20 Great Things about Halo: Reach

1. Failed Bulltrues

As a Halo player of questionable skill, I often resort to using the energy sword. In previous Halo games even this tactic had its limits; you can hardly imagine my indignant rage each time a better player scored a Bulltrue against me. They would laugh and laugh! Reach almost always awards me my hard-earned kill in spite of their Bulltrue medal, which gives me something to hang my Mark V helmet on.

2. More Zombie than Human

As I noted, I fare best with the sword. Reach seems to recognize this, frequently spawning me as a zombie in every round of a Living Dead game. Other players might complain; I celebrate.

3. Victory by Lag

Is there anything better than capitalizing on real-world network issues to gain the better of your adversary? I think not. I quite fondly remember one game where a player sneaked up behind me and began assassinating me. Unfortunately for him, the game went to black screen during his dissection. As the game resumed, we found our individual locations flipped; I felt a little bit guilty when he ragequit after I assassinated him.

4. Overpowered Weapons

I need these weapons. Without my precious needler, I am nothing… I’m navel lint. Thanks to such high-performance tactical gear, I can steal the upper edge from the enemy and put him where he belongs!

5. Forge Maps

When I first started playing Reach, I worried about the limited number of arenas in the game. As a professional Grifball Warrior, I especially worried about the lack of variety in Grifball maps. Thanks to the continued additions of Forge maps, I can now enjoy Grifball on a vast and diverse set of maps. In addition, the pervasive greyness of each map actually looks right at home on my black-and-white RCA!

6. Uncaged

Although I frequently find myself dying more than killing in any given game, some games turn particularly ugly in a hurry. On many maps, you have no escape; you must simply endure the brutality of the opposing team’s wrath. On Uncaged, though, I have the ability to jetpack to the top of the level, safe from the enemies’ lines of sight.

7. Grenade Challenges

I love these! I most especially enjoy the sticky grenade challenges. You can always expect to play a bunch of Elite Slayer games on those days, which suits me and my needler proclivity just fine!

8. Removal of Firefight Doubles

When they added this playlist a few months ago, it really impeded my ability to AFK for credits in standard Firefight games. As more and more people flocked to Firefight Doubles, I in turn needed to wait longer and longer to find player matches to carry me through each of my firefight games. Luckily, I can “rest” much more easily now!

9. DLC Removal

If I can make any claim to fame, I can at least famously claim that I have all of the achievements in Reach. When some punk gets a good look at my K/D in the pregame lobby and tries to knock me down, I have that accomplishment to rub in his face after I needle him to death.

10. No vehicles in Team Slayer

Allow me to be serious for a moment. 9 games out of 10 take place in Sword Base and Countdown. I would love to have a Mongoose on those maps, though!

11. Spawning System

I can’t begin to tell you how many hours I’ve spent running through all of the maps in Forge mode. (I especially enjoy playing the DLC maps in Forge mode, where I don’t have to worry about people shooting at me.) This hard-earned experience pays off in matchmaking games, particularly in the various Grifball arenae.

12. Replacement Zombies

Despite extensive practice with the sword, I still have a hard time defeating the evil humans in Living Dead games. I always rejoice when one of my undead brethren exits the game, essentially killing one of those untoward humans for me!

13. Cheap Headhunter Spawns

Sneaking up on other players takes a lot of time and patience. Playing Headhuntress saves you that hassle by spawning you right behind the other players from the jump!

14. Capture Zones

Sometimes I like to eat while I’m playing Halo. I want to eat, but I also want to get some kills to make myself look like a good player. The various capture zones in Reach allow me to do absolutely nothing (other than eat, of course!) as I wait for yet another unsuspecting victim to traipse along!

15. Glitchy Stickies

As a master swordsman, I find myself charging other players in a straight line more often than not, making it all too easy for them to place sticky grenades on my beautiful armor. Sometimes, whether by glitch or by lag, their sticky grenades pass by harmlessly with no effect. This has saved me from certain doom a number of times!

16. Revenant Sniper Glitch

I used to worry about how long I could hope to take advantage of the glitches in Reach. After all, what would happen when Bungie (or 343 thereafter) finally got around to fixing them? It would throw my entire game off! Thanks to examples like the revenant sniper glitch, though, I know I don’t need to worry much at all about 343 fixing any bugs I find!

17. DMR Popularity

I love watching people fight over the DMR in a game with AR starts. They usually shoot each other a few times, making my job a heck of a lot easier as I come sliding in with my needler.

18. Explosion Inconsistencies

I used to use armor lock all of the time. I missed Sprint, but armor lock did save me from a lot of rocket launcher attacks. In time, though, I learned that I didn’t necessarily need the armor lock anyway; I could somehow survive rocket launcher attacks without using armor lock at all!

19. Firefight Isn’t Fun Anymore

At first, I tried to find a way to vote for FF limited because I wanted to play a fun game that required skill. I rarely won, though; everyone wants to vote for fuel rod firefight. Now, I don’t believe in quitting a game under any circumstance, so I took the next-best option and started going AFK for entire rounds of firefight. You can’t imagine how the credits still continued to roll in, irregardless! If Bungie/343 had left in playlists like Firefight Limited and Firefight Doubles, I would have never learned the joy of these free credits!

20. Halo Can’t Count

In my experience, you just can’t match the exhiliration of betraying a teammate with a needler. Unfortunately, Reach does employ some sort of “betrayal boot” system that offers opposing teammates the opportunity to boot you on occasion. In my experience, though, the game has a hard time counting up the betrayals properly. I can frequently embed multiple clusters of needles into a single teammate before he finally gains the ability to boot me!

Despite how rude this is, it was worth a couple of laughs :slight_smile:

At first… I thought you were trolling. But you actually have the stats to back you up…

Wow. Wasted time and Kilobytes. You must be so proud.

OP I love you. Marry me?

> Despite how rude this is, it was worth a couple of laughs :slight_smile:

it’s more truthful than anything really.

This. This is amazing. So terrible, but so amazing!

> 6. Uncaged
>
> Although I frequently find myself dying more than killing in any given game, some games turn particularly ugly in a hurry. On many maps, you have no escape; you must simply endure the brutality of the opposing team’s wrath. On Uncaged, though, I have the ability to jetpack to the top of the level, safe from the enemies’ lines of sight.

No assassination for you, up, up and away…Sorry, I may have caused some of your pain on this, LOL

> 15. Glitchy Stickies
>
> As a master swordsman, I find myself charging other players in a straight line more often than not, making it all too easy for them to place sticky grenades on my beautiful armor. Sometimes, whether by glitch or by lag, their sticky grenades pass by harmlessly with no effect. This has saved me from certain doom a number of times!

Thankfully this hasn’t happened to me. I stick 'em and they go BOOM!

> 14. Capture Zones
>
> Sometimes I like to eat while I’m playing Halo. I want to eat, but I also want to get some kills to make myself look like a good player. The various capture zones in Reach allow me to do absolutely nothing (other than eat, of course!) as I wait for yet another unsuspecting victim to traipse along!

haha, I can confirm this.

> 16. Revenant Sniper Glitch
>
> I used to worry about how long I could hope to take advantage of the glitches in Reach. After all, what would happen when Bungie (or 343 thereafter) finally got around to fixing them? It would throw my entire game off! Thanks to examples like the revenant sniper glitch, though, I know I don’t need to worry much at all about 343 fixing any bugs I find!

I laughed my butt off when I first did this.

> 5. Forge Maps
>
> When I first started playing Reach, I worried about the limited number of arenas in the game. As a professional Grifball Warrior, I especially worried about the lack of variety in Grifball maps. Thanks to the continued additions of Forge maps, I can now enjoy Grifball on a vast and diverse set of maps. In addition, the pervasive greyness of each map actually looks right at home on my black-and-white RCA!

ROTFL!!!

FYI, I have always loved the needler, the king of power weapons!

> > 5. Forge Maps
> >
> > When I first started playing Reach, I worried about the limited number of arenas in the game. As a professional Grifball Warrior, I especially worried about the lack of variety in Grifball maps. Thanks to the continued additions of Forge maps, I can now enjoy Grifball on a vast and diverse set of maps. In addition, the pervasive greyness of each map actually looks right at home on my black-and-white RCA!

This part killed me xDDD

There should be a…

#21 for armour lock.
Dropping down into it not only makes you sparkle a very handsome blue and white plasma coating but it also gives a little break to the game! Think the enemy is having an annoying time? Drop down into armour lock and let them take a 3 to 5 second cool down break!

> <mark>3. Victory by Lag</mark>
>
> Is there anything better than capitalizing on real-world network issues to gain the better of your adversary? I think not. I quite fondly remember one game where a player sneaked up behind me and began assassinating me. Unfortunately for him, the game went to black screen during his dissection. As the game resumed, we found our individual locations flipped; I felt a little bit guilty when he ragequit after I assassinated him.
>
>
> <mark>4. Overpowered Weapons</mark>
>
> I need these weapons. Without my precious needler, I am nothing… I’m navel lint. Thanks to such high-performance tactical gear, I can steal the upper edge from the enemy and put him where he belongs!
>
>
> <mark>5. Forge Maps</mark>
>
> When I first started playing Reach, I worried about the limited number of arenas in the game. As a professional Grifball Warrior, I especially worried about the lack of variety in Grifball maps. Thanks to the continued additions of Forge maps, I can now enjoy Grifball on a vast and diverse set of maps. In addition, the pervasive greyness of each map actually looks right at home on my black-and-white RCA!
>
>
> <mark>6. Uncaged</mark>
>
> Although I frequently find myself dying more than killing in any given game, some games turn particularly ugly in a hurry. On many maps, you have no escape; you must simply endure the brutality of the opposing team’s wrath. On Uncaged, though, I have the ability to jetpack to the top of the level, safe from the enemies’ lines of sight.
>
>
> <mark>7. Grenade Challenges</mark>
>
> I love these! I most especially enjoy the sticky grenade challenges. You can always expect to play a bunch of Elite Slayer games on those days, which suits me and my needler proclivity just fine!
>
>
> <mark>8. Removal of Firefight Doubles</mark>
>
> When they added this playlist a few months ago, it really impeded my ability to AFK for credits in standard Firefight games. As more and more people flocked to Firefight Doubles, I in turn needed to wait longer and longer to find player matches to carry me through each of my firefight games. Luckily, I can “rest” much more easily now!
>
>
> [b&lt;mark&gt;]9. DLC Removal</mark>**
>
> If I can make any claim to fame, I can at least famously claim that I have all of the achievements in Reach. When some punk gets a good look at my K/D in the pregame lobby and tries to knock me down, I have that accomplishment to rub in his face after I needle him to death.
>
>
> <mark>10. No vehicles in Team Slayer</mark>
>
> Allow me to be serious for a moment. 9 games out of 10 take place in Sword Base and Countdown. I would love to have a Mongoose on those maps, though!
>
>
> <mark>11. Spawning System</mark>
>
> I can’t begin to tell you how many hours I’ve spent running through all of the maps in Forge mode. (I especially enjoy playing the DLC maps in Forge mode, where I don’t have to worry about people shooting at me.) This hard-earned experience pays off in matchmaking games, particularly in the various Grifball arenae.
>
>
> <mark>17. DMR Popularity</mark>
>
> I love watching people fight over the DMR in a game with AR starts. They usually shoot each other a few times, making my job a heck of a lot easier as I come sliding in with my needler.
>
>
> <mark>19. Firefight Isn’t Fun Anymore</mark>
>
> At first, I tried to find a way to vote for FF limited because I wanted to play a fun game that required skill. I rarely won, though; everyone wants to vote for fuel rod firefight. Now, I don’t believe in quitting a game under any circumstance, so I took the next-best option and started going AFK for entire rounds of firefight. You can’t imagine how the credits still continued to roll in, irregardless! If Bungie/343 had left in playlists like Firefight Limited and Firefight Doubles, I would have never learned the joy of these free credits!

I love this entire post. Let me give u reviews for certain ones, but true reviews, not lousy ones:

  1. Uncaged was by far my favorite forge map & I use to win every single match, to a point where ppl ended up avoiding me.

  2. FFD, yes its a shame it gone.

  3. DMR Popularity, God help you. When that weapon was first introduced, i was like, i just found my precision weapon, to hell with the BR.

  4. Overpowered weapons, yes, i have to agree. Some weapons are just “godly”, especially the Magnum in the Anniversary playlist. Although, i have to admit, i constantly use it and end up winning most matches.

  5. DLC removal, no need to worry. (I can assist u with them along with a few other ppl who need em’. PM me.)

  6. FF, if you completed the commendations, then its boring.

  7. Spawn System, yes, gotta be fixed.

  8. Forge World, true, it pops up frequently b/c you have other players who probably don’t have DLC maps. You need players who have all three DLC’s. Thats how i got and completed all DLC achievements.

Lastly,

  1. Vehicles in Team Slayer, im sorry, why in God’s name would you want vehicles in Team Slayer, like who is going to drive a Warthog inside Sword Base, or A Ghost on Countdown. Personally, most 4v4 or 5v5 maps don’t have vehicles. 6v6 or 8v8, however do. The maps are bigger if you think about.

> 3. DMR Popularity, God help you. When that weapon was first introduced, i was like, i just found my precision weapon, to hell with the BR.

Agreed!!! I even went back and played through the H3 campeign and roughed up a few players on MM and I can’t see WHY the BR is so favored :?

I understand why for H2 and H3 because there was no other rifle like it, and I did like it for THOSE two games, but I would always look for something in the book or online that would tell me how to swich to single shot instead of three round birst.

Sadly there was’nt anything. . .Until the almighty DMR!!!

Let’s also not forget the Amazing veriety of AI betrayals, spawn glitchigs and some of the funniest WTF moments with the other spartans.

You, my friend, are hilarious. Your post was intelligent, sarcastic and spot on. Faith in Halo Community has been restored.

As someone who plays reach quite a lot, I can’t even really complain about this. lol, and it took me ages to find out about the sniper revenant glitch (because I never bother starting the betrayal nonsense over the sniper). But when I did… oh boy… so many kills.

I absolutely love this post, you and your needler bro xD

Anyway guys only 11 more days of this YOINKING BS, then i will be utterly destroying my halo reach disc. Cheers :slight_smile:

It’s things like these that made Reach so much fun, faults and all.
And never ever forget about armor lock… To the post above me, why break your Reach disc when you might want to revisit it someday in the distant future? Even without all the great memories I would still come back and play Reach for two reasons:

  1. Forge world. A bright, beautiful unspoiled digital paradise open 24/7.
  2. Armor lock. I punch the ground. You die. :wink: