2 simple things Halo One absolutly must have.

1st thing- Being able to slide when your running and you press the crouch button. Not just coming to a stop and squat position. 2nd thing- When you jump up to a cliff or a ledge you will pull yourself up and over if you come up a little bit short. It breaks momentum when your running 90 to nothing in Big Team Battle fraging dudes left and right and you try to jump up to a roof top to grab a mini gun and you just go face first into the side of the building. I’m not saying turn the game into Mirror’s Edge, but it damn sure should be more like Crysis 3 and as far as running and jumping go. Were augmented super soldiers in a cybernetic exo-suit. We should be to leap and climb over rocks in the battlefield. After extensive playtime with Far Cry 3, Crysis 2&3, and Dishonored these 2 things seem like a natural mechanic of a first person shooter.

Those animations would be great for campaign, but I don’t think they belong in a competitive multiplayer environment.

I wouldn’t call them must haves, and the second just seems like a crutch for people who can’t properly judge distances.

if they won’t overdow it, i would appreciate this… when i play halo i have always the feeling that the spartan is not really attached to the map, but more like bouncing of it (not that it’s bad), though i would like to see the spartans becoming one with the map and not being completely 2 separated things

You never get caught up with 4 dudes all gunning for you at the same time and you try to make a quick escape and make a judgment error? Besides, I wouldn’t call being able to pull yourself up over a ledge a crutch. If that’s the case you could say using power ups is a crutch, or running for that matter. A natural motion of your body is not a crutch. Its an asset. But hey, for each his own.

I DO NOT want to see the ledge grabbing thing. Sorry, but I just don’t like it for Halo. Those mini animation things in game are pretty annoying in my opinion and don’t really add anything to the game I think. If they want someone to be able to get into a window or something, just make it a little lower so you can just jump into it.

I vote “no.” Halo doesn’t need it, nor would it fit in Halo.

These don’t remotely qualify as “must haves”.

And the sliding would annoy me more than help me, not to mention otherwise being a useless feature. Ledge-grabbing is simply giving a gold star to people who can’t properly jump distances. If you poorly execute a jump you should fail the jump, not get rewarded for missing.

None of these mechanics belong or would work well with Halo at all.

No to the first…hell no.

Second one could work but I think the majority of the community would prefer to keep crouch - jumping.

~Duck.

> but I don’t think they belong in a competitive multiplayer environment.

Why not?

> I vote “no.” Halo doesn’t need it, nor would it fit in Halo.

Halo doesn’t NEED anything at this point. And what fits in Halo?

> None of these mechanics belong or would work well with Halo at all.

Justifications?

Those aren’t a “must have.” Those are your wants. The sliding thing would just be a nuisance to those who want to crouch, and the edge thing would just prevent a player from wanted to walk off something.

Absolutely! Why halo 4 didn’t have these is confusing. I would also like to see wall hugging as well.

> 1st thing- Being able to slide when your running and you press the crouch button. Not just coming to a stop and squat position. 2nd thing- When you jump up to a cliff or a ledge you will pull yourself up and over if you come up a little bit short. <mark>It breaks momentum when your running 90 to nothing in Big Team Battle fraging dudes left and right and you try to jump up to a roof top to grab a mini gun and you just go face first into the side of the building.</mark> I’m not saying turn the game into Mirror’s Edge, but it damn sure should be more like Crysis 3 and as far as running and jumping go. Were augmented super soldiers in a cybernetic exo-suit. We should be to leap and climb over rocks in the battlefield. After extensive playtime with Far Cry 3, Crysis 2&3, and Dishonored these 2 things seem like a natural mechanic of a first person shooter.

Woah woah woah woah…

woah.

Halo has a mini gun?

> > 1st thing- Being able to slide when your running and you press the crouch button. Not just coming to a stop and squat position. 2nd thing- When you jump up to a cliff or a ledge you will pull yourself up and over if you come up a little bit short. <mark>It breaks momentum when your running 90 to nothing in Big Team Battle fraging dudes left and right and you try to jump up to a roof top to grab a mini gun and you just go face first into the side of the building.</mark> I’m not saying turn the game into Mirror’s Edge, but it damn sure should be more like Crysis 3 and as far as running and jumping go. Were augmented super soldiers in a cybernetic exo-suit. We should be to leap and climb over rocks in the battlefield. After extensive playtime with Far Cry 3, Crysis 2&3, and Dishonored these 2 things seem like a natural mechanic of a first person shooter.
>
> Woah woah woah woah…
>
> woah.
>
> Halo has a mini gun?

He’s most likely referring to the Machine Gun turret.

> > None of these mechanics belong or would work well with Halo at all.
>
> Justifications?

The same reason that stamina bars don’t work well in beat 'em ups: they are detrimental because go against the feeling of the game.

Yeah, it’d be cool if we could include all features ever in Halo “just 'cause,” but game development doesn’t work like that.

> You never get caught up with 4 dudes all gunning for you at the same time and you try to make a quick escape and make a judgment error? Besides, I wouldn’t call being able to pull yourself up over a ledge a crutch. If that’s the case you could say using power ups is a crutch, or running for that matter. A natural motion of your body is not a crutch. Its an asset. But hey, for each his own.

Wait, you are getting team-shot by 4 guys and expect to survive? I think a person has bigger problems with their own FPS skill level than simply not having a core-mechanic that frankly isn’t needed.

More points:

  1. These things don’t even remotely qualify as “Halo Must-Haves.” they are from your wish-list, which appears to me to just be another post from someone that wants Halo’s wonderful core mechanics to be further diluted into some boring mesh between COD/Gears of War/other FPS/etc.

  2. Why not learn how to crouch-jump effectively?

  3. Needlessly adding random game mechanics tend to bog games down too much. Things aren’t as easy from a game code perspective. Furthermore, every time core mechanics get changed, it SHOULD influence map design and all sorts of other caveats. In short, a ‘simple request’ such as the two you have made are really NOT simple for the Halo creators, or developers anywhere.

  4. I think these two features are actually more aesthetic than functional in nature. Rather than just running immediately to a stop and crouching, there is now a ‘sliding’ animation or feature. Rather than missing the jump the first time, and then jumping again, it shows a slow ‘pulling oneself over a ledge and then standing back up’ animation. Both are slow, really don’t benefit the player, and actually probably would cause more harm than good. For example:

  5. What about the often used tactic of jumping during a firefight in Halo? All of the sudden, if you jump when you turn a corner & are shooting at a guy, but happen to be too close to a wall, now a dumb animation kicks in to pull you up over that wall - giving the other guy an easy kill.

  6. Please don’t reduce this topic to a “We need every feature that is realistic because reasons” kind of thread. First, we want features that enhance the gameplay and make it as fun & competitive as possible. Second, we are playing a Science Fiction shooter where we are battling an alien empire across the galaxy as a genetically/physiologically/anatomically enhanced super-soldier. Hardly real-life realism there. Third, Halo has been a wildly popular arena shooter because of its uniqueness amongst FPS’s, its simplicity, and the inherent competitiveness that comes with a quality arena shooter. If you want a “realistic” game with every feature known to man, that is what Battlefield or COD are for. They are all amazing games, and they can all thrive in the gaming community because they have different elements of core game mechanics compared to one another. If Halo continues to try and become a Sci.Fi. version of COD, Battlefield, or even just adopt a bunch of Crysis or Gears features, it will continue to degenerate as Reach and H4 have done.
    *and I want to make it very clear with my last statement - I’m not advocating that Halo NEVER changes, or adapts, or grows as a game. But the changes must be well thought out, and implemented correctly with special care to make sure that game balance, competitiveness, and core mechanics are all maintained. Simply throwing a couple random features simply because they might be cool animations or because they can save a person for being an inferior player just doesn’t cut it (i.e., wall mechanic you suggested after someone biffs their jump; or sprint. . .)

> You never get caught up with 4 dudes all gunning for you at the same time and you try to make a quick escape and make a judgment error? Besides, I wouldn’t call being able to pull yourself up over a ledge a crutch. If that’s the case you could say using power ups is a crutch, or running for that matter. A natural motion of your body is not a crutch. Its an asset. But hey, for each his own.

Yes, sprinting away is a crutch, as is any way to survive a situation where you should have died. If you find yourself facing 4 guys, then that’s your fault for not using your motion tracker to realize that there are 4 guys in the next room.

Halo has always been the type of game where you face the consequences to your actions. If you make a judgement error, then you deserve to lose to the other player. That’s what so many people loved about Halo, back in the day. You needed to play smart to win, and if you didn’t outsmart/outplay your opponent, then you didn’t win.

That aspect has been ruined with Reach, and even more so with Halo 4. Starting with Armour Lock and Sprint, people could cheat death. Now that Sprint is a default feature, people are constantly running away from death. It’s no fun, even to a social player like me. I can’t imagine how the competitive people feel…

> Those aren’t a “must have.” Those are your wants. The <mark>sliding thing</mark> would just be a nuisance to those who want to crouch, and the edge thing would just prevent a player from wanted to walk off something.

Cough Evade anyone?

> I vote “no.” Halo doesn’t need it, nor would it fit in Halo.

Mind explaining? i for one think that this may be a good idea if tested enough.