2 Mythic Knights +2 Mythic Wardens needs rebalance

Mythic Warzone FF on ATTACK ON SANCTUM
That boss fight (Round 5) is impossible. Period.
Not only do you have a swarm of regular knights and battlewagons, but you also have TWO mythic knights.
The Mythic Wardens are waiting for you to kill off the knights before they hatch.

The knights can take out a scorpion (the only vehicle capable of doping any damage here) in about two shots.

It badly needs to be rebalanced. Either remove the additional knights and leave only crawlers with the bosses or remove one of Mythic knights.

Mythic is supposed to be difficult and requires good team coordination.
Ive had many games where we’ve blasted through that round but also many where we’ve been destroyed by it too.

Just depends on your team and the REQS you have available. It’s a hard one for sure but most definitely not impossible by any means.
Doesn’t need a rebalance, nor will it get one since Halo 5 is no longer receiving updates and hasn’t for years.

I don’t know what you’re honestly expecting out of this request? Mythic Warzone Firefight will never be updated by 343i because they will be focusing all of their effort on Halo Infinite for the next 10 years, after that, who knows? I’m sureley not sticking around Halo 5 much longer for me to actually give a -Yoink- for the game. Anyways, yeah, you’ll either have to be extremely lucky getting a match-made team to combat these hard-to-kill foes or accept defeat and find a way to counter them will each failure. Practice makes perfect, my guy.

I feel your pain but at this point, like the post above me said, 343 isn’t going to be updating Halo 5 anymore other than rotational playlists. Just gotta deal with the pain

> 2533274818084099;1:
> Mythic Warzone FF on ATTACK ON SANCTUM
> That boss fight (Round 5) is impossible. Period.
> Not only do you have a swarm of regular knights and battlewagons, but you also have TWO mythic knights.
> The Mythic Wardens are waiting for you to kill off the knights before they hatch.
>
> The knights can take out a scorpion (the only vehicle capable of doping any damage here) in about two shots.
>
> It badly needs to be rebalanced. Either remove the additional knights and leave only crawlers with the bosses or remove one of Mythic knights.

Winning is possible I’ve done that many times, just need a lot of people to get tanks, and you can hatch the Wardens by shooting the three orbs on top of pillars that are indicated by red arrows.

Started the 152 grind about 2 weeks ago. Finally beat this wave for the first time. We had an 8-man party where almost all of us had tanks. Only won with 30 seconds left. This wave is definitely ridiculous compared to a lot of other boss waves, but as others have said, no way it’ll be changed now.

Mythic FF in general needs a rebalance. There are some final waves that are way too easy, and others that are insanely punishing by comparison.

Sadly, the mode was designed for the standard FF difficulty and it shows when you start adding skulls and leveled up bosses to the mix of the same waves.