2 ideas to fix ordinance

<mark>1.</mark> Make it a killstreak like in COD:

This means that if you die on the way to (let’s say) 80 points to get a drop, you are reset back to 0 points on the next spawn.

Taking it further

Say you busted your -Yoink- trying to stay alive and get that 80 points, you are relieved and can’t wait to see what you have received. Unfortunately, the great chief has frowned upon you and you receive speed boost/concussion rifle/pulse grenades.

You go:

Fix to this:

There are tiers you can choose from in the loadouts menu:

tier 1 will give you lower powered power weapons (like the concussion rifle) but it will take less points to earn (like 50 or 60).

tier 2 and 3: you get the idea

Another thing they could add: tier 1 could still earn tier 3 weapons but it is highly unlikely (like one out of every 12).
tier 2 could earn lesser weapons or higher weapons
tier 3 could earn lesser weapons

Of course it would be highly unlikely to earn lesser weapons.

<mark>2.</mark> when an enemy earns a drop, it is either: announced to your entire team or there is a marker saying here is where it dropped/showing what is is

So what do y’all think

First idea: I don’t like it very much. You want to know why? It would make Breach even harder to get…

Idea 2: No…just no. That’s called Dominion.

It should be done like some of the MLG pros suggest and just have minor upgrades and let the real power weapons like sniper and rockets be on the map, that way the randomness is balanced and the power weapons will be like previous halos with timers and set spans.

First of all it doesnt need fixing.
Second:

or·di·nance
[awr-dn-uh ns]
noun
1.
an authoritative rule or law; a decree or command.

ord·nance
[awrd-nuh ns]
noun
1.
cannon or artillery.
2.
military weapons with their equipment, ammunition, etc.

> It should be done like some of the MLG pros suggest and just have minor upgrades and let the real power weapons like sniper and rockets be on the map, that way the randomness is balanced and the power weapons will be like previous halos with timers and set spans.

This, but the minor upgrades would be the boosts correct?

> It should be done like some of the MLG pros suggest and just have minor upgrades and let the real power weapons like sniper and rockets be on the map, that way the randomness is balanced and the power weapons will be like previous halos with timers and set spans.

This.

And the ordnance on the maps should be static.

make it harder to get, or once per game imo

No…no…no…

Instant Respawns kind of make it really, really hard, because you might get killed two seconds later before you can get your shields back.

> This, but the minor upgrades would be the boosts correct?

Currently several MLG pros including Puckett are working with a system where the drops are rail guns, sticky launchers, or jet pack which they feel take more skill and do not effect the game as much. They also have the heavy weapons like sniper and rockets at fixed spawns on the map. They feel that this eliminates the randomness while keeping the drops and does not negatively effect the flow of the game

Ordnance doesn’t need fixing. Its okay the way it is now.

announcing it? pointless
if you don’t like your ordinance use requisition.

I have an idea!!! Delete it from the game.

> I have an idea!!! Delete it from the game.

^This

I do like a part of your first idea.

If ordnances remain in the game, I would make them less random. Kinda like your idea in a sense.

50 points - Concussion rifle, nades, Saw, Needler, Storm rifle etc.
100 points - Shotgun, Scattershot, Carbine, Lightrifle, Sticky detonator etc.
150 points - Rocket Launcher, Sniper rifle, Incineration cannon, Binary rifle etc.

Something like that. Scoring points remain the same as it currently works, so no killstreaks (we have enough COD in H4 thank you).