First of all Co-op Campaign has MAJOR lag for whoever isnt host 343 fix that or is that a sign that Halo 4s co-op campaign will suck also? And before anyone says its your connection no its not. Whether your playing with your neighbor or someone in a different country, if your not host you LAG like you wouldnt believe.
2nd. The custom challenges im confused. I made 3 challenges and yet they are worth garbage like get 25 kills in matchmaking was worth 622 cR? REALLY!!! 343 you do that challenge all the time and its worth like 2,500 cR. A guy on b.net says he has already gotten 20,000 cR from them so how do I make mine worth more? Plus I want COMPLETE creativity not picking stuff like its a job application.
For example I wanted a “Betray 5 times in 1 matchmaking game without being booted 5,000 cR”
It’s calculated using some sort of algorithm. If the values were higher, we’d see a lot of exploitation and that’s the last thing 343 wants.
And as for my issue with the campaign co-op lag?
> It’s calculated using some sort of algorithm. If the values were higher, we’d see a lot of exploitation and that’s the last thing 343 wants.
> And as for my issue with the campaign co-op lag?
>
>
>
> > It’s calculated using some sort of algorithm. If the values were higher, we’d see a lot of exploitation and that’s the last thing 343 wants.
co-op and firefight lag has always plagued the Halo series. You gotta consider what is being synchronized with the other person. There is a lot going on!
> It’s calculated using some sort of algorithm. If the values were higher, we’d see a lot of exploitation and that’s the last thing 343 wants.
Custom Challenges are based on how long it takes, constraints that you set, how high or low you set your goal etc. It gets way more detailed in that and FAQ should be added to clear that up.
OP, your challenge is easy and it wouldn’t take long at all. That’s why it’s barely worth cR. Now i created a challenge called Bullseye! for Multiplayer Matachmaking. 300 headshots in one day worth 18k credits.
It doesn’t let you set challenges you can easily exploit and i am very impressed that this is so. You don’t see such detail at something that’s barely released. Of course it’s got a few issues with it concerning specific medals for MP Matchmaking and what not.
As for the CE:A Lag for co-op, that’s the server acting up. They’ll have to fix that.
True but me and my friends play FF and Campaign on Reach together all the time and like 1% lag…if that. But with CEA and thats only with 1 other person not 3 and its like 99% lag. So whats the deal?
> > And as for my issue with the campaign co-op lag?
> >
> >
> >
> > > It’s calculated using some sort of algorithm. If the values were higher, we’d see a lot of exploitation and that’s the last thing 343 wants.
>
> co-op and firefight lag has always plagued the Halo series. You gotta consider what is being synchronized with the other person. There is a lot going on!
Ohh time wise eh I got yah. I wanted to make a Get a Wrecking Crew in campaign but dont know how lol it turned into get 15 sword kills.
> > It’s calculated using some sort of algorithm. If the values were higher, we’d see a lot of exploitation and that’s the last thing 343 wants.
>
> Custom Challenges are based on how long it takes, constraints that you set, how high or low you set your goal etc. It gets way more detailed in that and FAQ should be added to clear that up.
>
>
> OP, your challenge is easy and it wouldn’t take long at all. That’s why it’s barely worth cR. Now i created a challenge called Bullseye! for Multiplayer Matachmaking. 300 headshots in one day worth 18k credits.
Ah hah 19,000 cR now thats more like it.
Custom Challenges will pay out higher if the degree of difficulty is high.
Like for instance, I just created one called Brains and it was 1,000 headshots in Firefight Matchmaking in 3 hours. Reward ended up being 10,000 cR.
Personally for me, custom challenges are meaningless as I’m only 1.3 million cR away from being an Inheritor.
Thts really sad how you lag locally…i never lag that bad, it only last for a few seconds for me.
Wow im like 1.4 million away from Inheritor 
> Custom Challenges will pay out higher if the degree of difficulty is high.
>
> Like for instance, I just created one called Brains and it was 1,000 headshots in Firefight Matchmaking in 3 hours. Reward ended up being 10,000 cR.
>
> Personally for me, custom challenges are meaningless as I’m only 1.3 million cR away from being an Inheritor.
> For example I wanted a “Betray 5 times in 1 matchmaking game without being booted 5,000 cR”
Well ideas like this are probably the reason they don’t give complete creativity.
> Wow im like 1.4 million away from Inheritor 
>
>
>
> > Custom Challenges will pay out higher if the degree of difficulty is high.
> >
> > Like for instance, I just created one called Brains and it was 1,000 headshots in Firefight Matchmaking in 3 hours. Reward ended up being 10,000 cR.
> >
> > Personally for me, custom challenges are meaningless as I’m only 1.3 million cR away from being an Inheritor.
Haha nice! I purposely slowed down credit capping everyday just so I could be a Reclaimer when CE:A comes out 
@eshcka that does not explain the lag. -Yoink- 343 servers explain co-op campaign lag. they need to fix it asap.
I couldn’t even read this because for some reason the OP thinks that because there is lag in the HD REMAKE of CE, there will automatically be lag in co-op in Halo 4. EVEN THOUGH IT’S A COMPLETELY DIFFERENT GAME RUNNING OFF OF COMPLETELY DIFFERENT CODE.
These posts bug me…