$20 for an armor set is not ridiculous

Or at very least they should have been honest about it. I cannot imagine anyone looking at that, playtest it, and say “yep, this customization system is better than any other Halo game indeed”

Just no. I played a solid 40 hours now and I still have almost nothing I can customize my Spartan with. Maybe I have 1 or 2 visor colors, and a pose. But that’s about it pretty much.

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It absolutely is, especially when the entire expansion of Halo Reach for MCC is half of what 343 is charging for one set of Reach Armor. This is just using nostalgia as bait to rope in suckers with less than ideal control over their finances. The writing was on the wall the day they announced F2P MP and armor coatings, because nobody asked for a free to play Halo, especially not as a scapegoat to sell overpriced, recycled, and predacious cosmetics.

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I would even be ok buying the colours.

First you buy the texture pattern… and then buy splash buckets of colour to apply. Combinations of primary, secondary, and tertiary colours / textures.

They could even make them all single use only and rake in the cash.

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It is what I was thinking as well. I bought both ODST and Reach expansions for about 15€.

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The biggest problem is that video games are ceasing to be GAMES. They are quickly turning into marketplaces to sell cosmetics. To earn cosmetics the old-school reach way, you have to take up the game as part time job.

I think there is plenty to love about infinite’s MP and Campaign but it speaks volumes about the company’s priorities when they’ve got plenty of overpriced cosmetics ready to go on day 1 in a game lacking core content.

The game should be fun to play and should have all its core features - playlists like mcc, campaign, forge. Cosmetics should be secondary. But that which pays the bills will get the priority development attention - and gamers nowadays love putting on virtual clothes instead of capping flags and dipping bags.

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I gonna tell you how i see it, its locked over paywall and its content from a game that you paid for and if i not mistaken you also got strongarmed on a premium battlepass, sorry but if it was a way to play for it insted of those (mostly) jokes of weekly challenge reward or anithing like it, to me it sounds kinda emotional blackmail, but its just my opinion, see it happen before nothing good comes after, did not spect to see on a halo game, but with “Vifrogot” calling the shoots, they will kill the game that they already cut in pieces and if you dont buy it they burry it,
devs on 343 are pissed but also did not expect that from those who should not be named, they had a team of “expertes” waiting for the game, did you actually see someone taking candy from a baby? is how i imagine their first oficial reunion. This post is gonna make desapear or become made a example i say the same thing to 343 very polite and they just ignore me i think, no response to this day, See ya guys, …or not.

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Infinite is charging $20 for a pile of attachments. But okay, we’ll be nice and call it an “Armor Set”. So, $20 gets you an “Armor Set” with enough credits left over to buy… challenge swaps.

I could spend $20 on Fortnite and get two licensed characters AND whatever other bits and bobs are in the bundle AND have enough points left over to buy some other small thing. Fortnite also has earnable Vbucks.

LOL - I don’t play it, but from a quick check, the vast majority of skins seem to be around $10. The caveat here is that the skins are for individual characters, so YMMV on whether you get your money’s worth. Oh wait… Halo does that too through Armor Cores.

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Bruh… you lie worse than 343:

  • Fortnite has a Battlepass WITH STUFF, then they create new stuff. Not like 343 that strip content from the BP to sell with you “fair price”. Also, they give you currency… and not bad

  • LoL is the same, you can buy with ingame currency and ultra premium skins are really good. Here you not only have stuff that should have been included in the BP, oh no… they charge you $20 in a bundle for BROWN. And weeks ago like $10-$15 for Urban Cani that you can bake in 10 minutes in blender.

  • Valorant was the worse example of F2P… until Infinite

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This situation, for many returning Halo fans, has more to do with the precedent set by previous Halo games than it does with industry standards in the F2P space. Most of us had major apprehension about this series going F2P specifically because of the way F2P games monetize and would’ve preferred that it didn’t.

Increasingly over the years, Halo fans were conditioned to expect robust customization available to unlock through gameplay baked into a robust $60 experience. Yes, the $60 MSRP model is a relic at this point and it makes very little sense as a profit model for games anymore. But, that’s what Halo fans are used to and it’s what most of us wanted for Infinite.

Instead, the end product has monetized features as central and core to customization as armor color, and what used to be dozens of armor sets which could be mixed and matched however the player wanted baked into the $60 price of the game is now a much smaller number of arbitrarily core-locked cosmetics spread out through a slog of a $10 Battle Pass ($25 for the ‘Premium’), with many fan-favorite armors excluded from the battle pass (bafflingly, in the case of returning Mk V B armors which aren’t in the “Heroes of Reach” Battle Pass, but require the player to have purchased that separately) only to appear weekly in the in-game storefront for $20 per, individual set.

As a value proposition, it’s hard to overstate how much less the end player is getting for their money with Infinite than with prior titles. And unfortunately, a lot of talk from 343i prior to the game’s launch that was clearly trying to assure skeptics that this game was going to try to provide value for money to its players just looks like bold face lying in retrospect- that just isn’t how returning Halo fans are going to feel about this system.

Of course F2P happened, and it’s not going back. But this monetization system made a very poor first impression with Halo fans, and I personally am not at all surprised that it did. Some of this was just completely inevitable, but the lackluster Battle Pass and the insane grind to get through it without pay-to-skip wasn’t, and $20 single sets of armor also was a very steep price point to try to win over players who’ve been conditioned by previous Halo games to expect dozens of sets for $60.

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Armor in Halo Infinite is also a priority cosmetic. We are lucky that include a coating or some accessories along in their bundle. You guys aren’t used to it, but that’s just the normal price for all main cosmetics in F2P games.”

This mentality right here is why we are here today. If you’re just going to roll over and say “this is fine because everyone else does it” you’re a part of the problem. No one wanted this to be F2P. No one wanted to pay egregious prices for armor. We wanted a complete game with fair progression, not FortZone Legends.

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Ok I have bought 2 20 dollar sets in infinite.

I will say this, they are not worth it, the value to what you get is minimal especially when other games like this would have the same amount of content in a 10 dollar or 8 dollar on average thing.

I just have poor judgement in buying things.

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Its a bit much in my opinion. But I dont think 343i should be getting the flame for it. I heavily doubt it was their choice. 343i is very aware of how vicious this fanbase is and I think Microsoft forced their hand.

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It is. Especially since it’s not a total new skin or armor core. It’s literally a helmet and maybe a shoulder piece and that’s it. It’s not like Fortnite where instead of Batman or something we get to unlock Buck or Johnson and play as them. The $20 bundle at best as I said just contains a helmet maybe a shoulder pad and if we’re lucky a stance and that isn’t worth $20.

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Absolutely nuclear take.

$20 for an armor set is far too much compared to the gain and value. At most, a singular armor set is worth $5. A whole bundle full of armor sets and cosmetics would be worth $20.

It’s fine that they’re monetizing armor and all that. It really is, it makes logical sense from a business standpoint. But the price point is outrageous for the lack of content purchased.

I’d gladly hand them money for cool stuff, but $20 buys me so much more in other places. That’s my problem.

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Ignoring the fact that none of the profits made from MTX will actually go to the game, those games are selling SKINS, fully changeable, unique SKINS, halo infinite is selling armour pieces that not only do you not have the freedom to use freely, but they change almost nothing, for half the price of the game you get a helmet two shoulders and a chest piece?? With a bunch of emblems ill never use and a visor colour? And a coating that looks like sewage colours??? The value isnt there, these bundles are not worth even close to 15$ let alone 25$, especially with some of the armour included in them, like the knife chest piece for 15$

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i’d consioder it more valu if instead of armor coatings we got a color preset and were allowed to modify the color sa we see fit like how halo 3 and onward did it til now.

It is ridiculous. Especially since the old armor sets from past entries were free to obtain in those games. Even Halo 5 let you get them by playing and earning currency. It’s not hard to make all armors in the bp free. Just have them be free, while the challenge swaps and xp boosts require you to buy the bp.

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I’m sorry but you just can’t justify a few cosmetics costing 1/2 to 1/3 the price of an entire AAA game.

Something else that exists that is as bad or worse doesn’t then make this good. It’s like saying “getting kicked in the balls is ok because it could be worse you could have both your arms broken” that doesn’t mean I want to get kicked in the balls.

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This whole free to play argument is such a lame excuse. NOBODY asked 343i to make the game free to play. THEY did it without asking. And if they can’t implement it correctly they shouldn’t be surprised if people are angry for them selling 10 year old armor they didn’t even designed themselves for the price of 1/3 of a full game.

People are living in a dictatorship and are getting angry because their loved ones are getting deported to some god awful working camp. Then someone comes along: “Well, you’re living in a dictatorship. What did you expect would happen?”

How the -Yoink!- is that an argument? Those people never ASKED for their country to become a dictatorship.

Besides that, this game isn’t really free to play. Every single Halo game was roughly 60 dollars. Now ONLY the campaign is 60 dollars and cosmetics are 1/3 of the price of a full game. So if the multiplayer is truely free to play, why is the campaign max 30 dollars? That would make sense. But it isn’t 30 dollars. It’s doubled in price.

The only thing free to play does is give a free pass to cheaters and hackers to ruin the game and 343i asking 20 dollars for items that are worth max 8 dollars.

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Besides that, this game isn’t really free to play. Every single Halo game was roughly 60 dollars. Now ONLY the campaign is 60 dollars and cosmetics are 1/3 of the price of a full game.

Quite right. It’s also worth keeping in mind that the campaign is full price despite having an estimated 2/3 of the content cut from the game and with co-op expected approximately 6 months after launch.

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