2 Small Changes that Change the Game

They seems like such minor changes, but man do they make the game feel totally different.

  1. The flinch: This has been beaten to death, but it bears repeating that this is just a silly change that shouldn’t have been done. In past games, if you were shot you would be kicked out of scope. If you have good aim (if such a thing exists on consoles) you could still win the gunfight even if it was 2v1 because those headshots will still land. The flinch system in my view actually REWARDS those who aren’t going for those headshots because at range if player 1 is aiming at the head but player 2 is aiming for the body and both players shoot at the same time and connect player 1 may not be able to correct their aim because now they are aiming above the head while player 2 has flinched to the head.

I would like to see the old system brought back, I can deal with loadouts and killstreaks. What I can’t stand is a system that makes headshots seem less important.

  1. Slowdown when shot while sprinting: It’s possible I could be remembering wrong but did this actually exist in any of the older games (considering sprint has only been in reach and H4). They nicked this from Counterstrike, which I play. It works for that game but for Halo I don’t see the point. It makes the game feel even more like a who-hits-who first kind of game rather than who aims better. I’m fine with sprint being in the game, it allows for escape from situations that aren’t favorable. Due to this slowdown it seems like people camp out one part of the map more because if you happen upon a guy with a SAW you get hit once which slows you down so much that even if you break line of sight he’ll be able to chase you down and finish you.

Say what you will about Reach but at least using sprint to get that flank, pick off someone, and fall back was doable. In H4, you’ll maybe pick that guy off, but chances are if one of his teammates gets one hit on you, chances are you won’t be getting away. I’d be happy to see the whole mechanic gone.

I’m sure I’ll get the typical “Oh u just a baddie l2p” however I still feel these changes were unneeded and actually lower the overall level of skill. More importantly,it doesn’t make it feel like a Halo game anymore. I’m fine with innovation to keep the game fresh but these 2 changes change the overall feel of the game. I’ve become so used to being shot just knocking me out of scope that the flinching just seems off. If you disagree, give a reason, not insults. (inb4insults)

P.S, I bring this up because I genuinely want this game to be the best that it can be. Maybe players are fine with these changes, but for me personally it’s the minor changes to the Halo formula that can have the biggest changes.

Flinch was added so little kids don’t go 2-25 when they try multiplayer then put the game away and never play it again. Its easier to get kills now.

Slowed down sprint was added to promote action and also its easier for newcommers to get kills.

I totally agree with both changes.
I personally HATE flinching. It’s so disorienting for me that I have to manually unscope to get my aim stable again. I always wondered how people were still hitting me and so fast, but then I noticed in theater replays that almost all shots were actually bodyshot instead of headshots. That explains me always winning in a dmr-duel in Reach, but in H4 I almost always lose them. I thought it was because of the removal of bloom which lets people go unpunished by spamming the trigger, but it is also because of bodyshots are as damaging against shield as a headshot which should NEVER be, because that takes almost all the skill out of Halo.

The slowing down when shot was a worthless addition IMO. It eliminates rushing and promotes camping, while both elements should be balanced IMO.

I do understand that you have to make it enjoyable for casual players, but it shouldn’t take away from more dedicated players. I actually rather enjoyed a lot of the ideas Reach brought to the table, and unzoom was one I liked. I feel that a casual player can still enjoy themselves in H4 with an AR because it’s got limited range but it’s very good at close range and this is probably the first Halo that it’s actually viable. The BR is also forgiving but not as good as the DMR. Seems like the weapons are balanced enough these 2 changes where not needed. I tend to goof off in H4 rather than playing for keeps because I don’t feel rewarded for doing so.

@ FaKamis I played so much Reach that I keep playing like it’s that game when honestly H4 is more about rapid body shots then that final headshot. YOu could argue Reach was like that as well but it never PUNISHED you for aiming for the head.

Slow down when sprint is so you can just run away and hide when your getting shot at. I really like this feature because if your by cover you can still get around it but if your in the open you can’t just run and hide like a noob.

Flinch I agree with you on I have always liked that you zoom out when shot as it adds another skill element to the game.

> Flinch was added so little kids don’t go 2-25 when they try multiplayer then put the game away and never play it again. Its easier to get kills now.
>
> Slowed down sprint was added to promote action and also its easier for newcommers to get kills.

Funny how everything that has been changed about Halo is for “newcomers”, “noobs”, “COD fans”. That’s all I ever read on these forums. While I respect your opinion I think it’s wrong.

These changes have been made for the same reasons AAs were introduced in Reach. Things were getting bland and they changed the formula to freshen things up.

But most important of all, things were changed because 343i believes that they have to create their OWN Halo and make it their own baby, when we all know that Bungie are the true parents of the franchise, and 343i adopted it. In other words they changed the formula for sake of change.

I don’t really have a problem with “running” because sometimes it’s smarter to run then flip around while tossing a nade to get the quick pick off, but the slowdown makes that basically impossible.

As for it making it their baby, I would agree but that doesn’t change the fact that some changes makes the game more casual friendly then it needs to be. A “bad” player can pick up a AR/BR and still have fun, not to mention power weapons.

On a side not, Spartans in this game look nowhere near as cool as Reach’s did imho.

> These changes have been made for the same reasons AAs were introduced in Reach. Things were getting bland and they changed the formula to freshen things up.

I really don’t believe that not getting knocked out of scope “freshens things up”.

Personally i’m not a fan of sprint because there is no commitment in your movements. You can poke out and shoot at someone and then when they turn and start destroying you, you can run away and let your other teammates finish the guy off.In the first 3 halo games you had to either commit to a battle or aviod it and now you can just pelt and run.

I see your point, but the fact is people would probably view the lack of sprint as a lack of innovation. Not to mention since sprint was in Reach, not having it from now on could throw people off. Not to mention sprint actually makes flanking more viable, but punishing you with slowdown punishes it, encouraging campy gameplay. If there’s one thing I can’t do, is sit in one part of the map for a long time. However, I feel punished at times for not doing so.

These 2 concepts were put into the game to counter 2 other concepts that are in the game. Flinch was put in to punish the DMR and slow down was to counter sprint. Unfortunately 343 never got the memo that if you have to add broken mechanics to counter other broken mechanics then you should just remove said mechanics and save yourself some time.