spamable AAs.

I pretty much agree on everything on this list except for the brutes. I think I can live a happy life without Brutes. As for the flood, it is very likely that they will return.

I hope 343 view this page lol.

Okay so i would like to see the Halo 3 rank system i really liked that alot. Its more addictive than credit system, getting credits to rank up seems slightly boring to me. No Killstreaks. I really liked Halo 3 multiplayer. I just think that was perfect. None of the crap that lets you see through walls either.

Sorry if i sound rude, but those are my opinions, i think it agrees with everyone else on the fourm? Your thoughts guys?

Hmm, loadouts change it from being an arena shooter to something different in my opinion. i think weapon skins are kwl, but i think everyone should start with the same things, and fight for map control to get power weapons. In halo 3 there was always weapons all over the map like the plazma pistol etc.

> 1. Yes
> 2. Yes
> 3. No
> 4. Yes
> 5. Yes
> 6. No
> 7. Yes
> 8. Yes
> 9. Yes
> 10. Yes
> 11. Yes
> 12. Yes
> 13. Yes
> 14. No
> 15. Yes
> 16. Yes
> 17. Yes
> 18. Yes
> 19. Yes
> 20. Yes

There we go. That’s what I think of your ideas.

No we don’t need a larger player count. Bigger =/= better. Keep it small, keep it focused. 64 player battles on battlefield are chaotic and they’re not fun because you don’t matter at all in the huge scheme of things and even if you’re on top of your game you’ll still lose.

No we don’t need dual wielding. It’s over powered and unbalanced.

No map remakes. I’m sick and tired of playing the same maps in every Halo game. Let’s retire the old maps forever and make new experiences. Valhalla/Ragnarok didn’t work in Halo 4 and remade maps certainly wont work with changing gameplay.

> > 1. Yes
> > 2. Yes
> > 3. No
> > 4. Yes
> > 5. Yes
> > 6. No
> > 7. Yes
> > 8. Yes
> > 9. Yes
> > 10. Yes
> > 11. Yes
> > 12. Yes
> > 13. Yes
> > 14. No
> > 15. Yes
> > 16. Yes
> > 17. Yes
> > 18. Yes
> > 19. Yes
> > 20. Yes
>
> There we go. That’s what I think of your ideas.
>
> <mark>No we don’t need a larger player count. Bigger =/= better. Keep it small, keep it focused. 64 player battles on battlefield are chaotic and they’re not fun because you don’t matter at all in the huge scheme of things and even if you’re on top of your game you’ll still lose.</mark>
>
> No we don’t need dual wielding. It’s over powered and unbalanced.
>
> No map remakes. I’m sick and tired of playing the same maps in every Halo game. Let’s retire the old maps forever and make new experiences. Valhalla/Ragnarok didn’t work in Halo 4 and remade maps certainly wont work with changing gameplay.

But see, i like large scale chaotic gameplay and i know alot of other people do too. Its clear that you dislike this and wouldn’t want to play this. I respect that, but you have to understand that all this would do is add another playlist which you can easily ignore and not play. Also having a larger player count would benefit Custom Games and Machinima.

I don’t think 343 can program the game with a high player count.

super yes please on the dual wielding. It was awesome, but just got overshadowed by the utilitarianism of the BR in halo 3. when I heard it was getting dropped, I started using it a lot more, and it was most definitely still effective. Bring it back! It’ll add a whole weapon set in for secondaries too, with SMG style weapons being in the game.

> > 10. 1-50 ranking system.
> > 11. The classic halo gameplay (arena focused)
> > 12. Less elements from newer fps’s like CoD
> > 16. No custom loadouts (except maybe being able to customize the skins of the weapon you start with. For example, if everyone starts with a battle rifle, each person will still get to pick what skin they want it to have.
>
> 10. Would people like you be happy if they just put CSR next to your name in the lobby (or even better, service record)? It never really meant much anyway except as a justification for prejudice.
> 11. You should elaborate, Halo is still an arena shooter and the core gameplay remains largely unchanged.
>
> I would like to see Brute Choppers and Falcons return, and also at least one.

A competitive ranking system, 1-50 or not, means a ton to the community and made Halo 2 and 3 excel and kept the community on the game due to its incredible replay value. I’m assuming you never played those games or are incredibly unobservant and ignorant to say it was simply a justification for prejudice.

Halo is still an arena shooter and the core gameplay remains largely unchanged? I can’t even believe what I’m reading, here. Please, go play Halo CE, then Halo 4, and compare.