2 Years of Halo 5: Guardians

Disclaimer: I am not here to complain about the game or about its developers. In fact, I enjoy playing Halo 5: Guardians and 343 Industries has done some enjoyable things with it. I’m here just to give my opinions about the game over its two-year run and what I think should be changed or added in Halo 6. Your changes may be different than mine and that is perfectly fine.
WEAPONS

Over a 2-year run, weapon balancing has changed maybe about 2-3 times, and the end-result came out pretty good. When you take range out of the picture, no weapon is better than the other, which I believe is perfection when it comes to balancing weapons. Pistols (Magnum, Plasma Pistol and Boltshot) are great, Marksman Rifles (DMR, Battle Rifle, LightRifle, and Covenant Carbine) are on point, Automatic Weapons (Assault Rifle, SMG, Storm Rifle, Suppressor) are terrific, and the Power Weapons are, well, powerful. No issues there!

When it comes to the design of weapons and attachments, there are a few issues. A weapon that I believe is at the top of this list is the DMR. I’ve always felt, even since the beginning of Halo 5, that the Longshot Sight on the weapon is too far back and makes the weapon look awkward as does with other optical attachments. Another weapon that looks awkward is the shotgun. Now, I don’t want to sound like a jerk, but the weapon to me looks like a slab of metal with a pump under it; there are no visible iron sights on the weapon unlike Halo’s predecessors.

Now for attachments. In Halo 5, attachments were unveiled and used mostly during the various Warzone modes. My only issue is that there are some that are completely useless and should of never have been added to the game. Those attachments I believe are: Threat Marker, Sound Dampener, and Knight Blade.

Here is what they do:

Threat Marker: After firing on a target, the target is marked for only a few seconds.
Why we don’t need it: When you are firing on a target, you are already going to be fixated on him/her the entire time until you get that kill, making this useless.

Sound Dampener: Increases range, reduces signature
Why we don’t need it: If the range is increased, you are probably going to be farther away and not on your target’s motion sensor. You’re better off using a Long Barrel.

Knight Blade: Increases melee damage against vehicles.
Why we don’t need it: It will be difficult to try and melee a vehicle since it is very easy to run over enemies. You’re better off blowing them up.
VEHICLES

Vehicles are a cornerstone of the Halo experience and they still run solid today, but of course, a few issues here:

Splatters: It is too easy to run over enemies in Halo 5. You can be moving slowly and still run over enemies with ease.
Wasp: The Wasp was added very late into the game and to this day is still very fragile and underpowered. Later updates added variants that were marginally better but still just as easy to destroy.
Designs: A lot of the vehicles are very bulky as opposed to being sleek such as the Wraith and Banshee (compare with Halo: Reach).
COMBAT

Combat in Halo 5: Guardians is a big step up from its predecessor but still, there is one or two issues with it.

For one, in Multiplayer, you can only recharge your shields when you are not sprinting, making it easy for whoever is attacking you to swoop in and finish you off. I never really enjoyed this mechanic for obvious reasons (i.e. I want to live).

Spartan Charge and Ground Pound are cool additions to the game; however, it is annoying in multiplayer because people spam it on their own teammates, sometimes even kicking people off maps.

I have a love/hate relationship with Smart-Link on all weapons. There are still some weapons where it should be removed.

Here are some:

Energy Sword: Lunge-range is drastically increased when Linked.
Plasma Pistol: Overcharge bolt tracking range is increased when Linked.
Boltshot and Suppressor: Light bolts tracking range is increased when Linked.
Needler: Needle tracking range is increased when Linked.
GAMETYPES
Arena:

Having Arena segmented into two categories, Social and Ranked, is a solid idea and should be welcomed into the next game. It’s good because it separates the pro gamers versus the gamers that are there just to have a blast. My only addition would be to keep a permanent Classic playlist in both Ranked and Social, for those who want the original Halo experience (no Charge or Pound, but Sprint could stay). An issue with Arena are the maps. All the original maps are small and almost everything that came after that are Forge-made maps. Weapon placement is also an issue on these small maps sometimes too, such as most of them having Sniper Rifles instead of changing it up with other weapons.
Warzone:

Warzone is absolutely a blast. I like it because I really enjoy playing large games on large maps with many players. Should return in Halo 6.
Warzone Assault:

The Assault variant, I believe, is the successor to the very fun mode of Invasion from Halo: Reach. It has many problems, however.

Capturing Points: Capturing a base should be linked to the amount of people that are inside the capture zone. An example: 1 defender is hiding somewhere in the base. 10 attackers are inside trying to capture but can’t because it is contested.
Switching**Sides: There is no Defense-Offense switch after a match ends. Should be!
Sudden**Death: There is no time extension when you finally take over the base but the match time runs out.
Split-Screen: As we all know, split-screen should of course return because it is the premier way to play with your friends when their over.
REQUISITIONS****AND MICROTRANSACTIONS

If microtransactions are going to continue in Halo 6, the system that is used now should stay because it is a perfect balance between working for what you want and just paying for it, and I have done both.

I also love that duplicate REQ unlocks are not given to the player to try to entice you to just purchase a bunch of packs to get what you want.

Just a couple of comments on some things:

> Splatters: It is too easy to run over enemies in Halo 5. You can be moving slowly and still run over enemies with ease.

My experiences with Halo 5 tend to disagree. Splatter kills are frustratingly inconsistent in Halo 5. You could ram straight into an enemy at full speed and go flying while they take minor shield damage, while lightly tapping a friendly with your bumper could kill them. It’s all over the place and I hope they resolve this in Halo 6.

> Wasp: The Wasp was added very late into the game and to this day is still very fragile and underpowered. Later updates added variants that were marginally better but still just as easy to destroy.

I dunno about that. The Wasp was never really underpowered. Hell, when it first launched as a Level 3 REQ, it was borderline overpowered. Now, though, at Level 4, it’s in a good spot. In general I think it’s still well-balanced. It’s slow and fragile, but it’s a solid support aircraft that can survive for quite a while in the hands of a skilled (or lucky) pilot.

> For one, in Multiplayer, everyone knows that you can only recharge your shields when you are still, making it easy for whoever is attacking you to swoop in and finish you off. Shields should recharge when you are moving away from your target but obviously when they are not shooting you.

Minor correction- shield recharge is prevented only if you are sprinting. Walking away and using the thruster pack to evade still allows the recharge timer to count down, so you don’t have to stand completely still for your shields to recharge.

> If microtransactions are going to continue in Halo 6, the system that is used now should stay because it is a perfect balance between working for what you want and just paying for it, and I have done both.

I’d say the current system could stay, but it could use some major overhauls. As it is right now, it’s too grindy and RNG-reliant in my opinion. There’s also the common complaint that there’s not enough content tied to achievements, which is something I’d agree with. For me, the ideal system would have a handful of basic armor designs (20-30 at most) tied to achievements, commendations, and similar stuff. Then they could have skins linked to a loot box system.

Thank you for that Sprint correction.

> 2535437652903765;2:
> Just a couple of comments on some things:
>
>
> > Splatters: It is too easy to run over enemies in Halo 5. You can be moving slowly and still run over enemies with ease.
>
> My experiences with Halo 5 tend to disagree. Splatter kills are frustratingly inconsistent in Halo 5. You could ram straight into an enemy at full speed and go flying while they take minor shield damage, while lightly tapping a friendly with your bumper could kill them. It’s all over the place and I hope they resolve this in Halo 6.

I have never encountered this. Hm, it has always been the other way around with me. I also take shield damage when I lightly touch objects as well but I think that is more of a bug that was never resolved.

I think they should remove the pistol as a standard weapon, it should be a machine gun only and then you have to find the best weapons on the map.
The pistol is so overpowered for a standard weapon, its all about the pistol fights now, Halo didnt used to be like this.

> 2534615147432467;5:
> I think they should remove the pistol as a standard weapon, it should be a machine gun only and then you have to find the best weapons on the map.
> The pistol is so overpowered for a standard weapon, its all about the pistol fights now, Halo didnt used to be like this.

Now that the HWC is over, I think 343i is planning to tweak the Magnum. Hopefully it gets nerfed.

> 2535454513695654;6:
> > 2534615147432467;5:
> > I think they should remove the pistol as a standard weapon, it should be a machine gun only and then you have to find the best weapons on the map.
> > The pistol is so overpowered for a standard weapon, its all about the pistol fights now, Halo didnt used to be like this.
>
> Now that the HWC is over, I think 343i is planning to tweak the Magnum. Hopefully it gets nerfed.

Hopefully yes, or get it removed, it would make Halo feel Halo again.
And is it only me, seems like there is 5 maps only nowadays in team slayer rotation.

> 2533274847590383;4:
> > 2535437652903765;2:
> > Just a couple of comments on some things:
> >
> >
> > > Splatters: It is too easy to run over enemies in Halo 5. You can be moving slowly and still run over enemies with ease.
> >
> > My experiences with Halo 5 tend to disagree. Splatter kills are frustratingly inconsistent in Halo 5. You could ram straight into an enemy at full speed and go flying while they take minor shield damage, while lightly tapping a friendly with your bumper could kill them. It’s all over the place and I hope they resolve this in Halo 6.
>
> I have never encountered this. Hm, it has always been the other way around with me. I also take shield damage when I lightly touch objects as well but I think that is more of a bug that was never resolved.

I’ll admit, my post was a bit of an exaggeration. I’ve just never found that it’s too easy to get splatter kills, though that may just be related to my Internet connection as opposed to the game itself.

> 2534615147432467;5:
> I think they should remove the pistol as a standard weapon, it should be a machine gun only and then you have to find the best weapons on the map.
> The pistol is so overpowered for a standard weapon, its all about the pistol fights now, Halo didnt used to be like this.

One could argue that Halo used to be exactly like this. I really don’t like using the Assault Rifle only; I like a balanced starting loadout. The precision weapon/Assault Rifle combo seems like a good loadout, so it should probably stay. I’m not against tweaking the Magnum though.

> 2534615147432467;5:
> I think they should remove the pistol as a standard weapon, it should be a machine gun only and then you have to find the best weapons on the map.
> The pistol is so overpowered for a standard weapon, its all about the pistol fights now, Halo didnt used to be like this.

Halo has always been like this, except it used to be all about the BR

> 2534615147432467;5:
> I think they should remove the pistol as a standard weapon, it should be a machine gun only and then you have to find the best weapons on the map.
> The pistol is so overpowered for a standard weapon, its all about the pistol fights now, Halo didnt used to be like this.

If you’ve every played any other halo for its entire online life, you would know they’ve tried multiple times top only start you with an automatic.

The first team to get 1+ precision weapon(s) had always ended up with such a colossal advantage, that the other team could very rarely mount a comeback.

It’s always been a great idea on paper. But every time it’s been tested, the game play ends up being much less fun.